Legendary concerns
Well, I wouldn’t consider it really a crafting since you don’t really craft it.
The only thing you craft is the gift and is not even a real crafting challenge.
At this point, Anet cannot make such radical changes to the legendary process as it would always result in one subset of players being infuriated. However, they may do something like that for future legendaries.
Actually since this game doesn’t have a monthly sub, they can infuriate whoever they want since they got your cash for the game already. Now as for future gem purchases from said infuriated person/people, that’s a different story.
Am I legendary yet!?
Actually since this game doesn’t have a monthly sub, they can infuriate whoever they want since they got your cash for the game already. Now as for future gem purchases from said infuriated person/people, that’s a different story.
And this is how people gain/loose trust in a company.
To be honest, I expected more and I truly am disappointed. I followed this game development since it was announced and being playing it since beta (I’m GW1 player) but I expected more than basic mobile app merchandising…
My concern about the Legendary weapons is that they are Soulbound (on Equip). I am at least somewhat highly annoyed at this. The amount of effort involved in making just a single one of them, only to have them locked down to a single character (in a game which somewhat pushes for you to have multiple characters in order to experience its branching storylines), is a bit of a punch in the gut.
I can understand the problems faced with changing this as-is currently, with finished Legendary weapons already being sold and traded over the market. However, wouldn’t it be possible to make these Account Bound on Equip instead? They can still be sold, but at the same time, you can also use them on multiple characters, instead of needing to make 4 Eternity, 5 Bolt, 4 Bifrost, etc. in order to have these on the various professions you may enjoy to switch between.
I don’t see how this would be hurting either the players who have already Soulbound them, intent on personal use, or those that wishes to sell and trade them, as they should still be possible to sell/trade with a status like that.
While I agree with the topic at hand, that the creation of a Legendary weapon is somewhat dull, and far from a “legendary journey”. I don’t mind so much that a large amount of the creation process can be redeemed through Gold. As long as this is not illegally obtained RMT Gold, and either legitimately farmed through the games content and/or converted through Currency Exchange (supporting the game), I am fine with this. I do find the ability to purchase a finished Legendary on the Trading Post to lower the “legendary” feel of them, but I wish to pursue these weapons for the skins and how they change your skill effects over anything else, and don’t mind if someone can get them without setting a foot in WvW, a dungeon, exploring the world, etc.
I additionally think an Account Bound on Equip status should be considered for weapons like Infinite Light, Mjolnir, Volcanus, etc. as these too require a rather good amount of effort to create.
Seafarer’s Rest
Just out of curiosity, since this is a “concern” thread… Why would Dev put an ability on a “legendary” weapon that requires you to equip and un equip it to get the proc to work? Thought the whole idea behind the legendary was to show off your hard work? Now you have to run around with it unequipped then swap it real fast when you meet and enemy? Makes zero sense.
Heavy Halo, Warrior JQ
Does anyone know if there has ever been any dev comment on making legendaries account bound?
Northern Shiverpeaks ~ [dO] Drop Otter
My concern about the Legendary weapons is that they are Soulbound (on Equip). I am at least somewhat highly annoyed at this. The amount of effort involved in making just a single one of them, only to have them locked down to a single character (in a game which somewhat pushes for you to have multiple characters in order to experience its branching storylines), is a bit of a punch in the gut.
I can understand the problems faced with changing this as-is currently, with finished Legendary weapons already being sold and traded over the market. However, wouldn’t it be possible to make these Account Bound on Equip instead? They can still be sold, but at the same time, you can also use them on multiple characters, instead of needing to make 4 Eternity, 5 Bolt, 4 Bifrost, etc. in order to have these on the various professions you may enjoy to switch between.
I don’t see how this would be hurting either the players who have already Soulbound them, intent on personal use, or those that wishes to sell and trade them, as they should still be possible to sell/trade with a status like that.
While I agree with the topic at hand, that the creation of a Legendary weapon is somewhat dull, and far from a “legendary journey”. I don’t mind so much that a large amount of the creation process can be redeemed through Gold. As long as this is not illegally obtained RMT Gold, and either legitimately farmed through the games content and/or converted through Currency Exchange (supporting the game), I am fine with this. I do find the ability to purchase a finished Legendary on the Trading Post to lower the “legendary” feel of them, but I wish to pursue these weapons for the skins and how they change your skill effects over anything else, and don’t mind if someone can get them without setting a foot in WvW, a dungeon, exploring the world, etc.
I additionally think an Account Bound on Equip status should be considered for weapons like Infinite Light, Mjolnir, Volcanus, etc. as these too require a rather good amount of effort to create.
This is a big one for me. 3 years from now when I’m loaded with valuables (I already have a legendary, how many will I have then? Probably all of them I want for my main).
Don’t want to be “stuck” on the same profession forever. Certainly not going to do it all again on another character. I like the game but not THAT Much =P.
And what idiot on the development team pigeon holed Legendaries to PvEr’s only?
What about Pvp’ers and WvW’ers who don’t give a flying monkey’s kitten about PvE’n?
So what, we can’t have access to legendaries?
Get a clue Anet.
It’s not like we’ll ever make enough gold in WvW / PvP to buy one off the Trading Post.
Anet – Epic Fail on WvW / PvP and itemization…
I mean, really, you don’t have to look any futher than Ascended items… where were those in WvW?
At least let us buy them via Karma & Badges.
(edited by Amins.3710)
And what idiot on the development team pigeon holed Legendaries to PvEr’s only?
What about Pvp’ers and WvW’ers who don’t give a flying monkey’s kitten about PvE’n?
So what, we can’t have access to legendaries?
Get a clue Anet.
It’s not like we’ll ever make enough gold in WvW / PvP to buy one off the Trading Post.
Anet – Epic Fail on WvW / PvP and itemization…
I mean, really, you don’t have to look any futher than Ascended items… where were those in WvW?
At least let us buy them via Karma & Badges.
I’m a WvWer, and I have a Legendary. I don’t understand what you’re talking about.