Legendary concerns

Legendary concerns

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Posted by: trane.4569

trane.4569

Hello there,

This post is directed to ArenaNet developers and players, since there is a lot of misunderstanding throughout the forum regarding the Legendary Weapons and mainly the precursors. Before get into that we need to know and understand what the source of these complaints is:

The Legendary Status

So, to make myself clear, it’s important to take a look at the very first video about the Legendary Weapons [by Arena Net].

http://youtu.be/MdA4MlrF5mA

This allows us to conclude that the purpose of having a Legendary weapon is not only to get it’s beautiful skin but most importantly to show everyone that you are a true Guild Wars 2 master player, it’s an item that showcases your achievements. Therefore it must be the hardest item to obtain in the game.

Now, keeping that in mind, let’s take a closer look into the current process of crafting the legendary itself. The average legendary weapon costs:

  • 500 Dungeon Tokens (account bound)
  • 1.010.100 Karma or 7500 Fractal Relics (account bound)
  • 339 Skill Points (account bound)
  • Gift of Exploration (account bound)
  • 500 Badges of Honor (account bound)
  • being a mastercrafter in 2 crafting professions
  • 120 Gold (buyable stuff from NPCs
  • 1100+ Gold (stuff only buyable from BLTCo)
    OR
  • just buy it from the Black Lion Trading Company

So, you don’t need to be a hardcore gamer to understand where the most difficult part of obtaining these items lays on. Yes, I’m talking about the gold. Because anyone can make the gift of mastery and the gift of fortune with ease, and not feeling half way through!
So that’s it…? More than half of the legendary weapon is just about gold? What about being a master of the game? Am I a master of the game just because I farmed the “cat” out of it? What about being a Dungeon Master? or a Master Crafter, or a Weapon Master, or the the Savior of Tyria, or a Realm Avenger, or perhaps being an arena champion?

To finish this post, I would like to suggest the game developers to review the recipe of the legendary weapons and change it in any way they see fit to match the true concept it was initially theorized. And please remember to keep it freaking hard.

PS. I’m posting this on various sub-forums since it brings various dicussions (precursor prices, adding suggestions, crafting and game discussion). Please use the sub-forum in which you think your response belongs to.

Thank you

uuuhmn… yeah.. that’s about it.

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Posted by: Mesket.5728

Mesket.5728

Well, I wouldn’t consider it really a crafting since you don’t really craft it.

The only thing you craft is the gift and is not even a real crafting challenge.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Mada.5319

Mada.5319

At this point, Anet cannot make such radical changes to the legendary process as it would always result in one subset of players being infuriated. However, they may do something like that for future legendaries.

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Posted by: Sauzo.6821

Sauzo.6821

Actually since this game doesn’t have a monthly sub, they can infuriate whoever they want since they got your cash for the game already. Now as for future gem purchases from said infuriated person/people, that’s a different story.

Crafted: Meteorlogicus, Incinerator, Juggernaut, Sunrise, Bifrost, The Dreamer, Kudzu
Am I legendary yet!?

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Posted by: Mesket.5728

Mesket.5728

Actually since this game doesn’t have a monthly sub, they can infuriate whoever they want since they got your cash for the game already. Now as for future gem purchases from said infuriated person/people, that’s a different story.

And this is how people gain/loose trust in a company.

To be honest, I expected more and I truly am disappointed. I followed this game development since it was announced and being playing it since beta (I’m GW1 player) but I expected more than basic mobile app merchandising…

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Absconditus.6804

Absconditus.6804

My concern about the Legendary weapons is that they are Soulbound (on Equip). I am at least somewhat highly annoyed at this. The amount of effort involved in making just a single one of them, only to have them locked down to a single character (in a game which somewhat pushes for you to have multiple characters in order to experience its branching storylines), is a bit of a punch in the gut.

I can understand the problems faced with changing this as-is currently, with finished Legendary weapons already being sold and traded over the market. However, wouldn’t it be possible to make these Account Bound on Equip instead? They can still be sold, but at the same time, you can also use them on multiple characters, instead of needing to make 4 Eternity, 5 Bolt, 4 Bifrost, etc. in order to have these on the various professions you may enjoy to switch between.

I don’t see how this would be hurting either the players who have already Soulbound them, intent on personal use, or those that wishes to sell and trade them, as they should still be possible to sell/trade with a status like that.

While I agree with the topic at hand, that the creation of a Legendary weapon is somewhat dull, and far from a “legendary journey”. I don’t mind so much that a large amount of the creation process can be redeemed through Gold. As long as this is not illegally obtained RMT Gold, and either legitimately farmed through the games content and/or converted through Currency Exchange (supporting the game), I am fine with this. I do find the ability to purchase a finished Legendary on the Trading Post to lower the “legendary” feel of them, but I wish to pursue these weapons for the skins and how they change your skill effects over anything else, and don’t mind if someone can get them without setting a foot in WvW, a dungeon, exploring the world, etc.

I additionally think an Account Bound on Equip status should be considered for weapons like Infinite Light, Mjolnir, Volcanus, etc. as these too require a rather good amount of effort to create.

Vella Absconditus | Human Mesmer
Seafarer’s Rest

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Posted by: NargofWoV.4267

NargofWoV.4267

Just out of curiosity, since this is a “concern” thread… Why would Dev put an ability on a “legendary” weapon that requires you to equip and un equip it to get the proc to work? Thought the whole idea behind the legendary was to show off your hard work? Now you have to run around with it unequipped then swap it real fast when you meet and enemy? Makes zero sense.

Narg, Ranger JQ
Heavy Halo, Warrior JQ

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Posted by: Khalic.3561

Khalic.3561

Does anyone know if there has ever been any dev comment on making legendaries account bound?

Khyla Shadowsong ~ Charr Ele, Engi, Mes, Ranger, Guard, Thief, War, Necro
Northern Shiverpeaks ~ [dO] Drop Otter

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Posted by: Minion of Vey.4398

Minion of Vey.4398

My concern about the Legendary weapons is that they are Soulbound (on Equip). I am at least somewhat highly annoyed at this. The amount of effort involved in making just a single one of them, only to have them locked down to a single character (in a game which somewhat pushes for you to have multiple characters in order to experience its branching storylines), is a bit of a punch in the gut.

I can understand the problems faced with changing this as-is currently, with finished Legendary weapons already being sold and traded over the market. However, wouldn’t it be possible to make these Account Bound on Equip instead? They can still be sold, but at the same time, you can also use them on multiple characters, instead of needing to make 4 Eternity, 5 Bolt, 4 Bifrost, etc. in order to have these on the various professions you may enjoy to switch between.

I don’t see how this would be hurting either the players who have already Soulbound them, intent on personal use, or those that wishes to sell and trade them, as they should still be possible to sell/trade with a status like that.

While I agree with the topic at hand, that the creation of a Legendary weapon is somewhat dull, and far from a “legendary journey”. I don’t mind so much that a large amount of the creation process can be redeemed through Gold. As long as this is not illegally obtained RMT Gold, and either legitimately farmed through the games content and/or converted through Currency Exchange (supporting the game), I am fine with this. I do find the ability to purchase a finished Legendary on the Trading Post to lower the “legendary” feel of them, but I wish to pursue these weapons for the skins and how they change your skill effects over anything else, and don’t mind if someone can get them without setting a foot in WvW, a dungeon, exploring the world, etc.

I additionally think an Account Bound on Equip status should be considered for weapons like Infinite Light, Mjolnir, Volcanus, etc. as these too require a rather good amount of effort to create.

This is a big one for me. 3 years from now when I’m loaded with valuables (I already have a legendary, how many will I have then? Probably all of them I want for my main).

Don’t want to be “stuck” on the same profession forever. Certainly not going to do it all again on another character. I like the game but not THAT Much =P.

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Posted by: Amins.3710

Amins.3710

And what idiot on the development team pigeon holed Legendaries to PvEr’s only?

What about Pvp’ers and WvW’ers who don’t give a flying monkey’s kitten about PvE’n?

So what, we can’t have access to legendaries?

Get a clue Anet.

It’s not like we’ll ever make enough gold in WvW / PvP to buy one off the Trading Post.

Anet – Epic Fail on WvW / PvP and itemization…

I mean, really, you don’t have to look any futher than Ascended items… where were those in WvW?

At least let us buy them via Karma & Badges.

Amins – Guardian
Gameplay Video’s & Forum Post

(edited by Amins.3710)

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

And what idiot on the development team pigeon holed Legendaries to PvEr’s only?

What about Pvp’ers and WvW’ers who don’t give a flying monkey’s kitten about PvE’n?

So what, we can’t have access to legendaries?

Get a clue Anet.

It’s not like we’ll ever make enough gold in WvW / PvP to buy one off the Trading Post.

Anet – Epic Fail on WvW / PvP and itemization…

I mean, really, you don’t have to look any futher than Ascended items… where were those in WvW?

At least let us buy them via Karma & Badges.

I’m a WvWer, and I have a Legendary. I don’t understand what you’re talking about.

In GW2, Trading Post plays you!