Mystic Forge QOL Improvements
Agreed. Took me half an hour to try to craft 250 lodgestones.
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.
What seems obvious to you isn’t necessarily so to the game engine. Say you come to the forge with 4 rares each of sword, greatsword. hammer, and mace. Multiple combinations work, since any one of these work with all the rest. There are 43680 different combinations (counting permutations). The forge doesn’t know that you want to only combine like items, because maybe you don’t. Maybe two swords, a hammer, and a mace are all level 75 and the rest level 39, and you want to try for a max exotic with the high level weapons.
Maybe when you’re tossing exotic greatswords in, in your bid to get Dusk, you also happen to have an exotic sword that you wanted to hold on to. Well, kiss it goodbye, because it also works in combination with those greatswords!
It sucks to do all that clicking, but it’s there for a reason. I doubt the devs foresaw players cleaning out the trading post and tossing in scores of weapons willy nilly, but they did foresee someone maybe making a mistake when they clicked on their stuff.
I think something like blue prints or lodestones should get a new recipe where as you can do multiple in 1 hit rather than upgrade 1 lot at a time. adding new recipes is not a hard thing to do in the game engine surely?
ie 100 ram blueprints 250 mithril 250 elder wood 50 siege master guide
this would be a good QoL upgrade for wvw’ers
Jinxta Fleshrender (Necro)