I’m pretty sure the idea of Gradually Increasing Precursor Chance After Failure (GIPCAF) has been suggested before, but I thought I would bring it up again because its similar to a system the D3 devs are adding in their expansion. Here’s a forum quote from one of their devs recently:1
The fact that some people claim to go for 10+ hours without finding a legendary is not only not our intent, but should in fact be impossible. We added a system in the expansion that tracks the amount of time you spend fighting creatures without finding a legendary and after a certain period of time will slowly start increasing the legendary drop rate. Once a legendary drops for you, actual item not crafting recipe or material, we reset that timer. This is meant to be a safety net so that the random can never be too extreme to the negative end. If players are legitimately going 18+ hours and not seeing a legendary it’s possible that there are some bugs floating around that need to be identified.
So instead of tracking time spent fighting mobs, what if GW2 tracked mystic forge attempts and slowly increased the chance of a precursor until you were able to forge one, at which point it would reset.
I think it would be a great way to fill the gap until the precursor scavenger hunt/crafting is completed. Of course, I might be a little biased as someone who has thrown 3,500 rare lvl80 greatswords into the forge with getting dawn or dusk.
Whether people back this or not depends on implementation: you don’t want to literally make if cheaper to use MF for a precursor.
That said, I wouldn’t be against a system similar to luck (increasingly harder to increase chance)… it’s main function would be to stop the occasional person who forged a LOT more than the precursor is worth.
I actually think this would be healthy for the market because more people would buy/sell rare/exotic weapons (people like visible progress)… More money would be drawn from the market via TP taxes.
Myrias Faust – Mesmer
Victory or Death [VoD] – Yak’s Bend
this would increase how many precursors enter the game, so they would decrease the drop rate of precursors from the MF to compensate.
so instead of 1 in 200 chance at precursor it would be:
1 in 400 slowly changes to 1 in 50 as you don’t get one.