Legendary Armor ideas

Legendary Armor ideas

in Crafting

Posted by: KorbanDallas.7389

KorbanDallas.7389

I know at some point it was mentioned somewhere in one forum the idea of ‘legendary armors’ (at the least ascended armors), and that the ANet team was looking to get items out there in more than just the usual grind-all methods. So I figure, lets get a little discussion going.

Personally, I would love if these had a Monster Hunter approach to it. I loved the idea that everytime you killed a monster it worked towards your armor (no real RNG involved, just kill, carve up the monster, save up supplies and BAM) and then that armor itself took on the looks/aspects of that monster.

So, for an example, let’s say they tweak the dragons (or make some new ones inside dungeons or something, I’m not here to discuss balance, just some cool ideas) so that they have an “alright” (Read as: not impossible %) to drop one of three items (lets say you are guaranteed one of these items, but the probability is different, like 75, 15, 10), and the armor would then be crafted (through NORMAL crafting means, with inscriptions, none of this Mystic Forge nonsense. What’s the point of being an armorsmith if I have to rely on a genie to make my best stuff?) using a certain amount of those materials a piece (so instead of a chestplate just taking Ori, it would be ori/whatever + the three pieces of dragon).

This could make for some pretty sharp armor, considering the art team’s already fantastic work (IMO) on the armor designs, and really give it the feel that its something legendary. Heck, if you wanted to go real crazy with it, they could implement some sort of dragon fight in each of the pre-exisiting dungeons to function in that manner (What? Ghost Dragon of Ascalon? That’s gonna be some sharp looking armor!) If that wouldn’t give people more of a reason then sense of accomplishment to go through them, I don’t know what would!

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Legendary Armor ideas

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Posted by: Ravrohan.8231

Ravrohan.8231

I like the idea

Legendary Armor ideas

in Crafting

Posted by: Horheristo.3607

Horheristo.3607

The day the present a legendary armor is the day the already half-beaten economy crashes.

Legendary Armor ideas

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Posted by: Nike.2631

Nike.2631

The day the present a legendary armor is the day the already half-beaten economy crashes.

Melodramatic, and totally untrue.

There is NOTHING about a forever-best-in-slot and hopefully good looking item for the armor slots on your sheet that is any different from the forever-best-in-slot and gee-I-wish -they-were-good-looking weapons we have in the game now.

If anything we might see the “recipie Dev” get off their insane, monomanical CHARGED LOADSTONES OR NOTHING kick and see some recipies that use other t6 rares in a way worth pursuing.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Legendary Armor ideas

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Posted by: KorbanDallas.7389

KorbanDallas.7389

The day the present a legendary armor is the day the already half-beaten economy crashes.

Easy fix – make all of the (required to build) items i mentioned be soul/account bound. Make the actual armor itself soulbound on craft. Now you don’t have to worry about another situation where everyone is desperately pleading about drop rates / TP cost of something like lodestones. It allows them to make it take as long as they want for players to get, and at the same time give someone more of a sense of achievement than simply playing the market to earn the insane amounts of money to counteract bad luck with an RNG.

And honestly, IMHO, a “legendary armor” doesn’t need better stats than the already final tier of armor – but having an armor that has legendary effects (outside of just plain looking cool) would be a nice touch. Maybe you killed another plague-bringer or something of that sort, and now you have a slight poison-y mist around your armor that was made from its parts. Could be barely perceivable (like the particles from the Signet of Rage when in passive). Then they could simply tack on the already-existing insignias for max-tier Ori gear as stats.

I just feel that it would give a player crafter that extra sense of being this masterful crafter that they are supposed to be. You don’t really get that feeling when you have to throw stuff at a genie to magic into something better than what you can craft by normal means.

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