Ele & thief main (full ascended)
Down with the braindead faceroll classes.
topic .
No matter what answer you get, even backed up with facts or mathematical numbers, that answer will be old news and may not be true by the time this thread reaches a day old.
In order to know what is profitable, you have to look at the price of the finished goods and the price of ingredients. If the price of food is greater than the price of ingredients including the tax then that is the most profitable craft even if it is 1c copper(That difference will be a huge profit in the end.).
You buy 10,000 of these ingredients and turn them into 10,000 of the finished product and sell it to the Trading post.
This means, you have to research it yourself. You have to manually look at the price of each item and ingredients, do basic math then do it yourself. You cannot just lazily post a thread and hope that free money comes to you. Why? Because that craft will be worthless really fast.
any insight would be appreciated tho
there must be a couple that are commonly known as “more profitable” than the rest :|
Neither. The economy is not centered around crafting. Your best bet is to just sell the materials once you get to 400 of whatever crafts you need for whatever legendary you want, as that and the needed materials for completing one, is what the economy is shaped around.
But your best bet would be jewelry. Tho still better to sell mats or hoard for legendary than to make exotic jewelry. Most would leave you in the red. Most viable money making system in game is either patience and long-term casual play with fractals frequenter, or an utter dungeon and fractals grind.
Gonna try jeweler then.
I heard good things about artificer though?
any insight would be appreciated tho
there must be a couple that are commonly known as “more profitable” than the rest :|
In theory, if you can find even a 1c difference between the total cost of ingredients vs. the price of the finished good since you just need to press the ‘craft’ button to craft items. That would be really profitable. There is too many variables to consider in order to know which makes a profit.
I will tell you the easiest craft will be the Chef.
A tip:
Suppose that you are a weaponsmith, You don’t need to make the complete item. If you find that Ori blades(Which is one of the ingredients to make a sword) cost more than the total amount of ingredients. Don’t bother with making the weapon, make ori blades instead. They can be pricey since some mystic forge weapons/legendary requires ori blades.
If you make them, you get the advantages of a Chef, the ability to sell in a bulk.
(edited by runeblade.7514)
There are lots of ways to profit in crafting, but you have to understand how to make smart moves. Look at the cost of raw goods vs. the price the finished item is selling for. Always list your goods, don’t sell instantly to the highest buyer. Look at how many buy orders there are.and gauge demand.
I use weaponsmith and jeweler most often when crafting for cash, but theatres because I keep an eye on those markets and understand them. Its less about ‘X craft is always profitable, Y item is always easy money’ than it is about doing some market research to find a demand that exceeds supply, then filling that demand.
I’d say any Weapon-crafting discipline or Chef.
Weapon skins (Corrupted/Destroyer weapons), or weapon components and Food can net you a profit.
I will just say from experience, I say go jeweler because there are some nice recipes to make good profit. Of course can’t say which but there is one right now that takes 30s of mats and sells for 2.7g ( that’s people buying, people selling are asking above 3) and that’s just one recipe.
jewel crafting or one of the weapon crafts seem to be the least unprofitable. But honestly I just do them for the levels of exp they give as you really have to work to find something that gives a solid profit
I will just say from experience, I say go jeweler because there are some nice recipes to make good profit. Of course can’t say which but there is one right now that takes 30s of mats and sells for 2.7g ( that’s people buying, people selling are asking above 3) and that’s just one recipe.
Unless you have a dungeon recipe (which is incredibly rare btw), no 30s item/s will sell for 2.7g.
You need to get a dungeon recipe. I have tried the high end tailoring items and they do not sell very fast and the undercutting is brutal.
I was told to do this to make money. Horribly…hasn’t worked out as much as flipping mats on the TP.
I will just say from experience, I say go jeweler because there are some nice recipes to make good profit. Of course can’t say which but there is one right now that takes 30s of mats and sells for 2.7g ( that’s people buying, people selling are asking above 3) and that’s just one recipe.
Unless you have a dungeon recipe (which is incredibly rare btw), no 30s item/s will sell for 2.7g.
How rare are these? I got it on a couple runs so thought it was just another recipe but turns out it makes bank.
They’re very, very, veeeery rare. I’ve probably run hundreds of HotW runs and I’ve only seen it drop once from there (not for me unfortunately…).
I’m with Oglaf. I’ve run enough dungeons to kit out 4 characters in full dungeon exotics and still have a few thousand tokens banked…. and I have seen a dungeon recipe drop once (also, not for me.)
I think, if you search the forums enough, you’ll find some complaint threads about the income opportunity those recipes represent.
If you look carefully you usually CAN make money off of cooking… which is more to be said than all the other skills. However, it typically happens in small amounts b/c certain sub combines got neglected.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.