Make recipes from items account bound

Make recipes from items account bound

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Posted by: AlienMenace.7516

AlienMenace.7516

Item-learned recipes should become account-wide unlocks. This is in line with the game’s shifting focus toward account-wide unlocks.

I believe this would boost gem sales on the Additional Crafting Licenses considerably, because many people who have rare recipes on one character are hesitant to buy a Additional Crafting Licenses due to the prohibitive cost (or downright impossibility) of getting those recipes on other characters, even if they are interested in re-learning the craft on a new character.

Other things that were not originally account unlocks have become account-wide. Wardrobe and Wallet come to mind.

What do I mean by “item-learned recipes?” I’m talking about the “Double-click to consume. Double-click to learn (whatever)” recipes. Nothing else.

If people have multiples of them unlocked, they could be refunded in the way duplicate dyes were refunded in the Feature Patch.

What I am NOT recommending is that crafting levels or discovery-learned recipes be carried over. I understand that crafting is a popular leveling method and I want my suggestion to preserve that method entirely for those who like it.

With the addition of Collections in the latest feature patch there are some recipes an account can only get once. And there are account-bound recipes that no longer drop. People who already earned these recipes are not going to feel like spending gems to get Additional Crafting Licenses because they cannot carry the recipes over to a new character. That’s a loss of potential sales.

Please add your thoughts below – am I crazy or is this a half-decent idea?

Signed,
Someone who would probably buy Additional Crafting Licenses if this suggestion ever went live.

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Posted by: Mystic.5934

Mystic.5934

I could not agree with this more.
If this were implemented I might get fired for leaving work so quickly that people would think there was a bomb threat or something, because I would go home to get my crafts squared away.
Currently sitting on 2 chars I don’t want, but am forced to keep around because they know things. Secret things. Things I need to know and can’t get anywhere else . They are blackmailing me: “don’t kill us or you’ll never see this knowledge again”

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Posted by: Wanze.8410

Wanze.8410

The arguement that they will sell more additional crafting licenses is moot because at the same time, it will free up alot of character slots, which will lead to a lower revenue from character slot sales.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: AlienMenace.7516

AlienMenace.7516

The arguement that they will sell more additional crafting licenses is moot because at the same time, it will free up alot of character slots, which will lead to a lower revenue from character slot sales.

I agree with you that some people create characters to utilize crafting.

But the base game comes with 5 character slots, and the ability to have 2 crafts per character. Anyone who merely wants to max every craft on their account can already do so without buying a character slot (they actually only need 4 characters to do it).

I believe that people buy character slots for many reasons. Some top ones are probably:
-to experience more than 5 classes
-for additional storage space
-to make characters of different genders/races
-to use different weapons/builds (maybe try different game modes) and have dedicated characters for dedicated roles
-to experience different personal stories

So I do not believe it is fair to assign great weight to people buying more characters just to do more crafting.

However, people do seem to be saying that they would be interested in the Additional Crafting Licenses if the recipes were account bound instead of the current system.

The way I read all of that, it would probably be more money in their pockets if they made the recipe unlocks account bound.

What do I mean by “item-learned recipes?” I’m talking about the “Double-click to consume. Double-click to learn (whatever)” recipes. Nothing else.

What I am NOT recommending is that crafting levels or discovery-learned recipes be carried over. I understand that crafting is a popular leveling method and I want my suggestion to preserve that method entirely for those who like it.

I just thought I would quote these parts in case this is your concern. My suggestion would not reduce the effectiveness of leveling alts via crafting at all, because it is limited only to recipes learned by double-clicking and consuming a “recipe” item (which generates no experience so it is not how people level alts).

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Posted by: Wanze.8410

Wanze.8410

No, that wasnt my concern, otherwise i would have mentioned it.
I also never mentioned that I am concerned about the idea in general.
I just doubt that it will boost gem sales on the Additional Crafting Licenses considerably, without nerfing gem sales on additional character slots.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: AlienMenace.7516

AlienMenace.7516

No, that wasnt my concern, otherwise i would have mentioned it.
I also never mentioned that I am concerned about the idea in general.
I just doubt that it will boost gem sales on the Additional Crafting Licenses considerably, without nerfing gem sales on additional character slots.

I think I’m probably still misunderstanding then, because I’m having trouble imagining the way it would reduce character slot sales.

The impression I have been getting is that there are people out there who are refraining from buying the Additional Crafting License primarily because item-learned recipes are not yet account bound.

Currently sitting on 2 chars I don’t want, but am forced to keep around because they know things. Secret things. Things I need to know and can’t get anywhere else . They are blackmailing me: “don’t kill us or you’ll never see this knowledge again”

While this person is mentioning that they have characters they don’t want because they’re holding the learned recipes, I imagine that many people would keep the characters they have recipes on because those same characters likely also have high crafting levels on those characters – perhaps to the tune of 400 or 500 in the craft, even.* My suggestion does not have these crafting levels carry over, so it would not allow that time/gold/effort investment to transfer.

I believe that would stop many people from deleting characters.

Speaking for myself personally, I would not delete any characters for the reason that their item-learned recipes became accountwide unlocks, were this suggestion implemented.

Perhaps my misunderstanding stems from an incorrect assumption/belief that people would not delete characters with 400 or 500 in the craft (that they value that investment). Maybe I’m overestimating how high the crafting levels are for people who bothered to get/learn rare recipes in the first place(that they have these high crafting levels). And I’m certainly open to the possibility that I am flat-out wrong about that. So could some other people reading this chime in to say whether you would delete characters like this?

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Posted by: Mystic.5934

Mystic.5934

I agree character slot expansion sales will decrease a little, but not by as much as crafts expander sales will increase.
Personally, I don’t expect I’ll buy another character slot any time soon (maybe at least a year?), but if this were added, the next 2 times I would buy a slot, I wouldn’t need to.
On the other hand, the people who buy the majority of character slots are altoholics, who likely don’t care about designating specific characters to certain crafts like I do.
I’m probably not a good example anyways :P I already bought both crafts expander just because of how much I want this update. That is how much I am betting on it. I can’t make use of the expanders until this update happens because I’m tethered by a few recipes that take months to get (ie laurels) and other recipes I can no longer get (ie crown pavilion). But I want to consolidate the crafting professions so much that I don’t want to risk these expanders not being on sale when this update does happen.

(edited by Mystic.5934)

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Posted by: AlienMenace.7516

AlienMenace.7516

I agree character slot expansion sales will decrease a little, but not by as much as crafts expander sales will increase.
Personally, I don’t expect I’ll buy another character slot any time soon (maybe at least a year?), but if this were added, the next 2 times I would buy a slot, I wouldn’t need to.
On the other hand, the people who buy the majority of character slots are altoholics, who likely don’t care about designating specific characters to certain crafts like I do.
I’m probably not a good example anyways :P I already bought both crafts expander just because of how much I want this update. That is how much I am betting on it. I can’t make use of the expanders until this update happens because I’m tethered by a few recipes that take months to get (ie laurels) and other recipes I can no longer get (ie crown pavilion). But I want to consolidate the crafting professions so much that I don’t want to risk these expanders not being on sale when this update does happen.

You sound pretty certain that they will make these item-learned recipes account-bound. I know you mentioned betting on it, but the way I see it, I can just wait to buy them until they work in this way – that way there isn’t the risk associated with a bet.

I do see you mention wanting to delete characters holding recipes, but also admitting that you might not be the typical user in that respect. I’m just curious about a few things about those characters:

1. Were these characters created before April 15, 2014? If so, deleting them would mean deleting a ton of traits that any character created on or after that date would have to unlock. I know there are several people who are not buying new Character Slots for this reason and I would imagine that it’s a much bigger damper on Character Slot sales than this proposed change could ever be.

2. What level are those characters? How well geared are they?

3. What crafting level are those characters at?

Because my guess is that people with older characters grandfathered into the new trait system (and with older birthdays to get more gifts, for that matter), and people with high level/geared characters, and people with high crafting levels on those characters, are all people who would be really hesitant to delete the character because it’s a lot of time/effort/gold down the drain.

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Posted by: Mystic.5934

Mystic.5934

It’s more of: if you want something so bad, you talk about it as if it’s real to make it more likely it will happen.
1) character A was made more than 2 years ago. It’s a bit ironic that it’s my oldest character, and I want to delete her so bad. The story: I bought the game, made an ele, loved it, roommate tried it by making a new character (A), then I deleted ele in favor of ranger, I didn’t delete A in case roommate wanted to try again, but I then started using her as a bank, then I needed a char to learn tailor to make ascended armor for my Mesmer, figured I’d do it on A since she ‘s not doing anything else while waiting. This was back when my ranger and Mesmer already had their professions.
Character B, I made a guardian to try out, thought I should just give her armorsmith and weaponsmith to have all them, ended up not really liking the play style, but already had a lot of recipes on her.
2&3) Both are level 80, crafting 500, full exotics, map completion, lots of recipes. I would not be understating it to say I’ve spent >2000g on both their professions. Ascended items, every ascended inscription/insignia, potent potions, some crown pavilion recipes, …
I’m in a situation where I don’t really care about traits. If I want one I’m missing on a new char, I would just go buy it, I can afford that. It honestly wasn’t much of a gamble. If they add this suggestion, great, I won’t possibly have to wait for craft expander to go on sale. If they don’t, I can easily remake the gold. I’m not a fan of new chars, so not many new ones. I am a fan of consolidating all the crafts onto my 2 main chars, that would be wonderful. Which is why I am completely ok with having to pay to re-max some crafts on a main char if I would be able to not need these alts. But the soulbound recipes that I can’t get anymore… you can’t just go buy them.
Like I said; I’m not a usual example.

Btw: ‘delete’ is the wrong word for me to use. I just want to not have to go to character screen to use a different profession. If this suggestion happens, I’ll still keep them around until I do want to make an alt, they would just not be used.

(edited by Mystic.5934)

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Posted by: Zaxares.5419

Zaxares.5419

I’d love for learned recipes to be account wide. However, if they make this happen I hope they also bring back the opportunity to learn past recipes that are no longer available. (The one recipe I’m missing is the Dragon Revelry Starcake. I’ll almost certainly never actually MAKE it, but my Master Chef can’t rightly call herself a Master Chef if there’s one dish she can’t make.)

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Posted by: AlienMenace.7516

AlienMenace.7516

2&3) Both are level 80, crafting 500, full exotics, map completion, lots of recipes. I would not be understating it to say I’ve spent >2000g on both their professions. Ascended items, every ascended inscription/insignia, potent potions, some crown pavilion recipes, …
I’m in a situation where I don’t really care about traits. If I want one I’m missing on a new char, I would just go buy it, I can afford that.

…I am completely ok with having to pay to re-max some crafts on a main char if I would be able to not need these alts. But the soulbound recipes that I can’t get anymore… you can’t just go buy them.
Like I said; I’m not a usual example.

First of all: wow, it sounds like you’ve invested quite a lot into these characters! And while I’m not certain whether or not you’re the usual example (that’s one of the reasons I’m asking all these questions in this thread), I do have to admit that I would find it hard to abandon a character I had invested so much into.

I’d love for learned recipes to be account wide. However, if they make this happen I hope they also bring back the opportunity to learn past recipes that are no longer available. (The one recipe I’m missing is the Dragon Revelry Starcake. I’ll almost certainly never actually MAKE it, but my Master Chef can’t rightly call herself a Master Chef if there’s one dish she can’t make.)

I also hope they bring back that and other recipes. Many speculated that the Recipe: Dragon Revelry Starcake would return in each year’s Dragon Bash, but, well, you know, we didn’t get another Dragon Bash, even though they made it seem like an established annual holiday, so…

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Posted by: AirimirOfGondor.9081

AirimirOfGondor.9081

Fully support OP’s idea. Actually came to the forums to post this idea myself but saw this thread already existed.

The way OP structured it it wouldn’t even mess with leveling alts via crafting.

100% support this.

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Posted by: AlienMenace.7516

AlienMenace.7516

Fully support OP’s idea. Actually came to the forums to post this idea myself but saw this thread already existed.

The way OP structured it it wouldn’t even mess with leveling alts via crafting.

100% support this.

Have you bought any Additional Crafting Licenses up to now? If not, would you buy any Additional Crafting Licenses if this suggestion went live?

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Posted by: Mystic.5934

Mystic.5934

Fully support OP’s idea. Actually came to the forums to post this idea myself but saw this thread already existed.

The way OP structured it it wouldn’t even mess with leveling alts via crafting.

100% support this.

Have you bought any Additional Crafting Licenses up to now? If not, would you buy any Additional Crafting Licenses if this suggestion went live?

I know you directed this at him, but I want to answer too: YES. In fact, I would buy more crafting licenses only because of this suggestion, and for no other reason. As I’ve said, I want it so badly, I bought additional crafting licenses just to be ready for when they add this – they are currently going unused.

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Posted by: Brother Grimm.5176

Brother Grimm.5176

Just to play the Devil’s advocate (I don’t dislike the idea of Account bound recipes), what about the tens of thousands of Karma I have spent on multiple crafting recipes? Right now it’s been well spent, but if this happens I have no recourse but to consider it completely wasted (not that it’s the first time I have “wasted” karma…..). The obvious request would be for a refund (yeah, I know that’s not going to happen, but SOMEONE is going to make the “demand”).

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: khani.4786

khani.4786

I would love this so much. It would make it a whole lot easier for me to buy (for example) the ambrite weapon recipes if all of my characters knew which recipes were already learned on my account. Now I have to keep a list on my desk to check off as I buy them and learn them.

I wouldn’t ever delete any of my original characters anyways, but this would be a huge convenience and QOL upgrade.

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Posted by: Mystic.5934

Mystic.5934

Just to play the Devil’s advocate (I don’t dislike the idea of Account bound recipes), what about the tens of thousands of Karma I have spent on multiple crafting recipes? Right now it’s been well spent, but if this happens I have no recourse but to consider it completely wasted (not that it’s the first time I have “wasted” karma…..). The obvious request would be for a refund (yeah, I know that’s not going to happen, but SOMEONE is going to make the “demand”).

Personally, I would consider that feeling of waste to be an acceptable price to pay for this update. And that’s saying a lot – I hate wasting things.
But I know not everyone would, so I imagine they would refund the duplicates similar to how they refunded duplicate dyes; reimbursing karma, laurels, etc. Not every recipe can easily be refunded… some would give outdated currencies, for example. Unfortunately, this is probably the main thing stopping this suggestion.

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Posted by: AirimirOfGondor.9081

AirimirOfGondor.9081

Fully support OP’s idea. Actually came to the forums to post this idea myself but saw this thread already existed.

The way OP structured it it wouldn’t even mess with leveling alts via crafting.

100% support this.

Have you bought any Additional Crafting Licenses up to now? If not, would you buy any Additional Crafting Licenses if this suggestion went live?

No I have never bought any additional crafting licenses. Without accountwide recipes they are worthless to me and I’m not interested in them

Yes if there were accountwide recipe unlocks I would probably buy them. In fact if they raised the cap I would probably buy enough to max every craft on one character and I would sink the gold making my character max in every craft just so I could say I had done so.

I think they are missing a lot of revenue on the additional crafting licenses by not having accountwide recipe unlocks. Why would a person want them if they had to rebuy the recipes on each character?

Just to play the Devil’s advocate (I don’t dislike the idea of Account bound recipes), what about the tens of thousands of Karma I have spent on multiple crafting recipes? Right now it’s been well spent, but if this happens I have no recourse but to consider it completely wasted (not that it’s the first time I have “wasted” karma…..). The obvious request would be for a refund (yeah, I know that’s not going to happen, but SOMEONE is going to make the “demand”).

OP mentioned that they could refund them like how they did dyes at one point. But I think that only makes sense if the recipe is tradeable. They would either have to make all refunded recipes tradeable (which might hurt the economy) or they should give you back what you spent if it’s a nontradeable recipe (give you back the karma or laurels or coin you spent for accountbound ones the NPCs sell.)

Edit: Mystic beat me to the refund idea!

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Posted by: AlienMenace.7516

AlienMenace.7516

Fully support OP’s idea. Actually came to the forums to post this idea myself but saw this thread already existed.

The way OP structured it it wouldn’t even mess with leveling alts via crafting.

100% support this.

Have you bought any Additional Crafting Licenses up to now? If not, would you buy any Additional Crafting Licenses if this suggestion went live?

I know you directed this at him, but I want to answer too: YES. In fact, I would buy more crafting licenses only because of this suggestion, and for no other reason. As I’ve said, I want it so badly, I bought additional crafting licenses just to be ready for when they add this – they are currently going unused.

I would love this so much. It would make it a whole lot easier for me to buy (for example) the ambrite weapon recipes if all of my characters knew which recipes were already learned on my account. Now I have to keep a list on my desk to check off as I buy them and learn them.

I wouldn’t ever delete any of my original characters anyways, but this would be a huge convenience and QOL upgrade.

Have you bought any Additional Crafting Licenses up to now? If not, would you buy any Additional Crafting Licenses if this suggestion went live?

No I have never bought any additional crafting licenses. Without accountwide recipes they are worthless to me and I’m not interested in them

Yes if there were accountwide recipe unlocks I would probably buy them. In fact if they raised the cap I would probably buy enough to max every craft on one character and I would sink the gold making my character max in every craft just so I could say I had done so.

I think they are missing a lot of revenue on the additional crafting licenses by not having accountwide recipe unlocks. Why would a person want them if they had to rebuy the recipes on each character?

It sounds like a lot of people might be more interested in buying Additional Crafting Licenses if these recipes learned from items were account-bound.

It just bears repeating that this would bring this system in line with the many other systems that have been made accountwide unlocks since launch. I’m sure a lot more people would be interested in trying to find and obtain every recipe if recipes were unlocked on an accountwide level.

To those reading this thread who haven’t said one way or another yet: do you think this is a good idea or a bad idea?

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Posted by: Mystic.5934

Mystic.5934

Another point: it’s confusing to new players that they would use a recipe to learn how to make something, then not be able to make it because their crafting profession is on a different character.
I know I’ve had to explain this to many people, and I’m sure there were many more that I wasn’t able to help.

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Posted by: AlienMenace.7516

AlienMenace.7516

Another point: it’s confusing to new players that they would use a recipe to learn how to make something, then not be able to make it because their crafting profession is on a different character.
I know I’ve had to explain this to many people, and I’m sure there were many more that I wasn’t able to help.

Honestly, as one of the last unlocking systems in the game that isn’t account bound, it must be confusing when so many other things are earned for the entire account now.

Making this change would just make the recipe system more in line with how the rest of the game already is now.

Anyone else out there reading this thread and think this is a good idea or a bad idea? (I know the Crafting subforum isn’t as popular because crafting isn’t that popular, but still… and maybe this thread can change that) Agree or disagree, either way, add your thoughts below. I’d like to know if more people think this is a good or bad idea.

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Posted by: AirimirOfGondor.9081

AirimirOfGondor.9081

Honestly, as one of the last unlocking systems in the game that isn’t account bound, it must be confusing when so many other things are earned for the entire account now.

This is important for the new Halloween recipes they just added this year.

I just want to add that I thought about the additional crafting licenses this Halloween but didn’t get one because it still wouldn’t let me access my new Halloween recipes across multiple characters.

Now that Halloween is over it will be another year before anyone can get these recipes again.

The time of limiting collections to characters in Guild Wars 2 is over. Almost nothing uses an old character bound system anymore because the devs realized it was much smarter to make unlocks for collectible items be for the whole account.

And with how hard it is to get some recipes, and with how many recipes there are now and how many more are likely on the way, it definitely takes a collector to get them all now.

This is true now more than ever since they added even more Halloween recipes this year. I would have bought the additional crafting licenses by now if I could use those recipes on my other characters. Make recipes from items account bound.

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Posted by: AlienMenace.7516

AlienMenace.7516

Honestly, as one of the last unlocking systems in the game that isn’t account bound, it must be confusing when so many other things are earned for the entire account now.

This is important for the new Halloween recipes they just added this year.

I just want to add that I thought about the additional crafting licenses this Halloween but didn’t get one because it still wouldn’t let me access my new Halloween recipes across multiple characters.

Now that Halloween is over it will be another year before anyone can get these recipes again.

The time of limiting collections to characters in Guild Wars 2 is over. Almost nothing uses an old character bound system anymore because the devs realized it was much smarter to make unlocks for collectible items be for the whole account.

And with how hard it is to get some recipes, and with how many recipes there are now and how many more are likely on the way, it definitely takes a collector to get them all now.

This is true now more than ever since they added even more Halloween recipes this year. I would have bought the additional crafting licenses by now if I could use those recipes on my other characters…

And already in the wake of Halloween in the new “Echoes of the Past” update they have added the Sinister stat set, along with a whole slew of recipes to collect this patch.

…It’s hard enough to keep up with getting the recipes you want on one character. I can only imagine what it’s like to be a collector trying to get every recipe on even an acountwide basis. And it would take an insane amount of work to try to get every recipe on all one character. Unless recipes like that were unlocked for the account. Then it would be more possible. It would also be a really good QoL improvement because, let’s face it, the way that recipes are handled right now is different from so many other things in the game and isn’t exactly the most intuitive or new-player-friendly method. I’ve had people freak out about “losing a recipe” until I told them to check every character to see if they redeemed it on the wrong one. Often times they did and it wound up being useless to them because they did not have the right craft on the character nor the desire to raise the craft to 400 (or even 500!) just to accekittenecipe. However, if they had access to the whole account library of recipes it might be more appealing to raise more crafts, while also preventing exactly this problem from happening in the first place. It gives players more control while simultaneously making the system behave more like other systems in the game.

If they’re going to keep adding new stat sets and new recipes, making this change becomes even more important with each new recipe added.

…Make recipes from items account bound.

How is it that I manage to come up with such an ugly and convoluted topic title and you put it so simply and better (and as it turns out still within the character limit)? Edited topic for clarity because it’s a lot easier to read this way!