Official Response: Drop Rate of Legendary Precursors
You can’t mix armor and weapons regardless.
You can mix weapons.
I think it’s a fine system honestly. Someone mentioned the slot-machine analogy earlier, and that is pretty much exactly how it is. However; if you don’t like gambling, you don’t have to plug items in the mystic forge. There is always the option to buy it (as everyone has been saying).
But it’s not a slot machine. In a slot machine you have a chance at getting lesser prizes every now and then to nudge you forwards and remind you that the bigger prizes are always just around the corner. In this system it’s all or nothing. Either you hit the jackpot or you lose everything. There’s no carrot every now and then to keep you coming back.
I think your totally wrong here. I’ve donated my fair share into the mystic forge and came out with quite a few nice items to boot. Some I use, and will be using once I lvl up my alts. Granted, I lose a lot more than I’ve won, but that is, in essence, exactly how the mystic forge is designed to work. So, yes! The mystic forge is exactly like a slot-machine.
Think of it like this:
Consider each 80 rare you put into the forge as a quarter, and you need 4 quarters in order to pull the lever and activate the slot-machine. With each pull, you are guaranteed at least a quarter back. You also have a chance to win a dollar (an item equivalent to 4 rares), 2 dollars, 5 dollars, or the Grand Prize…..with each larger payout being less likely to happen.
Exactly like a slot machine.
Currently you can gamble hundreds of rares at a reasonable cost and get minor rewards – exotics. Or bigger rewards – named exotics. Or the jackpot.
Except every exotic save precursors is lumped into the “jackpot” chance of success, which is so absurdly low that it’s not even in the same realm as a slot machine’s lower tier rewards. If the non-named and lower value exotics had higher chances of success, it would indeed function similarly to a slot machine. But that’s not how it works at all, so it doesn’t. At all.
You’re only able to get a precursor if you’re a Godskull exploit cheater that made dozens for 60s each (and was given an implicit free pass to cheat all they want by ArenaNet’s complete lack of any action against them).
Personally if I’d known that the end game for GW2 was to be gated off from everyone but cheaters I probably would not have bought the game.
15% chance of an exotic is absurdly low?
You keep saying that only cheaters have/can get exotics and that’s simply not true. Only cheaters can make precursors? No. And the exploit was removed weeks ago. Only cheaters can make 150g? No. And the funny part is that people are buying precursors for their current prices so clearly the prices are affordable. Those who own precursors can’t keep magically raising prices. They’re going up because of demand. You have to realize that people are getting legendaries while you’re crying on the forums. I think it’s quite clear that you’re not part of those who will own a legendary and with that attitude, you don’t deserve one.
@Raiz
I had this whole reply but then the posts merged and I lost my entire post and now I’m tired so…
TLDR: I know there’s no stats advantage, I don’t care if legendaries get devalued, I only want them for the skin and personal achievement, they’re PvE items it’s perfectly normal for more and more people to get them over time, they should not be a competition.
@Wahaha
Do you mind explaining what’s wrong with some of us trying to get a legendary at our own pace? Why do we get shafted with ever increasing prices? We didn’t farm 60 gold in one week so we have to pay 200 gold after one month and since we didn’t farm the 200 gold in one month we’re now looking at a 300 gold price after a month and two weeks and if we don’t farm up 300 gold now we’ll have to pay even more when the game is two months old.
If Anet was only catering to the extreme hardcore exploits seeking crowd, then they’d just make the game a gear treadmill like everyone else and support competitivnes in PVE that way.
@Raiz
@Wahaha
Do you mind explaining what’s wrong with some of us trying to get a legendary at our own pace? Why do we get shafted with ever increasing prices? We didn’t farm 60 gold in one week so we have to pay 200 gold after one month and since we didn’t farm the 200 gold in one month we’re now looking at a 300 gold price after a month and two weeks and if we don’t farm up 300 gold now we’ll have to pay even more when the game is two months old.If Anet was only catering to the extreme hardcore exploits seeking crowd, then they’d just make the game a gear treadmill like everyone else and support competitivnes in PVE that way.
The precursors have a price limit. How? Because they are obtained from a certain amount of rare/exotic weapons. If the TP price of the precursor exceeds the price of the rare/exotic weapons required to obtain one then more people will try to get one from the mystic forge, causing the price to stabilize. That is not the only factor. Right now many people want a precursor → demand is high → price is high. After some months the demand will decrease. So if I were you I wouldn’t worry about the current price.
@Archer
I understand your zealous to get the legendary but having it devalue because you want it does not make good a economy.
The precursors have a price limit. How? Because they are obtained from a certain amount of rare/exotic weapons. If the TP price of the precursor exceeds the price of the rare/exotic weapons required to obtain one then more people will try to get one from the mystic forge, causing the price to stabilize. That is not the only factor. Right now many people want a precursor -> demand is high -> price is high. After some months the demand will decrease. So if I were you I wouldn’t worry about the current price.
The thing is though, I doubt the demand will decrease in the next few months. Simply because some people are probably thinking along the lines of “I’ll get my precursor later and farm the rest right now since that goal is more obtainable”
The more people that get closer to finishing their legendary weapons over the expanse of a couple months is going to shoot the demand even higher. I don’t see the price coming down any time in the near future. I’d say 6+ months if you want to see a decline but who knows.
Well I am worried. No one actually knows what the average amount to get a precursor really is and even if they did the RNG is so stupid low that you really can’t rely on average unless you have enough money to try and make at least ten precursors with the mystic forge. The fact that there are so few legendaries on the TP makes me think that no one is actually trying to make money with the mystic forge so the supply remains extremely low. There seems to be less than one Dusk per day appaearing on the TP which means in about 3 months around 100 people will no longer be in the market for one. Doesn’t that strike you as a little low in a game with 2 million people? I wonder whether the demand will really drop as quickly as you assume.
Right now precursors are so rare they are extremely easy to manipulate in price, yet the supply just doesn’t seem to be increasing. The supply and demand theory kind of falls appart when the supply is this low and unstable and that to me is the core of the problem. There’s just not enough precursors out there. especially Dawns and Dusks.
The price will never come down as long as the Godskull cheaters remain unbanned and control the market. You’re kidding yourself if you think otherwise.
There’s no legitimate way to reliably get a precursor, and the rates have been nerfed into the ground for getting one from the Mystic Forge.
By allowing the Godskull cheaters to cheat all they wanted and not get banned, ArenaNet has effectively gated the content such that only Godskull cheaters will ever see a precursor.
Too bad, if you’re not a Godskull cheater you’re considered a second class citizen in Guild Wars 2.
I think many people are underestimating the price of the precursors. It’s called “LEGENDARY”, not some exotic that should require a fixed recipe. Do I think the market is shocking? Not really. Guessing from Lindsey words, the odds that one should get it from the forge has to be at least 400-500 G budget and above (where you can sell the other exotics and get a refund of 100 G +), and if the precursor’s price goes over 400 G on the market, then the devs will probably increase the odds of getting the weapons.
Legendary is supposed to be a legend, not some common place weapon that you can find on the streets. If you’re fated to have the precursor, you’re given the opportunity to work on it for months to craft it to a legend.
What’s remarkably funny is that you’re 1 month in and wish to get the legendary weapon in another 3 months, instead of 3 years. Sheesh.
You are a LEGEND (in both nerdism and dedication), if you manage to craft it.
@Archer
I understand your zealous to get the legendary but having it devalue because you want it does not make good a economy.
I’m not zealous, so I guess you don’t actually understand me or my motivation. This isn’t about the economy. The economy doesn’t run on precursors.
This is about the GAME and what we’re doing in it. Cutting people people off from certain content to make it more exclusive does not make for a good game. Who benefits from that? A few rich kids and hardcore players feeling good about themselves? If you want prestige with your legendary you’ll get it without making it unavailable to others don’t even worry about that. People were congratulating me just for doing world completion.
Legendaries should be hard to get but not exclusive and if they were made exclusive it definitely shouldn’t be according to who has the most money. It’s the worst possible measure for a player, it tells you nothing in fact it can bring some negative connotation.
If things remain the way they are will people with legendaries be met with cheers and gg’s in Lion’s Arch or will people scream “cheater!” and “exploiter!” at them? If only the select richest can obtain it and everyone believes that those richest are all exploiters or gold/gem buyers anyway then that could very well happen.
Alpha Testers
The first person to technically(bugged temple) craft a legendary was an alpha tester. They were ahead of everyone else in regards to how to get the pre-cursor as everything besides the acquisition of it was changed.If you’re referring to Xalkyriez on Henge of Denravi who made The Bifrost, then that’s absolutely false. He specifically told me he bought it on the trading post for 25g very early on.
Put a reasonable cap on pre-cursors
This is a very difficult suggestion to implement, as I personally don’t think anyone should tell someone what their item is worth.What it would do is let people know the items’ value and give them an idea of how much they have to work to purchase it. As it is now dusk is around 300g, I can’t see many trying to buy it if it continues going up.
It would most likely just lead to people ignoring the trading post and spamming map chat which could lead to scamming and various other issues. I don’t really think this is a good idea, but it’s an idea.
tl;dr People are mad and want pre-cursors. Give them numbers,or cap Pre-cursor price.
No. Price Ceilings are always a bad idea. If you added that you would see NO precursors on the market because the sellers would all move to black markets in order to sell them for the proper equilibrium price. Those sold below equilibrium price on the trading post would be bought up quickly and used or resold on the black market. This would all but guarantee that only elites would get the precursors.
Yes I am talking about Xalkyriez. If you checked out his stream and read the topic he made before he edited out the alpha tester part, you would see he made a lot of exotics weapons through the forge, which is why he could afford to purchase The Bifrost.
This was because of the knowledge he had as to how to efficiently make exotics through using the Mystic Forge.
Your last part of your post was already addressed in the point I made, so there’s no need for you to bring up citations.
I think many people are underestimating the price of the precursors. It’s called “LEGENDARY”, not some exotic that should require a fixed recipe. Do I think the market is shocking? Not really. Guessing from Lindsey words, the odds that one should get it from the forge has to be at least 400-500 G budget and above (where you can sell the other exotics and get a refund of 100 G +), and if the precursor’s price goes over 400 G on the market, then the devs will probably increase the odds of getting the weapons.
Legendary is supposed to be a legend, not some common place weapon that you can find on the streets. If you’re fated to have the precursor, you’re given the opportunity to work on it for months to craft it to a legend.
What’s remarkably funny is that you’re 1 month in and wish to get the legendary weapon in another 3 months, instead of 3 years. Sheesh.
You are a LEGEND (in both nerdism and dedication), if you manage to craft it.
See, it’s people like you that really ruin the conversation. Stop assuming how much time and effort we want to put into a legendary. Literally NO ONE said they wanted a legendary in 3 months. This is a thread with hundreds of posts and you still somehow manage to comment about things that do not exist in ANY of them (or anywhere else on the forum for that matter).
@Celestea
Isn’t it a bit strange that you mentioned a price cap as one possible suggestion (even if an unpopular one) yet are completely against a fixed recipe which would already have a static price and not have any problems with the black market or be subject to any kind of manipulation.
(edited by Archer.6485)
IMPORTANT: Dedicated player seeks an answer.
I will keep this short and simple. I have logged over 370 Hours in this game, all the time with a high hopes for a legendary. Tonight (for the 2nd time) I dumped WELL over 100g worth of great-swords in to the Mystic forge as a final attempt to get an otherwise unaffordable precursor. 450 Rare greatswords to be exact.
- I used the best possible Magic find combo that I know of. 18% equips , 60% rune combo, 35% Jewelry, 10% Guild, 50% Cash Shop, 30% food = 203% Magic Find BONUS.
At the end of it all, I had nothing left. I feel used like a casino gambler in las vegas who has lost everything. I love this game so much, but this sadly makes me want to quit and never return. so much wasted in search of empty dreams.
My question, to which I would really appreciate a response: What does ArenaNet have to say to players like me who are so dedicated (370+ hours logged and never missed a day yet) but have lost it all in persuit of empty dreams in the mystic forge for the sake of a legendary precurser? “Better luck next time?”
I will keep this short and simple. I have logged over 370 Hours in this game, all the time with a high hopes for a legendary. Tonight (for the 2nd time) I dumped WELL over 100g worth of great-swords in to the Mystic forge as a final attempt to get an otherwise unaffordable precursor. 450 Rare greatswords to be exact.
- I used the best possible Magic find combo that I know of. 18% equips , 60% rune combo, 35% Jewelry, 10% Guild, 50% Cash Shop, 30% food = 203% Magic Find BONUS.
At the end of it all, I had nothing left. I feel used like a casino gambler in las vegas who has lost everything. I love this game so much, but this sadly makes me want to quit and never return. so much wasted in search of empty dreams.
My question, to which I would really appreciate a response: What does ArenaNet have to say to players like me who are so dedicated (370+ hours logged and never missed a day yet) but have lost it all in persuit of empty dreams in the mystic forge for the sake of a legendary precurser? “Better luck next time?”
How much is Dusk worth on TP? 315 gold. How much did you dump in the MF? 200 gold? 2/3 of the Dusk TP price. Guess what, if you had gotten it you would’ve made a ridiculous 100g profit. You’re not allowed to complain until you spend at least the equivalent of the TP price in the MF.
I think many people are underestimating the price of the precursors. It’s called “LEGENDARY”, not some exotic that should require a fixed recipe. Do I think the market is shocking? Not really. Guessing from Lindsey words, the odds that one should get it from the forge has to be at least 400-500 G budget and above (where you can sell the other exotics and get a refund of 100 G +), and if the precursor’s price goes over 400 G on the market, then the devs will probably increase the odds of getting the weapons.
Legendary is supposed to be a legend, not some common place weapon that you can find on the streets. If you’re fated to have the precursor, you’re given the opportunity to work on it for months to craft it to a legend.
What’s remarkably funny is that you’re 1 month in and wish to get the legendary weapon in another 3 months, instead of 3 years. Sheesh.
You are a LEGEND (in both nerdism and dedication), if you manage to craft it.
See, it’s people like you that really ruin the conversation. Stop assuming how much time and effort we want to put into a legendary. Literally NO ONE said they wanted a legendary in 3 months. This is a thread with hundreds of posts and you still somehow manage to comment about things that do not exist in ANY of them (or anywhere else on the forum for that matter).
@Celestea
Isn’t it a bit strange that you mentioned a price cap as one possible suggestion (even if an unpopular one) yet are completely against a fixed recipe which would already have a static price and not have any problems with the black market or be subject to any kind of manipulation.
It’s only a suggestion Archer, As I said earlier, it could create more problems if they put a cap.
I think many people are underestimating the price of the precursors. It’s called “LEGENDARY”, not some exotic that should require a fixed recipe. Do I think the market is shocking? Not really. Guessing from Lindsey words, the odds that one should get it from the forge has to be at least 400-500 G budget and above (where you can sell the other exotics and get a refund of 100 G +), and if the precursor’s price goes over 400 G on the market, then the devs will probably increase the odds of getting the weapons.
Legendary is supposed to be a legend, not some common place weapon that you can find on the streets. If you’re fated to have the precursor, you’re given the opportunity to work on it for months to craft it to a legend.
What’s remarkably funny is that you’re 1 month in and wish to get the legendary weapon in another 3 months, instead of 3 years. Sheesh.
You are a LEGEND (in both nerdism and dedication), if you manage to craft it.
See, it’s people like you that really ruin the conversation. Stop assuming how much time and effort we want to put into a legendary. Literally NO ONE said they wanted a legendary in 3 months. This is a thread with hundreds of posts and you still somehow manage to comment about things that do not exist in ANY of them (or anywhere else on the forum for that matter).
This is a thread personally geared towards getting a legendary with a FIXED gold amount between whatever Gs they want it to be, stop pretending like it is not.
The amount of people who lost only 100 g are whining like there’s no future for GW2. If people are screaming bloody murder after 500 g loss after half a year of hard work, I might be inclined to say something about it, but right now everyone seems to lose it or thinks they should be entitled to have a set recipe or have higher odds. GW2’s legendary weapons are probably less of a hassle to get compared to WoW (some people claimed the first legendary came out only after 9 months in wow, and the drops are also abysmal) or Lineage 2, so excuse me when I think that legendary should be harder to get.
OP states that she/he wants more information on getting a legendary item with a breakdown on rares/exotics (what??!), market manipulation, “exploits” (rofl), Alpha testers (lmao) and demands compensation by form of punishment, limitation and information from the devs.
People are constantly testing ANet’s system by trying to get more goodies from the dungeons, finding a way to inflate the market and underselling each other. So are you going to seek punishment for the people who attempted to get more from the dungeons? Let’s have a ban grenade and ban 20,000 players who did that. Or some chili poppers thing I heard about. How about this guy who made the first triforge pendant, posted it on the forums, made a profit of a super cool 180 G, should you ban him too?
Tsk. The users cannot be faulted when it was ANet’s oversight and willing buyers. Grow up. Real life isn’t so easy. You win some, you lose some. If you hate the fact that ANet couldn’t respond in time, then control the market yourself and be a “good player”.
I think if some of you are to try and play Eve Online (notorious for zero dev control towards market issues), you will break your keyboard in frustration after getting backstabbed by anyone.
(edited by LoneWolfie.1852)
I think many people are underestimating the price of the precursors. It’s called “LEGENDARY”, not some exotic that should require a fixed recipe. Do I think the market is shocking? Not really. Guessing from Lindsey words, the odds that one should get it from the forge has to be at least 400-500 G budget and above (where you can sell the other exotics and get a refund of 100 G +), and if the precursor’s price goes over 400 G on the market, then the devs will probably increase the odds of getting the weapons.
Legendary is supposed to be a legend, not some common place weapon that you can find on the streets. If you’re fated to have the precursor, you’re given the opportunity to work on it for months to craft it to a legend.
What’s remarkably funny is that you’re 1 month in and wish to get the legendary weapon in another 3 months, instead of 3 years. Sheesh.
You are a LEGEND (in both nerdism and dedication), if you manage to craft it.
See, it’s people like you that really ruin the conversation. Stop assuming how much time and effort we want to put into a legendary. Literally NO ONE said they wanted a legendary in 3 months. This is a thread with hundreds of posts and you still somehow manage to comment about things that do not exist in ANY of them (or anywhere else on the forum for that matter).
This is a thread personally geared towards getting a legendary with a FIXED gold amount between whatever Gs they want it to be, stop pretending like it is not.
The amount of people who lost only 100 g are whining like there’s no future for GW2. If people are screaming bloody murder after 500 g loss after half a year of hard work, I might be inclined to say something about it, but right now everyone seems to lose it or thinks they should be entitled to have a set recipe or have higher odds. GW2’s legendary weapons are probably less of a hassle to get compared to WoW (some people claimed the first legendary came out only after 9 months in wow, and the drops are also abysmal) or Lineage 2, so excuse me when I think that legendary should be harder to get.
OP states that she/he wants more information on getting a legendary item with a breakdown on rares/exotics (what??!), market manipulation, “exploits” (rofl), Alpha testers (lmao) and demands compensation by form of punishment, limitation and information from the devs.
People are constantly testing ANet’s system by trying to get more goodies from the dungeons, finding a way to inflate the market and underselling each other. So are you going to seek punishment for the people who attempted to get more from the dungeons? Let’s have a ban grenade and ban 20,000 players who did that. Or some chili poppers thing I heard about. How about this guy who made the first triforge pendant, posted it on the forums, made a profit of a super cool 180 G, should you ban him too?
Tsk. The users cannot be faulted when it was ANet’s oversight and willing buyers. Grow up. Real life isn’t so easy. You win some, you lose some. If you hate the fact that ANet couldn’t respond in time, then control the market yourself and be a “good player”.
I think if some of you are to try and play Eve Online (notorious for zero dev control towards market issues), you will break your keyboard in frustration after getting backstabbed by anyone.
Actually, I never demanded anything. If you read the post and comprehended what I said, I explained why players are frustrated over the entire legendary pre-cursor debate.
The reasons I listed hold true, and you can find multiple threads and posts where people use those reasons as a basis for their frustration and anger.
I’ve already accepted that having no set recipe makes Legendary Weapons more scarce therefore living up to the legendary title. I have no issue with it, and I will continue to put greatswords into the Mystic Forge until I get my pre-cursor.
Oh. Well I thought you hinted it (especially when so many others are hinting they are going crazy about it) when you outlined that many reasons, and if that’s not the case, I’m really sorry about that.
Oh. Well I thought you hinted it (especially when so many others are hinting they are going crazy about it) when you outlined that many reasons, and if that’s not the case, I’m really sorry about that.
No problem, I’m glad we overcame that
RNG for precursors is demoralizing and unfair. Can’t believe Anet didn’t learn this lesson from games like Aion, released by NCSOFT, the parent company. Make the Legendaries hard to acquire, in fact very hard, but make the process deterministic. Just look at the damage to “goodwill” toward the game that is done when players grind endlessly for a chance to proc and get nothing. Made worse by the other player who says they “got it on the first try.” And the whole argument that the stats of other less prestigious weapons are just as good is irrelevant — Legendaries are THE thing to acquire in the game. Such a pitiful mistake.
RNG for precursors is demoralizing and unfair. Can’t believe Anet didn’t learn this lesson from games like Aion, released by NCSOFT, the parent company. Make the Legendaries hard to acquire, in fact very hard, but make the process deterministic. Just look at the damage to “goodwill” toward the game that is done when players grind endlessly for a chance to proc and get nothing. Made worse by the other player who says they “got it on the first try.” And the whole argument that the stats of other less prestigious weapons are just as good is irrelevant — Legendaries are THE thing to acquire in the game. Such a pitiful mistake.
Only nerds get legendaries. That’s really all there is to it.
My question, to which I would really appreciate a response: What does ArenaNet have to say to players like me who are so dedicated (370+ hours logged and never missed a day yet) but have lost it all in persuit of empty dreams in the mystic forge for the sake of a legendary precurser?
Go outside and read a book.
….45 days * 24 hours = 1080
370 hours played.
Assuming 5 hours sleep a night = 225 hours
Assuming work or school for 8 hours for 6 weeks (30 days with no weekends) = 240 hours
= 245 hours remaining / 45 = roughly five hours a day.
What did you do for the five hours a day you were not sleeping, at work/school, or playing the game?
(edited by mokaiba.4169)
Only
nerdscheaters get legendaries . That’s really all there is to it.
Fixed that for you.
[Quote]We’ve seen players discussing the topic of crafting legendary precursor weapons and claiming that we’ve made changes to make this more difficult. We’d like to be clear that we did not make any across the board changes to reduce the drop rate, nor was it our intention to significantly increase the difficulty in acquiring these precursor weapons.
We did fix a few bugged recipes that were rewarding Legendary precursors more often than they should have been. These recipes were mostly using Rares in the level 70-75 range and mostly affected the precursors for the greatswords and the dagger. This has had some effect on the drop rate when using lower level rares to attempt to get a precursor but it was never intended for that to be the best way of acquiring these weapons. The recipes for throwing in level 80 exotics have not changed at all.
We have been watching the prices climbing on Legendary precursors and share your concerns about some of them becoming too expensive. We will continue to monitor the situation and will make any adjustments we feel are necessary.[/Quote]
[B]Systems Design – Crafting, Loot, and Rewards [/B]
No offense, but you might want to stop monitoring the price of precursors and start monitoring how many players are quitting the game after seeing videos like this one.
http://www.youtube.com/watch?v=EpACqli6Luk&feature=youtu.be
Where players have gone through over 350 Attempts and still not received their precursor.
I have 2 friends who have decided to quit playing the game entirely after spending all of their gold, (one of them spent over 150g) on the mystic forge trying for his precursor.
Before today I had decided I’ll just farm all the Karma and other materials I need and then work on the precursor last using the mystic forge. After seeing the above video I have decided that I’m going to quit playing and keep an eye on the forums for the next week. If I don’t see a change the I’ll just quit playing entirely. This is ridiculous.
Post the data on the number of players that have made a precursor since the patch***
Of all the Legendary Weapons in the game I’d like to see the data of the number of players who Purchased their Precursor or made it Pre-Patch before the changes. I bet the numbers are astronomically low because all the purchased ones are precursors that were exploited prepatch (wether it was on purpose or by mistake).
Honestly no one should have a Legendary who did not aquire their precursor in the forge post patch imo. Refund them their Materials and if the purchased from the TP refund the purchase cost and tell them to have fun in the forge like everyone else doing it how it’s “Intended”.
[Quote]We’ve seen players discussing the topic of crafting legendary precursor weapons and claiming that we’ve made changes to make this more difficult. We’d like to be clear that we did not make any across the board changes to reduce the drop rate, nor was it our intention to significantly increase the difficulty in acquiring these precursor weapons.
We did fix a few bugged recipes that were rewarding Legendary precursors more often than they should have been. These recipes were mostly using Rares in the level 70-75 range and mostly affected the precursors for the greatswords and the dagger. This has had some effect on the drop rate when using lower level rares to attempt to get a precursor but it was never intended for that to be the best way of acquiring these weapons. The recipes for throwing in level 80 exotics have not changed at all.
We have been watching the prices climbing on Legendary precursors and share your concerns about some of them becoming too expensive. We will continue to monitor the situation and will make any adjustments we feel are necessary.[/Quote][B]Systems Design – Crafting, Loot, and Rewards [/B]
No offense, but you might want to stop monitoring the price of precursors and start monitoring how many players are quitting the game after seeing videos like this one.
http://www.youtube.com/watch?v=EpACqli6Luk&feature=youtu.beWhere players have gone through over 350 Attempts and still not received their precursor.
I have 2 friends who have decided to quit playing the game entirely after spending all of their gold, (one of them spent over 150g) on the mystic forge trying for his precursor.
Before today I had decided I’ll just farm all the Karma and other materials I need and then work on the precursor last using the mystic forge. After seeing the above video I have decided that I’m going to quit playing and keep an eye on the forums for the next week. If I don’t see a change the I’ll just quit playing entirely. This is ridiculous.
Post the data on the number of players that have made a precursor since the patch***
Of all the Legendary Weapons in the game I’d like to see the data of the number of players who Purchased their Precursor or made it Pre-Patch before the changes. I bet the numbers are astronomically low because all the purchased ones are precursors that were exploited prepatch (wether it was on purpose or by mistake).
Honestly no one should have a Legendary who did not aquire their precursor in the forge post patch imo. Refund them their Materials and if the purchased from the TP refund the purchase cost and tell them to have fun in the forge like everyone else doing it how it’s “Intended”.
You won’t be missed if you quit. Good riddance. In fact I’m glad to be rid of such shallow individuals who quit over a weapon skin. Legendary weapons =/= only thing in Guild Wars 2, and exotics offer the exact same stats as a legendary weapon. I have no clue what you’re complaining about when all these are completely optional.
[Quote]We’ve seen players discussing the topic of crafting legendary precursor weapons and claiming that we’ve made changes to make this more difficult. We’d like to be clear that we did not make any across the board changes to reduce the drop rate, nor was it our intention to significantly increase the difficulty in acquiring these precursor weapons.
We did fix a few bugged recipes that were rewarding Legendary precursors more often than they should have been. These recipes were mostly using Rares in the level 70-75 range and mostly affected the precursors for the greatswords and the dagger. This has had some effect on the drop rate when using lower level rares to attempt to get a precursor but it was never intended for that to be the best way of acquiring these weapons. The recipes for throwing in level 80 exotics have not changed at all.
We have been watching the prices climbing on Legendary precursors and share your concerns about some of them becoming too expensive. We will continue to monitor the situation and will make any adjustments we feel are necessary.[/Quote][B]Systems Design – Crafting, Loot, and Rewards [/B]
No offense, but you might want to stop monitoring the price of precursors and start monitoring how many players are quitting the game after seeing videos like this one.
http://www.youtube.com/watch?v=EpACqli6Luk&feature=youtu.beWhere players have gone through over 350 Attempts and still not received their precursor.
I have 2 friends who have decided to quit playing the game entirely after spending all of their gold, (one of them spent over 150g) on the mystic forge trying for his precursor.
Before today I had decided I’ll just farm all the Karma and other materials I need and then work on the precursor last using the mystic forge. After seeing the above video I have decided that I’m going to quit playing and keep an eye on the forums for the next week. If I don’t see a change the I’ll just quit playing entirely. This is ridiculous.
Post the data on the number of players that have made a precursor since the patch***
Of all the Legendary Weapons in the game I’d like to see the data of the number of players who Purchased their Precursor or made it Pre-Patch before the changes. I bet the numbers are astronomically low because all the purchased ones are precursors that were exploited prepatch (wether it was on purpose or by mistake).
Honestly no one should have a Legendary who did not aquire their precursor in the forge post patch imo. Refund them their Materials and if the purchased from the TP refund the purchase cost and tell them to have fun in the forge like everyone else doing it how it’s “Intended”.
You won’t be missed if you quit. Good riddance. In fact I’m glad to be rid of such shallow individuals who quit over a weapon skin. Legendary weapons =/= only thing in Guild Wars 2, and exotics offer the exact same stats as a legendary weapon. I have no clue what you’re complaining about when all these are completely optional.
The complaint is about the lost time invested in something that now cannot even be considered a goal. It’s demoralizing. When you spend every waking moment (9hrs+ a day) for multiple weeks of your life dedicated to something like trying to attain a legendary and then see a video like the one above which basically says guess what, you didn’t cheat earlier on so you’re SoL, it kinda makes you not want to play any more. Even if there are other parts to the game. On a side note the only other parts are WvW and sPvP since I’ve got all my dungeon gear etc.
On a side note: Some people did not “cheat” when they got their prepatch precursors, they just didn’t know. I don’t fault them in anyway for this however they do now have an unfair advantage in that they received their legendary “at a discount” because of the bug and rather than leave it as is (the info would have hit the net and evened out the prices a bit more) instead it’s been patched and all those who did and didn’t cheat get freebies while the rest of us are stuck with an RNG that’s not even effected by Magic Find, a stat that has an entire prefix of crafted armor dedicated to it.
Blame the monopolizers!
Blame the hackers!
Blame the exploiters!
Blame the Easter Bunny!
Blame somebody!
Personally, I blame Santa Clause. I asked him for a Ferrari, and that kitter kittur put straw in my stocking.
Now I gotta work tomorrow.
I don’t see it as time wasted. This is what lies ahead when you go with a “legendary” item. Even if you are to spend another 150 G on trying to get the precursor, you can’t complain about it (and this is most likely ANet’s true odds to getting a precursor). There’s only one Excalibur, one Fragarach, one single mystic weapon in real history. If you aim to get it in a video game, I expect it to be notoriously kitteny hard where you grind away like a nerd. The fact there’s so much RNG actually appeals to me as a player (I’m probably going to do this for the next 3 years). I don’t wish to see 3 years later where there are 1000 legendary weapon users in lion’s arch.
The only thing that I don’t like is the same stats weapon. I rather they add 1 single damage point to set it apart from the exotics, and a pat on the back that you are finally legendary.
[Quote]
No offense, but you might want to stop monitoring the price of precursors and start monitoring how many players are quitting the game after seeing videos like this one.
http://www.youtube.com/watch?v=EpACqli6Luk&feature=youtu.beWhere players have gone through over 350 Attempts and still not received their precursor.
I have 2 friends who have decided to quit playing the game entirely after spending all of their gold, (one of them spent over 150g) on the mystic forge trying for his precursor.
After watching this video I bought another 52 random lvl 80 greatswords and got 2 rares. Along with all previous attempts I have already lost more than 100g on gambling. How does that feel legendary?
Btw I have played 542 hours over last 46 days.
This game does not reward your commitment. One RNG to rule them all.
Not funny at all. Not legendary at all.
Imagine King Arthur throwing random greatswords into well hoping for Excalibur.
Hilarious:)
Gandara
[Quote]
No offense, but you might want to stop monitoring the price of precursors and start monitoring how many players are quitting the game after seeing videos like this one.
http://www.youtube.com/watch?v=EpACqli6Luk&feature=youtu.beWhere players have gone through over 350 Attempts and still not received their precursor.
I have 2 friends who have decided to quit playing the game entirely after spending all of their gold, (one of them spent over 150g) on the mystic forge trying for his precursor.
After watching this video I bought another 52 random lvl 80 greatswords and got 2 rares. Along with all previous attempts I have already lost more than 100g on gambling. How does that feel legendary?
Btw I have played 542 hours over last 46 days.
This game does not reward your commitment. One RNG to rule them all.
Not funny at all. Not legendary at all.Imagine King Arthur throwing random greatswords into well hoping for Excalibur.
Hilarious:)
Nope, it’s not funny. But it sure is legendary hard to get a legendary weapon.
@LoneWolf you need to stop talking out of your kitten
First of all this is not WoW, EVE, Lineage 2 or whatever other game you decide to bring up and there’s a reason why I’m playing this game and not those.
This game also isn’t real life so I really don’t see why it should simulate getting screwed over.
I’m not interested in punishing anyone, that’s just something you’re assuming again. Although the Godskull method of obtaining precursors was in fact an exploit not some clever use of mechanics.
You say we want to punish others but I just want to know why I am being punished for not getting a precursor early? Am I going to be punished some more if I don’t farm up for it right now?
Even the devs have stated they feel the precursors are getting too expensive. If they say they’re too expensive why can’t we? Clearly something is not working as intended.
And, yes people are screaming over the loss of 100g because it is lost to the most annoying system in existence. No it wasn’t from being backstabbed on the market or exploited by other players. It was from RNG that gave them nothing back. At least in games like WoW, when you were going for a legendary the RNG involved was from raids and with raids even if you fail the RNG from the legendary, chances are you’ll make some kind of profit from gear or something. The RNG from the Mystic forge does nothing but eat your money untill you hit that jackpot.
P.S. If you’re going to make another reply at least respond to what we’re saying not what you assume we want. You can talk to your strawman without posting here.
Imagine King Arthur throwing random greatswords into well hoping for Excalibur.
Hilarious:)
- King Arthur
One day I caught myself smiling for no reason at wishing well, then I realized I was thinking of my wasted efforts and is all that we see or seem but a dream within a dream?
[Quote]
No offense, but you might want to stop monitoring the price of precursors and start monitoring how many players are quitting the game after seeing videos like this one.
http://www.youtube.com/watch?v=EpACqli6Luk&feature=youtu.beWhere players have gone through over 350 Attempts and still not received their precursor.
I have 2 friends who have decided to quit playing the game entirely after spending all of their gold, (one of them spent over 150g) on the mystic forge trying for his precursor.
After watching this video I bought another 52 random lvl 80 greatswords and got 2 rares. Along with all previous attempts I have already lost more than 100g on gambling. How does that feel legendary?
Btw I have played 542 hours over last 46 days.
This game does not reward your commitment. One RNG to rule them all.
Not funny at all. Not legendary at all.Imagine King Arthur throwing random greatswords into well hoping for Excalibur.
Hilarious:)Nope, it’s not funny. But it sure is legendary hard to get a legendary weapon.
RNG is not legendary in any way shape or form. RNG is not hard. RNG is not fun. You’re kidding yourself if you actually think it is.
Stop being a blind fan boy for a moment and realize there are actaully ways they could make to obtain these weapons that would be both fun and hard all the while keeping them unique.
(edited by fellyn.5083)
@LoneWolf you need to stop talking out of your kitten
First of all this is not WoW, EVE, Lineage 2 or whatever other game you decide to bring up and there’s a reason why I’m playing this game and not those.
This game also isn’t real life so I really don’t see why it should simulate getting screwed over.I’m not interested in punishing anyone, that’s just something you’re assuming again. Although the Godskull method of obtaining precursors was in fact an exploit not some clever use of mechanics.
You say we want to punish others but I just want to know why I am being punished for not getting a precursor early? Am I going to be punished some more if I don’t farm up for it right now?
Even the devs have stated they feel the precursors are getting too expensive. If they say they’re too expensive why can’t we? Clearly something is not working as intended.
And, yes people are screaming over the loss of 100g because it is lost to the most annoying system in existence. No it wasn’t from being backstabbed on the market or exploited by other players. It was from RNG that gave them nothing back. At least in games like WoW, when you were going for a legendary the RNG involved was from raids and with raids even if you fail the RNG from the legendary, chances are you’ll make some kind of profit from gear or something. The RNG from the Mystic forge does nothing but eat your money untill you hit that jackpot.
P.S. If you’re going to make another reply at least respond to what we’re saying not what you assume we want. You can talk to your strawman without posting here.
All day long I’m looking at people who complain and whine over and over while I keep reading on how people managed to get their hands on dusks and dawns with their thrown in weapons post forge patch AND actually make a profit. The amount of whine here is annoying as the babies who will not stop crying.
RNG is not legendary in any way shape or form. RNG is not hard. RNG is not fun. You’re kidding yourself if you actually think it is.
“Stop being a blind fan boy for a moment and realize there are actaully ways they could make to obtain these weapons that would be both fun and hard all the while keeping them unique.”
I will think fun is missing from the legendary, but that’s about it. RNG means luck to me. And if I’m not fated to have it, it simply means that I can’t get it.
(edited by LoneWolfie.1852)
Go look at Aion if you want an example of what RNG can do to a game.
Go look at Aion if you want an example of what RNG can do to a game.
As I understand it, Aion’s almost everything is RNG. You don’t need RNG to craft yourself an exotic with the exact stats, do you? Right now I’m talking about this single item that’s supposed to be either lucky or unlucky on tries. That’s all.
All day long I’m looking at people who complain and whine over and over while I keep reading on how people managed to get their hands on dusks and dawns with their thrown in weapons post forge patch AND actually make a profit. The amount of whine here is annoying as the babies who will not stop crying.
RNG is not legendary in any way shape or form. RNG is not hard. RNG is not fun. You’re kidding yourself if you actually think it is.
“Stop being a blind fan boy for a moment and realize there are actaully ways they could make to obtain these weapons that would be both fun and hard all the while keeping them unique.”
I will think fun is missing from the legendary, but that’s about it. RNG means luck to me. And if I’m not fated to have it, it simply means that I can’t get it.
But you still don’t understand what we’re complaining about. This is the kind of thing people came to GW2 to get away from. The fact that some people got lucky with Dusks means nothing to people who keep wasting gold, this is in no way a fair system. Calling us babies does nothing for your argument.
The idea that you have to be fated to get a legendary is by itself completely stupid. An mmo should be inclusive not exclusive. Anet designed their PvE around cooperation not competition and for the most part it is but the precursor issue is only splitting people apart.
If this keeps up, the few people who will walk around with legendaries will carry the stigma of being exploiters, gold buyers or lucky kittens instead of being cheered as hard working legendary pro players.
The allure of legendary stuff is not everyone has one. The only way to make sure not everyone has one in the long term, is to use a system that forces it to be rare – like a system where only one out of every 10,000 inputs gives the output you want. Thus the output you want is “rare”, or unlikely. Welcome to RNG.
The alternative I keep seeing posts asking for, a “skill challenge”? Will not keep it limited. Once the first kindhearted soul finishes whatever “intensely-difficult” challenge there is protecting X Legendary Sword from ownership, turns around and makes a YouTube tutorial on how to do it – the economy will flood with X Legendary Swords. Challenges may be hard, but following a YouTube tutorial is not. No matter how “challenging” you make it, if you watch someone else do it over and over, eventually you’ll be able to do it too. If it can be done by a player, it can be done by any player – and you can bet your collection of cats that eventually it will be done by every player.
Thus the need for enforced rarity. Thus, the need for RNG.
Everyone has the ability to get one if they sink absurd hours into it, or buy it off the TP at Scalper’s Prices, or get really lucky one day. But ability does not mean guarantee, because guarantees kill rarity.
Are you really going to argue that the Legendary Weapons shouldn’t be rare?
The allure of legendary stuff is not everyone has one. The only way to make sure not everyone has one in the long term, is to use a system that forces it to be rare – like a system where only one out of every 10,000 inputs gives the output you want. Thus the output you want is “rare”, or unlikely. Welcome to RNG.
The alternative I keep seeing posts asking for, a “skill challenge”? Will not keep it limited. Once the first kindhearted soul finishes whatever “intensely-difficult” challenge there is protecting X Legendary Sword from ownership, turns around and makes a YouTube tutorial on how to do it – the economy will flood with X Legendary Swords. Challenges may be hard, but following a YouTube tutorial is not. No matter how “challenging” you make it, if you watch someone else do it over and over, eventually you’ll be able to do it too. If it can be done by a player, it can be done by any player – and you can bet your collection of cats that eventually it will be done by every player.
Thus the need for enforced rarity. Thus, the need for RNG.
Everyone has the ability to get one if they sink absurd hours into it, or buy it off the TP at Scalper’s Prices, or get really lucky one day. But ability does not mean guarantee, because guarantees kill rarity.
Are you really going to argue that the Legendary Weapons shouldn’t be rare?
If the allure is in their rarity, then why aren’t people worshiping players with Mystic Forge Conduits? Those are finite and yet nobody on this forum is complaining about not having one. No one cares. Rarity is only part of it.
I only agree that legendaries should be extremely rare in the beginning which is guaranteed because of the sheer amount of mats you need for it. So what if in 2 years everyone has one? By that time there’ll probably be an expansion with a whole new set of legendaries or even legendary armor, and the old ones will be made obsolete.
That said I would still preffer that everyone gets a legendary TODAY rather then being subjected to a RNG system which favours the lucky, the irl rich and the exploiters.
Rarity is all well and good but it should never be enforced by RNG. It sends the worst kind of message to players. It tells them that most of their efforts don’t really matter, it tells them that those exploiters who made hundreds of gold from the godskull bug, now have access to certain content that they don’t. Which means they’re actively being punished for not exploiting and they will continue to be punished for not farming gold as fast as they can otherwise the prices on the TP are only going to get worse
And then as the final stroke when they resort to the Mystic Forge the game will send them the message that for all their hard work they get nothing… because random.
But hey, the legendaries will be rare. Boy, isn’t that just comforting to know. My gaming experience would really be hurting otherwise.
I don’t want one because it’s rare. I want one because it looks bad kitten The same reason I have CoF armor. It looks bad kitten They could be the most common weapon in the game and I wouldn’t care as long as they look amazing.
At the end of the day I play for my own enjoyment and part of that enjoyment comes from decking out my characters in gear that I think looks good. It has nothing to do with rarity. It just happens to be that the rarest gear is also (usually) the best looking.
This was also the idea behind gear in GW1. The problem is this grind trumps the grinds to get gear in GW1 in just about every way.
(edited by fellyn.5083)
Nope, it’s not funny. But it sure is legendary hard to get a legendary weapon.
It’s not “hard” at all. It’s just tedious and annoying. There’s a huge difference.
Also, for all you people claiming that Legendary precursors have to be the rarest item in the game, well guess what they aren’t. Not after the Godskull exploit cheaters made dozens of them each.
They’re only “rare” if you’re not a cheater (who have had nothing done to them, to this day are unbanned and exploiting via their cheated gold).
So apparently you guys have no problem with cheaters having dozens of precursors, but for anyone that’s not a cheater and wants to play the game legitimately, it’s just a big screw you eh?
(edited by ChairGraveyard.2967)
Nope, it’s not funny. But it sure is legendary hard to get a legendary weapon.
It’s not “hard” at all. It’s just tedious and annoying. There’s a huge difference.
Also, for all you people claiming that Legendary precursors have to be the rarest item in the game, well guess what they aren’t. Not after the Godskull exploit cheaters made dozens of them each.
They’re only “rare” if you’re not a cheater (who have had nothing done to them, to this day are unbanned and exploiting via their cheated gold).
So apparently you guys have no problem with cheaters having dozens of precursors, but for anyone that’s not a cheater and wants to play the game legitimately, it’s just a big screw you eh?
Alright so you’ve made many many posts in this thread about godskull cheaters. Now could you please provide some statistics to back up your claims? How many cheaters are there? How many precursors do they have? How many of those precursors are still on the market? If you can’t answer these questions you might as well stop posting the same thing over and over.
Oh and I know many people who have gotten their precursor legitimately. So that kind of contradicts your broad generalization of only cheaters being able to get precursors.
(edited by Wahaha.7938)
I haven’t seen anyone in this thread say they’re happy with people having unfairly benefited from flaws in the game. That sucks, and I wish ArenaNet were able to do something about it.
However, I don’t think the fact that some exploiters got away with what they did is a good reason to change the game from the way it was intended to work.
They already changed it to kitten over legitimate players. So yeah. All we want are the same chances as everyone before the Mystic Forge nerf.
Of course I think many people here claiming it’s all fine are simply Godskull cheaters themselves, and thus have a vested interest in the precursor staying impossible to get for anyone but cheaters. I’m not going to be responding to any more of the cheaters posting here from now on: your opinion is irrelevant because you are a cheater.
I haven’t seen anyone in this thread say they’re happy with people having unfairly benefited from flaws in the game. That sucks, and I wish ArenaNet were able to do something about it.
However, I don’t think the fact that some exploiters got away with what they did is a good reason to change the game from the way it was intended to work.
But not everything works as intended on it’s first try. That’s why the game is constantly being updated and I’m not just talking about fixing exploits. For example Anet realized that it was taking way too many dungeon runs to get a single set of armor, so they implemented daily token rewards. Even though it was working as originaly intended, they decided that those numbers weren’t as good for the game so they increased it.
It’s perfectly reasonable to assume that the same thing happened with precursors. I’m not saying it’s Anet’s fault, they can’t predict what’s going to happen when the game launches. Maybe they assumed that the Mystic forge would be more popular and more precursors would appear on the TP. Personally that’s always been my biggest concern. Not the actual price but the incomprehensibly low amount of them available.
They already changed it to kitten over legitimate players. So yeah. All we want are the same chances as everyone before the Mystic Forge nerf.
Of course I think many people here claiming it’s all fine are simply Godskull cheaters themselves, and thus have a vested interest in the precursor staying impossible to get for anyone but cheaters. I’m not going to be responding to any more of the cheaters posting here from now on: your opinion is irrelevant because you are a cheater.
I, for one, am not a Godskull cheater.
EDIT:
Also, unless you want to accuse the ArenaNet developers (Linsey in particular) of lying, it’s clear enough that they did not, in fact, do it to “kitten over legitimate players”. The chances were higher than they were supposed to be, and so they reduced those chances, because they believed it would bring things closer to the way they intended them to be in the first place.
Moreover, if it really was the case that there was a clique of super-rich Godskull cheaters with the intent of keeping everyone else from getting their hands on Dawn or Dusk, why would there be any precursors up for sale on the TP at all? Wouldn’t they just buy up every single precursor everyone else put up, except maybe if it was at 1000g or so?
(end of EDIT)
As far as I can tell, what you’re saying is that most (or even all) people who disagree with you are cheaters and you’re going to ignore them. For one thing, this is an ad hominem fallacy – even if they were Godskull cheaters, it wouldn’t mean that they were wrong about what they were saying. More importantly, though, assuming that those who disagree with you are “evil” people simply because they disagree with you is a very dangerous way of thinking.
It’s up to you if you would rather reside in an echo chamber, but if I were you I’d give some serious thought to the line of thinking you’re taking.
(edited by lackofcheese.5617)
Moreover, if it really was the case that there was a clique of super-rich Godskull cheaters with the intent of keeping everyone else from getting their hands on Dawn or Dusk, why would there be any precursors up for sale on the TP at all? Wouldn’t they just buy up every single precursor everyone else put up, except maybe if it was at 1000g or so?
The main Godskull cheater admitted to doing that exact thing. Unless you’re blind you might have noticed the precusors going up by hundreds of gold every single day?
The day before yesterday Dusk was 290g. Yesterday it was 400g.
As for the idea that the Mystic Forge wasn’t nerfed, well I’ve seen over 5000 tries at the Mystic Forge that confirm the new lower percentage, so yeah I’m disinclined to believe what Lindsey is saying about it.
Edit: Nor am I inclined to believe people when they say they didn’t use the Godskull exploit when they come on this thread and say “Cheaters are the only ones that should have any possibility at seeing the end game in Guild Wars 2, regardless of effort.”
(edited by ChairGraveyard.2967)
Its obvious cheaters make up wierd straw man arguments to make sure they can keep their richness and ability to manipulate market.