Legendary Karma?

Legendary Karma?

in Crafting

Posted by: Renegade.6325

Renegade.6325

Ive played this game a lot, and my past few weeks have been solely concentrated on the legendary Hammer the Juggernaut. Ive earnt about 70% of it now, although of course I have started with the easiest sections first, and left the harder sections til last. My analysis is that there needs to be some changes.

A quick review will put my point into context:

I require 250 metal ingots, of 5 different varieties. This requires a moderate amount of time or money, but never too much. You can salvage, gather or purchase your way to success.
I require 150 lodestones, specifically molten variety. This is a more hefty money/time investment but certainly do-able. That which I cannot earn from CoF runs, I can buy up with excess money. The key is I have options available.
I need 500 WvW badges, again a lot but not too formidable. I can take enemy keeps/ camps, I can do the jumping puzzles and I can gank enemy players. Eventually I will double my current 250, and be done with it all.
I need 500 ectos approximately. Ive nearly done this, smply because yellow items are so easy to earn. Craft yellow items with mithril, or stack on magic find and farm enemies/chests, in any area of the game. You will get ectos if you use decent salvage kits and so again we are faced with a reasonable task that can be completed in multiple ways.

My issue is hopefully becoming more apparent.

The karma requirement for a legendary is very high. The projected requirement is 1 million karma. If you are quite unlucky it could be easily 10-30% more than that.
Additionally, compounding the issue is that, whilst you can gain karma anywhere in open world, you are limiting your personal gain if you do not stick to a single area and master it. This is what people are already doing in masses.

Cursed shore has become a social gathering for karma farmers. We call out “plinx ready”, “arena is up”, all because we have a mutual understanding. Players have gravitated to a single area, mastering it for maximum karma rewards per hour, and they know that swapping to another area will tank down their rate of karma gathered.
So we are faced with a huge task of karma (although certainly a reasonable one eventually), but where players are rewarded heavily for sticking with what they know. This causes a drive to not do varied things, as we have seen is available for each other task, but to grind.

This is a problem and should be changed. Note that my objection is not towards the karma requirement itself, but the severe skew towards boring grind playstyles. Without this method, the reward is too much. Nerfing individual areas events will not be a good solution. This would simply push the problem to a different area. DR methods that cap karma gain is an unfulfilling solution, as players feel heavily victimised when they hit it, as it is a change of negativity (taking away).

I personally suggest allowing players to trade dungeon tokens for chalices of karma, that can be consumed for a grant of karma, but I wonder if players agree. Do you think that the karma requirements are too high? Do you think that karma grinding over more general play is necessary for players, and do you think its good design philosophy?

Legendary Karma?

in Crafting

Posted by: Wahaha.7938

Wahaha.7938

I think what they intended with the karma requirement is to make us explore the world and do events and play WvW for a long period of time and eventually get the karma naturally. Of course that’s not what happened because Cursed Shore has the highest karma AND gold rewards. Personally I don’t think it’s THAT bad because doing the events in CS is a fairly varied and fast-paced activity (if it isn’t you’re doing it wrong). You’re still correct that there should be more options.

WvW is very good for karma and there seems to be no DR?, but it’s the combination of gold and karma that makes players do CS. I’d do WvW if I didn’t need gold too.

Expansions will add more high level areas which means more options but that’s not happening soon.

I don’t think that the karma requirements are too high. Not at all. Getting 1 mil karma is much easier than getting the mats and you get gold and mats while getting karma.

There will always be a fastest way to get karma, you can’t change that. So the grinding stays. I wouldn’t call WvW grinding though so if they made WvW give the highest karma that might be good.

Legendary Karma?

in Crafting

Posted by: Drunken Mad King.8193

Drunken Mad King.8193

Trust me I am by no means saying that everything Arenanet is doing is right… however I feel that Legendary Weapons Karma requirement is not all that horrible.

I am just about finished getting my Orr armor set (should have it by this weekend) and I didn’t farm Orr constantly by any stretch. I will say that I was initially nervous about the 252,000 karma needed for the set but it has gone much quicker than I expected. I can only say that based on that if I continued to play my manner of playing I could have the 1,000,000 karma in about a couple months. That is bragging because I know people can farm that in a few weeks.

I am not even saying I am going to be farming the karma up. I am still deciding if it’s honestly worth it for me. I see a great deal of other weapon skins that are much more desirable and will be plenty of work to get.

Legendary Karma?

in Crafting

Posted by: zbrkesbr.4173

zbrkesbr.4173

2 Wahaha: you always have option to farm karma in WvWvW rather than Orr or any other PvE location.

War doesn’t determine who is right, only who is left.

Legendary Karma?

in Crafting

Posted by: penatbater.4710

penatbater.4710

how much is a decent rate of karma gain per hour? Or rather, how much karma do you guys get per hour?

Don’t disturb me, I have a cat in me at the moment.

Legendary Karma?

in Crafting

Posted by: Vicariuz.1605

Vicariuz.1605

everything required for the legendary, including clovers however barring the RNG nightmare that is precursors, is pretty reasonable in my eyes.

The GLARING issue with legendary items for me at the moment, is the fact that you aren’t required to be any more skillful or legendary than the dude standing next to you. It’s completely based on your income.

Legendary Karma?

in Crafting

Posted by: Cisza.9540

Cisza.9540

@ penatbater
In CS, if events are not bugged, with 50% Karma Booster, 5% karma banner (still working on guilds passive) I get about 15000 karma per hour (before DR hits). Also, with full exotic MF gear, Sigil of Luck and MF food – I get 4-15 rares per hour (really, really varies, sometimes I get no rare for 40 mins, sometimes I get 5 from 1 event), craploads of t5 rare and common mats, greenies, blues and about 10-15 t6 rare mats.

Legendary Karma?

in Crafting

Posted by: penatbater.4710

penatbater.4710

hmm…. it seems the karma part isn’t the biggest hurdle to making legendaries. o_O

Don’t disturb me, I have a cat in me at the moment.

Legendary Karma?

in Crafting

Posted by: LameFox.6349

LameFox.6349

I think CS being the only fully lvl 80 zone outside WvW is a pretty big problem in itself – though I’m expecting it won’t be forever.

re: karma. I find I get about 340-ish from level appropriate events, and 240-ish from lower areas, but the lower ones are soooooo easy by comparison. There’s hardly such thing as a ‘group event’, I see the champion enemy as something to beat up on in revenge for earlier days. I think if I figured out a good circuit between events that can be sped up if you simply murder everything quicker, I’d have a pretty good chance of catching up to CS events karma-wise. The only thing stopping me is… that I’m after loot, not karma.

Legendary Karma?

in Crafting

Posted by: Dee Jay.2460

Dee Jay.2460

Yes, somehow ANets design choices in Orr go AGAINST EVERYTHING they previously said and their entire philosophy with the game.

Instead of having the entire World as your playground you’re pigeonholed into these areas because they’re the most efficient to grind.

The reasons people stick with Orr are:
1. No/little transportation costs
2. Highest probability of getting valuable loot.
3. High chance of getting high-level crafting materials
4. Orchicalcicum/Acient Orrian Trees
5. More Karma than elsewhere
6. More money per Event.

If ANet really wanted to encourage us to play anywhere they’d have to:

1. Reduce travelling costs (by at least 50%), especially within lower level zones.
2. Scale loot according to character level (already the case, but needs fine-tuning)
3. Scale crafting materials according to character level.
4. Litter Orchicalicm and other rare materials throughout the world.
5. Make every event reward the same amount of Karma at level 80.
6. Scale Event rewards with character level.

With such a system I wouldn’t even mind Diminishing Returns because I could simply move on.

(edited by Dee Jay.2460)

Legendary Karma?

in Crafting

Posted by: Promega.7628

Promega.7628

how much is a decent rate of karma gain per hour? Or rather, how much karma do you guys get per hour?

With a booster 10-12k karma per hour butting up against diminishing returns since the most recent DR changes.

Legendary Karma?

in Crafting

Posted by: Arkenigma.5930

Arkenigma.5930

It’s not all too bad at all man =) I’m working on twilight now. Ive got everything done but Dusk (someone kill me now) and the 500 wvw tokens. Let me give you the lowdown here… It took me a little short of 250g and 80ish hours to get the lodestones. I got the karma gathered unintentionally. Dont worry about karma. =)

Legendary Karma?

in Crafting

Posted by: Black Wolf.7348

Black Wolf.7348

1 million karma is nothing. it takes you a while but you should have at least 1mill or more by the time you have everything else you need.

There is also daily rewards and monthly rewards that give you lots of karma jugs. or if you play a lot of wvw 1mill karma shouldnt be an issue.

Legendary Karma?

in Crafting

Posted by: Renegade.6325

Renegade.6325

It’s not all too bad at all man =) I’m working on twilight now. Ive got everything done but Dusk (someone kill me now) and the 500 wvw tokens. Let me give you the lowdown here… It took me a little short of 250g and 80ish hours to get the lodestones. I got the karma gathered unintentionally. Dont worry about karma. =)

I made this thread four months ago, so of course after the vast number of changes, it is no longer accurate…

Legendary Karma?

in Crafting

Posted by: Skar Hand.5037

Skar Hand.5037

Lvl 80 thread necromancer.

Liquid Karma didn’t exist when this was posted originally.

I need to be able to dodge and leave a clone behind at work/home.