Offensive Infusions On Asc armour

Offensive Infusions On Asc armour

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Posted by: Lumus.8026

Lumus.8026

I’m not sure if this was brought up in the past but why doesn’t Ascended armour have a omni or select able infusion slot.

If I was to make a full zerker ascended set I would have to pick defensive infusions which don’t benefit me in the least. However If i was to make a full soldiers set for wvw or something then i’d have a variety of things that can be slotted that do help me.

Is it to force offensive builds to make the versatile infusions that require t6 mats or is this some kind of strange balancing issue?

Offensive Infusions On Asc armour

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Posted by: serapheles.5409

serapheles.5409

Use versatile infusions.

Double-click to apply to an item with an unused offensive or defensive infusion slot.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Offensive Infusions On Asc armour

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Posted by: proviticus.4183

proviticus.4183

he mentioned versatile infusions in his main post, so he clearly knows about them and even included them in his questions.

My guess is it’s along what you said, about increasing demand for t6, but also because it makes sense. Armor is for defense not offense (I know that zerker gear already kinda breaks that design philosophy), so that could be the reasoning.

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Posted by: serapheles.5409

serapheles.5409

My bad, I didn’t quite catch that. I’m curious why they did this too.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Offensive Infusions On Asc armour

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Posted by: Cyrill Faust.9340

Cyrill Faust.9340

The stat boost from infusions is insignificantly small their main purpose is to provide AR ANET just put in the stat boosting infusions for people who didn’t care about fractles. Defensive slots fit thematically with it being armor, it’s not some big conspiracy to get you to buy more T6 mats (facepalm).

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Offensive Infusions On Asc armour

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Posted by: Lumus.8026

Lumus.8026

Well it makes sense that armor should have a defensive theme but why then are we allowed to use offensive runes like strength and baelfire etc on these defensivily themed armours as opposed to just sticking with defensive runes like dolyaks, melandru etc.

Its just not consistent with the customization were used too.

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Posted by: Cyrill Faust.9340

Cyrill Faust.9340

Because Runes serve a actual purpose (that being build customization not just adding stats) where as +stat infusions are just fluff that was added so people who didn’t do fractles didn’t QQ about infusions being useless to them. It’s 30 stat points max it makes almost zero impact.

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Offensive Infusions On Asc armour

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

Yep, I doubt you will notice the ~0.5% increase in power in zerker gear (or the 1.5% crit chance increase). If you really want to min/max then you can, it just costs more. To use your logic, why can’t I put a defensive infusion in my shield? That’s the design.

Armor get rune slots and defensive infusions, weapons get sigil slots and offensive infusions, trinkets a mix between the two. The stats that you choose for them have no bearing on that basis.