New Crafting UI!

New Crafting UI!

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Posted by: Guhracie.3419

Guhracie.3419

The new UI as outlined in the blog sounds like a massive QoL improvement. Kudos, Anet! I’m looking forward to the changes on this front!

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

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Posted by: Electro.4173

Electro.4173

Yep, its going to be a great improvement. Especially for cooking, where the ingredients aren’t “standardized” like they are in the other crafts.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Kinda makes me sad I levelled cooking to 400 a few days ago.

Oh well, still a great change. Especially for Ascended crafting.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Psientist.6437

Psientist.6437

I am almost tempted not to craft anything until the UI is fixed. The way the existing UI is “structured” gives me vertigo.

Could the fix include something as simple as keeping collapsed subsections collapsed when switching between discovery and known recipes?

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

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Posted by: Rozbuska.5263

Rozbuska.5263

Its great especial for cooking. Now only thing I will miss are Favorites of some sort

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: Yujin.1785

Yujin.1785

Good stuff. It’s going to make crafting of complex items much more manageable.

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Posted by: DoctorOverlord.8620

DoctorOverlord.8620

Good to see badly needed improvements to the crafting UI! This is a good start toward making it resembling something user-friendly.

I am almost tempted not to craft anything until the UI is fixed. The way the existing UI is “structured” gives me vertigo.

Could the fix include something as simple as keeping collapsed subsections collapsed when switching between discovery and known recipes?

This is a very good suggestions!

Kinda makes me sad I levelled cooking to 400 a few days ago.

Heh, I know what you mean. I wish I had waited to level all my crafting, even this simple change would have made it so much less of a headache.

Check my GW2 Comic Dynamic Events http://goo.gl/JyB3J (Short Google Link to Fan Content Forum here)

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Posted by: Elric Of Melnibone.4781

Elric Of Melnibone.4781

Having to hide all the lower level recipes EVERY time you launch the game is a royal pain. Preferably each character would ‘memorize’ what craft levels have been hidden, but at least the account should. Finding all of the time gated crafting every day is tedious.

What would REALLY be nice is listing things I have recently crafted at the top or having a sort option based on last craft time and the ability to hide anything not crafted in the last XX days.

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Posted by: Ayrilana.1396

Ayrilana.1396

Having to hide all the lower level recipes EVERY time you launch the game is a royal pain. Preferably each character would ‘memorize’ what craft levels have been hidden, but at least the account should. Finding all of the time gated crafting every day is tedious.

What would REALLY be nice is listing things I have recently crafted at the top or having a sort option based on last craft time and the ability to hide anything not crafted in the last XX days.

Or a favorites section up at the top.

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Posted by: Beldin.5498

Beldin.5498

Having to hide all the lower level recipes EVERY time you launch the game is a royal pain. Preferably each character would ‘memorize’ what craft levels have been hidden, but at least the account should. Finding all of the time gated crafting every day is tedious.

Yeah .. that is also what i really miss .. that the UI remembers your filter settings and
also what category you have collapsed and what not.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Brother Grimm.5176

Brother Grimm.5176

Yep, its going to be a great improvement. Especially for cooking, where the ingredients aren’t “standardized” like they are in the other crafts.

Hmmm….didn’t consider that…good point!

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: DoctorOverlord.8620

DoctorOverlord.8620

Necro-ing this thread just to say that the new crafting UI is a vast, vast improvement. Thank you to the team who upgraded it.

I am so glad I put off crafting any Ascended items until this new UI came out. I don’t even want to imagine what it must have been like for those poor devils who had to use the old UI. Oh wait, I hit 400 in all my crafting skills before this, so I can imagine it.

At least now the UI makes crafting Ascended items into something tolerable rather than an activity where a root canal seemed like an entertaining alternative.

Check my GW2 Comic Dynamic Events http://goo.gl/JyB3J (Short Google Link to Fan Content Forum here)