Official Response: Drop Rate of Legendary Precursors

Official Response: Drop Rate of Legendary Precursors

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Posted by: Tower Guard.5263

Tower Guard.5263

Made another 100 GS rare yesterday and no precursor. I did get 5 exotics, 3 of which were named. Currently using the ebonblade, the rest didn’t look that good.

That’s about 165 attempts currently. I’m down to 20 g, so I’ll give up for the moment.

(edited by Tower Guard.5263)

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Posted by: oZii.2864

oZii.2864

50 Hammers level 76 rare hammers cheapest ones and got Colossus. Wasnt trying for a precursor just making exotics to sell.

Got it on 40th attempt

Immediately sold for 365g bought the 335g dusk on tp.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
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Posted by: Boedavildje.4927

Boedavildje.4927

I used 880 rare lvl 80 crafted greatswords for my dawn and then another 3900 lvl 80 greatswords for my dusk. made about 400 gold profit on this so im happy with the results

i’m also trying for a legend atm, used over 1250 rare staffs already but no legend. i’m also getting a 20% exotic rate.

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Posted by: KingChen.8537

KingChen.8537

First Try: 80+ rare GS : total 5 Exotic no precusor.
Second Try: 23/10/2012 50GS: Total: 3 exotic no precusor
Third Try: 31/10/2012 94 GS: Total 5 Exotic no precusor

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Posted by: Hasek.6807

Hasek.6807

Mind numbing silence from our dear Lindsey!
She was so nice in the beginning of the game. Was chatty and sometimes even joked around with members of the community!

I wonder if they fired her, or worse, something happened to her!

My thoughts go out to you Lindsey, the chatty and strangely flirtatious Game Designer.

I hope you are okay, have not been fired and that you one day in the immidiate future will return to your dear, dear crafting community! The precursors have claimed more GW2 lives than hurricane Sandy and there will be more!

Peace!

Omx – Warrior – [JuG] Desolation

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Posted by: namastex.8906

namastex.8906

Just sent 115g~ into the mystic forge, level 80 rare greatswords. I would say close to 670 greatswords after all said and done. And nothing. I sold all the exotics and made about 30g off of them and bought more rare greatswords. That is close to 167 tries.

I want to hear an official response on the actual percentages of any given precursor, every other MMO has a site that gives actual percentages, I don’t see why this game should be any different.

Time to save up another 100g to throw away.

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Posted by: Genev.2450

Genev.2450

The way i’m currently doing it at the moment is like this:
At the end of each day of playing, I buy 3-4 (depending on how much i have in bank from the day before) Rares. If i get a rare, it goes into bank, if i get an exotic, i check how much it’s worth, and if less than a certain amount, it goes into the bank.
If i have 4 exotics from this, the exotics go into the forge too.
I do not spend money on this more than once a day, on 3-4 rares.
All the gold I made that day go into the bank (not the silver or copper, leaving me enough to repair and waypoint around)

The only time i take the gold out of the bank, is to buy something related to the legendary (f. ex. a sub-Gift recipe, ectos for my clover tries…)
Eventually, I will either have the precursor, or enough money to buy it from the TP.
Whatever comes first is how i’ll get it. I also don’t keep track of how much i throw in the Forge, i believe it helps with not getting demoralised.

I might not get my legendary anytime soon, but i will get it.

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Posted by: Azelroth.6801

Azelroth.6801

I really can’t comprehend the implementation of precursors.

Anet by their own admission have stated that they didn’t want the game to be a grind – they wanted their player base to enjoy GW2 as much as possible.

Yet they have introduced a fair amount of RNG which is basically supporting grind-based play via the mystic forge.

All they need to do is set up the precursors to be obtained in a way that’s fun or based upon skilled gameplay (or even the amount of time spent in-game). That’s all that the community wants. No one ever asked for any easy hand-outs and that’s not what this discussion is about. People just want to be able to put hard work in and get a result.

No one wants to grind. That’s a fact. Yes you can farm for your mats and in a way that could be classified as grinding, but when you end up with nothing from all your efforts it’s not exactly fun or encouraging. It’s the opposite.

Controlling the economy is one thing but it really shouldn’t be at the detriment of the players. The should remind themselves of the philosophy and ideologies that they used to create this very game we love.

We’re not asking for ‘free’ precursors. I would be happy to put in 1000+ hours IF IT MEANT I GOT WHAT I WANTED IN THE END (and so far I have dedicated over 850+ hours into GW2. Of course no one made me do that – it’s my own choice to play…. I just hope one day the devs will understand and try to reconnect with us.

Azelroth [MoM] – Methods Of Mayhem
Commander @ Tarnished Coast

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Posted by: Shako.3456

Shako.3456

Everybody each send ONE PM to Linsey and the other developers and bring this attention to their eye. Obviously they are not checking this forum topic anymore, but they have to check their PMs. So if all send ONE PM to each of them, we will have this change. We have to show them how many we really are! It is in our numbers that we are strong!

Let’s take the fight in our own hands and send it to them!

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Posted by: Zeki.7829

Zeki.7829

Perhaps its more of a case of the answer has already been given and no amount of pleading (complaining) will persuade them to provide you with an easier way to obtain your legendary. I’m not saying that some of the posts here arent constructive but really i think the way the precursor system is atm is perfect. Its not meant to be easily achievable nor should it be.

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Posted by: Azelroth.6801

Azelroth.6801

Zeki I think you’ve missed the point entirely. No one wants it to be ‘easy’ – they just want it not to be a random occurance. This is the main issue.

Have it based upon fun, have it based upon skill, have it based upon gameplay, have it based upon ANYTHING that’s relevant to the game other than RNG. And you have the answer that solves the problem.

Not one person has asked for the precursors to be easily obtainable. Not one. Just make it meaningful in a way that can be achieved in some absolute definite fashion. That’s all people are really asking for (and really that’s not asking for too much… or is it? hahaha ).

Azelroth [MoM] – Methods Of Mayhem
Commander @ Tarnished Coast

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Posted by: lackofcheese.5617

lackofcheese.5617

It’s not RNG that people are bothered by, it’s the amount of variance involved.

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Posted by: LFk.1408

LFk.1408

Everybody each send ONE PM to Linsey and the other developers and bring this attention to their eye. Obviously they are not checking this forum topic anymore, but they have to check their PMs. So if all send ONE PM to each of them, we will have this change. We have to show them how many we really are! It is in our numbers that we are strong!

Let’s take the fight in our own hands and send it to them!

Absolutely not.

As someone who has experience moderating and maintaining multiplayer games (there’s a very good reason why I did not pursue this), this sort of spam generation is the best way to get a number of accounts locked, blocked, or banned. This is also counter-productive, as you hamper the abilities of an individual to address other issues. Yes, i’m aware it’s difficult to believe that there are other problems besides your own.

The functional logic flaw that players seem to have is the “if i can get X players to agree with me, then we must be right”. Supposing all it took was 250 angry people in a forum to get an incredibly large change implemented in a game which sold millions of copies, I’m willing to bet I could get a few things done around here, as well.

I respect game companies that approach problems with tact and patience.
It’s an incredibly bad idea to react to whatever the angry mob seems to be fixated on this month.

Sometimes… people haven’t found solutions to the problems they are 100% convinced they are having. For example, a week or two after release I saw a glut of threads complaining about how weak the elementalist was, and demanding a swift change “or else the class is broken forever”. ANet explained that balance changes would not be very significant until the meta-game was more concrete… and for some reason (aside from a slightly buffed downed state), everything seems to have sorted itself out.

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Posted by: LFk.1408

LFk.1408

Zeki I think you’ve missed the point entirely. No one wants it to be ‘easy’ – they just want it not to be a random occurance. This is the main issue.

If you don’t think people want it to be easy, you haven’t been reading.

People want it to be easy. Let me give you an example of a suggestion:

I saw someone suggest 500 of each dungeon token + Dungeon Master title.
500 * 8 dungeons = 4000 tokens / 60 = 67 runs.
Taking about an hour a run with a competent group (average, and this is generous. This counts both faster ones like TA/AC, which take me ~20 mins, and Arah, which takes longer) … that is about 67 hours.

A good group of dedicated players could get this done in a week.
A hardcore player? 4 days.
Even me? About a month… easily.

Next example:

After buying recipe from special NPC ( like Claw of Jormag’s npc) for 10-20g
First Step = 50 x Dungeon 1 Token + 50 x Dungeon 2 Token + 50 x Dungeon 3 Token + 50 x Dungeon 4 Token = Specail Dungeon Mystic Forge Token
Last Step = 5 Scroll + 100 Coins, + 200 Orichalcum Ingots + Special Dungeon Mystic Forge Token

100 coins at market price = ~4g
5 scrolls = 250sp
200 orichalcum ingots = ~8s each (market value from gw2spidy) = 16g.
200 dungeon tokens is negligible.

so… this suggestion puts the value of a precursor at about 40g and 250 sp. This isn’t easier? From just playing the game for a month I had 340 sp sitting around, in excess of purchasing every skill, including all the elites.

People want it to be easier. I’ve yet to see a suggestion propose something that would take a dedicated player over 2 months.

What about something achievement based?
100% completion of achievements, aside from the legendary equipped achievement.
Exclude limited-time event achievements.
Includes PvP and WvW. This would encourage people to play in other facets of the game.
Change only implemented after world transfers no longer free.

This, I could get on board with.

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Posted by: lackofcheese.5617

lackofcheese.5617

In an achievement-based system, how would you get multiple legendaries on one account? Or would this be in parallel with the current system?

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Posted by: Parisalchuk.9230

Parisalchuk.9230

Zeki I think you’ve missed the point entirely. No one wants it to be ‘easy’ – they just want it not to be a random occurance. This is the main issue.

If you don’t think people want it to be easy, you haven’t been reading.

People want it to be easy. Let me give you an example of a suggestion:

I saw someone suggest 500 of each dungeon token + Dungeon Master title.
500 * 8 dungeons = 4000 tokens / 60 = 67 runs.
Taking about an hour a run with a competent group (average, and this is generous. This counts both faster ones like TA/AC, which take me ~20 mins, and Arah, which takes longer) … that is about 67 hours.

A good group of dedicated players could get this done in a week.
A hardcore player? 4 days.
Even me? About a month… easily.

Next example:

After buying recipe from special NPC ( like Claw of Jormag’s npc) for 10-20g
First Step = 50 x Dungeon 1 Token + 50 x Dungeon 2 Token + 50 x Dungeon 3 Token + 50 x Dungeon 4 Token = Specail Dungeon Mystic Forge Token
Last Step = 5 Scroll + 100 Coins, + 200 Orichalcum Ingots + Special Dungeon Mystic Forge Token

100 coins at market price = ~4g
5 scrolls = 250sp
200 orichalcum ingots = ~8s each (market value from gw2spidy) = 16g.
200 dungeon tokens is negligible.

so… this suggestion puts the value of a precursor at about 40g and 250 sp. This isn’t easier? From just playing the game for a month I had 340 sp sitting around, in excess of purchasing every skill, including all the elites.

People want it to be easier. I’ve yet to see a suggestion propose something that would take a dedicated player over 2 months.

What about something achievement based?
100% completion of achievements, aside from the legendary equipped achievement.
Exclude limited-time event achievements.
Includes PvP and WvW. This would encourage people to play in other facets of the game.
Change only implemented after world transfers no longer free.

This, I could get on board with.

This argument is flawed. Any player can put 4 items in the forge and get a precursor in 3 seconds. The fact is people want a specific goal to reach so they can track progress. The current system does not account for that and is a big reason why people quite frankly just dont care about legendaries anymore. I have the vast majority of the rest of the gifts completed but Im certainly not going to go after a precursor because quite frankly I already spent several hundred gold I dont need to spend more on another single item.

Anet is going to lose more serious players because of RNG then they are going to keep. This issue needs attention put towards it and its sad that the Devs have seemingly ignored player requests on the issue.

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Posted by: LFk.1408

LFk.1408

If you want to credibly say that the only reason people are upset is that there is no way to track progress, then the proposals have to be in line with actually matching the current difficulty. (If i had my way, it would be WAY more difficult. Getting a legendary still seems too easy to me.) Otherwise, it just looks like people simply want to get one, and are upset they can’t get one in a month.

The full achievement method I just threw out there would be in line with the current system. Nothing would change, except that it would add a guaranteed way to get a precursor, and is my vision of how difficult it should be to get a legendary weapon.

Maxing achievements looks like it would take a very, very long time. Some of the WvW and PvP achievements look particularly nasty. Would something like that appease people? It would certainly be a long, uphill climb, but your guaranteed road to a precursor would be there.

For the rest of us who like the current system, nothing is changed.

(edited by LFk.1408)

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Posted by: fellyn.5083

fellyn.5083

I would say 67 hours is more than enough of a time investment time to get a precursor.

The issue I have with the achievement rout is that there are people out there who want a legendary weapon but simply do not have the capabilities to do all the achievements. Specifically the jumping puzzles. And I’m not talking about people who are lazy or just bad, but disabled gamers who can’t do them through no fault of their own.

(edited by fellyn.5083)

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Posted by: LFk.1408

LFk.1408

That’s where we disagree.

I think 67 hours of investment (remember you also get gold and drops from dungeons, it is not a pure sink) is far, far too little, and is in line with making legendary weapons bland and common.

I feel the fair figure should be closer to ~150hr to be on par with the current roadblock, which is the time necessary to farm roughly ~300 gold.

My personal opinion is that the figure for any guaranteed method should be much higher, something like 500 hrs minimum. The 100% achievement suggestion, by my best guess, would take that much time or longer! (Jumping puzzles are probably one of the easiest categories. Might take you 3 hours for the whole category if you’re efficient + have the solutions ready. That can easily be eliminated if you feel that for some reason these are unfair…)

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Posted by: Parisalchuk.9230

Parisalchuk.9230

@LFK

The precursor is not the legendary though. There is still so much more you need to do to craft a legendary than get a precursor. What seems to have happened is that so much emphasis is put on purely getting the precursor that the rest of the process is forgotten.

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Posted by: noir.6392

noir.6392

Changing it now in the way you people are suggesting would be a kick in the nuts for some players. I mean, I have already thrown in almost 4000 weapons in the forge, that’s almost 1000 tries, with no luck. The cost of that would go close to 500 gold (with selling the exotics I got from the forge, so a rough 250 starting gold). To raise the grind to another 500 hours would be a drag and would make all the effort previously put into that to waste.
I’ve had my luck with precursors, to be honest. I used to do it for profit and got 2 Sparks, 1 Dusk, 1 Dawn and 1 Leaf of Kudzu, fairly easily. Now that I actually need it (it’s the last thing I need) my luck has run dry. Should be a lesson :P

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Posted by: Tyr.2489

Tyr.2489

Whether there is a change in the works or not there needs to be more open communication between Anet and the community when it comes to what is obviously unresolved issue of importance (at least for many players). Personally I think a lot of the success of a game like this depends on good communication and team work (i.e. Devs listening to player feedback and players doing there part by reporting bots/bugs and not exploiting the game).

In many aspects of the game such team work and communication exists, for example the Bot wars. While the Bot wars is clearly an ongoing struggle where both players and Anet are working to rid Tyria of this cancer (Bots) which is great, but it seems we are getting stonewalled over here.

After weeks of heated discussion by the community I think it is time for someone to drop by and said, “Hey guys we know you are butthurt and a fix is in development, details to follow at a later date.” or “The system is working as intended no changes are planned at this time, so chill out or move on.” Because this status of total radio silence is unacceptable.

Tyr

(edited by Tyr.2489)

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Posted by: Parisalchuk.9230

Parisalchuk.9230

Changing it now in the way you people are suggesting would be a kick in the nuts for some players. I mean, I have already thrown in almost 4000 weapons in the forge, that’s almost 1000 tries, with no luck. The cost of that would go close to 500 gold (with selling the exotics I got from the forge, so a rough 250 starting gold). To raise the grind to another 500 hours would be a drag and would make all the effort previously put into that to waste.
I’ve had my luck with precursors, to be honest. I used to do it for profit and got 2 Sparks, 1 Dusk, 1 Dawn and 1 Leaf of Kudzu, fairly easily. Now that I actually need it (it’s the last thing I need) my luck has run dry. Should be a lesson :P

While I do understand that it would upset those who put in the effort and got on, there are far more people who put in the effort and have been rewarded with nothing, including myself.

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Posted by: noir.6392

noir.6392

Oh, I totally agree with changing the way the system is at the moment. At the moment a solution that would not upset many players is just a blunt increase in the chance you have from getting it from the forge. A significant increase, that is. It would naturally make the prices on the TP drop, people that are into gambling (like myself), would still have that and it would make them a much easier get. At the moment I, as many other players, estimate that the chance is at around 0.1%. Even an icrease to 1% would still leave the item with some value but would also make it a lot easier to get. You could still lose a lot, but you’d have a chance at winning it.
Making it obtainable by tons of dungeon tokens and what not would just extend the grind. I don’t like some dungeons that much and I’d frankly find that pretty tedious.
Making it obtainable by buying certain items from vendors for a set price would be another solution, much like the way the runestones are acquired at the moment. It would also be nice that the items you need cost a little amount of gold, but that you’d need many of them, so that after a days work you could just go buy some and feel that you made some progress, rather than just hoarding gold.
I don’t know..I kinda like the gambling feature, but the way the chances are now, it might mean that some people will never get one. Every time you throw a batch of 4 items in the forge, you have a 0.1% chance…no matter how much you tried before.

Maybe, another way to go at it, would be for the forge to track the number of items you threw in and give you another 0.1% chance for every 100 items or so (I just threw some numbers out, the number could be anything – but within reason). I think that would actually be a good solution.

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Posted by: fellyn.5083

fellyn.5083

That’s where we disagree.

I think 67 hours of investment (remember you also get gold and drops from dungeons, it is not a pure sink) is far, far too little, and is in line with making legendary weapons bland and common.

I feel the fair figure should be closer to ~150hr to be on par with the current roadblock, which is the time necessary to farm roughly ~300 gold.

My personal opinion is that the figure for any guaranteed method should be much higher, something like 500 hrs minimum. The 100% achievement suggestion, by my best guess, would take that much time or longer! (Jumping puzzles are probably one of the easiest categories. Might take you 3 hours for the whole category if you’re efficient + have the solutions ready. That can easily be eliminated if you feel that for some reason these are unfair…)

That’s 67 hours plus the hundreds of hours you’ll need to get everything else.

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Well in the last 2 weeks I’ve been able to aquire 7 Precursors in the mystic forge with minimal gold considering you’re filtering alot – 2 Dusk, 2 Zaps, 1 Spark, 1 Legend, 1 Storm by putting in stones + 3 76 exotics or 80 rares.

What I’m actually more concerned about then the price of precursors is the insane prices of jack alop…. how am i ever going to get a cute rabbit pet!

Besides that anet needs to be fair and keep the other precursors high in demand by making other combinations of eternity like 2 incinerators to make inferno/ ifrit!

I hope you know there are maybe 2 or 3 players on this planet who get the same amount of precursors you got. You know it, right?
I wasted 10g of 80s, was more than enough to understand i was wasting my money and time.

Dungeon Master http://i.imgur.com/Hoqw3.jpg ME http://i.imgur.com/R41MGzB.jpg Fractal Guild Promoter

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Posted by: Tyr.2489

Tyr.2489

Well in the last 2 weeks I’ve been able to aquire 7 Precursors in the mystic forge with minimal gold considering you’re filtering alot – 2 Dusk, 2 Zaps, 1 Spark, 1 Legend, 1 Storm by putting in stones + 3 76 exotics or 80 rares.

What I’m actually more concerned about then the price of precursors is the insane prices of jack alop…. how am i ever going to get a cute rabbit pet!

Besides that anet needs to be fair and keep the other precursors high in demand by making other combinations of eternity like 2 incinerators to make inferno/ ifrit!

I hope you know there are maybe 2 or 3 players on this planet who get the same amount of precursors you got. You know it, right?
I wasted 10g of 80s, was more than enough to understand i was wasting my money and time.

I would love to know if those mystic forge stones have any other properties than just acting as a place holder.

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Posted by: Zeki.7829

Zeki.7829

Zeki I think you’ve missed the point entirely. No one wants it to be ‘easy’ – they just want it not to be a random occurance. This is the main issue.

If you don’t think people want it to be easy, you haven’t been reading.

This argument is flawed. Any player can put 4 items in the forge and get a precursor in 3 seconds.

This statement is flawed^ If it was that easy then this thread probably wouldn’t exist right? People do want it to be easy..they don’t want to have to earn the gold and then possibly fail on obtaining their precursor..they want a guarantee that they will get one.

I remain firm on my views regarding this topic. The only changes i would like to see regarding legendary weapons would be slightly better stats then a regular exotic..now that’s a topic worthy of discussion!

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

I would love to know if those mystic forge stones have any other properties than just acting as a place holder.

Nah, just a substitute for a 4th gold, behave randomly like an 80 rare or exotic. So you will get a trashy gold even using the stone. Don’t waste your time on gems, considering the sick price , thanks to halloween

Dungeon Master http://i.imgur.com/Hoqw3.jpg ME http://i.imgur.com/R41MGzB.jpg Fractal Guild Promoter

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Posted by: fellyn.5083

fellyn.5083

Zeki I think you’ve missed the point entirely. No one wants it to be ‘easy’ – they just want it not to be a random occurance. This is the main issue.

If you don’t think people want it to be easy, you haven’t been reading.

This argument is flawed. Any player can put 4 items in the forge and get a precursor in 3 seconds.

This statement is flawed^ If it was that easy then this thread probably wouldn’t exist right? People do want it to be easy..they don’t want to have to earn the gold and then possibly fail on obtaining their precursor..they want a guarantee that they will get one.

I remain firm on my views regarding this topic. The only changes i would like to see regarding legendary weapons would be slightly better stats then a regular exotic..now that’s a topic worthy of discussion!

Reliable doesn’t mean easy. It could take 1000 hours to get just the precursor and a lot of people probably wouldn’t care as long as they could actually visually see that they are making progress towards their goal.

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Posted by: Black Wolf.7348

Black Wolf.7348

If it gets easier to get a precursor, the precursor prices might drop on the TP depending on how Anet do it. However, what few have thought about or havent mentioned is that if this happens the prices on all other items for legendary weapons will most likely increase in cost. It will be because it will be easier to obtain precursor thus more people will start or rush towards a legendary. It will mostly be the rarer items that increase in price since ores and bar and the like have a large supply to meet the demands.

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Posted by: monepipi.5160

monepipi.5160

Lol @ all the people complaining about their MF misfortunes. If you choose to play MF, don’t whine and cry when you lose. We all know the chances of getting a precursor from the MF is exceedingly low. We all know this. If you spend 200+ g throwing exotics/rares for the sole purpose of getting X precursor, you can only blame yourself for misjudgement if you don’t get it. You know, from the moment you started to buy all those junk exotics to throw into the MF, that you might not get the item you are going for. You played the MF hoping to get lucky. It was your call.

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Posted by: LFk.1408

LFk.1408

@monepipi: Taking responsibility for one’s own actions is something people hate. Blaming establishment much simpler.

In all seriousness, though, does anyone else have some feedback on this suggestion? The 100% achievement producing a legendary (not precursor) of your choice is something that’s appealing to an achievement hound such as myself.

I perused the achievement requirements on the wiki, and it seems like this would take long enough to where there would be very little market impact whatsoever.

I’ve tried to take into consideration what the population of this thread claims to want:

- A “legendary” quest: 100% achievement would require you to complete every puzzle and (mini-)dungeon in the game at least once, as well as explore the storylines of all the races (something ANet wants), saving Tyria multiple times. You’d have to have killed scores of every monster in the game, acquired the largely ignored cultural armor and miniatures (more income for ANet through purchases), and be a master of every weapon. Is that legendary enough?

- The requirement to fight in the battles for your world. (I suggest closing of free world transfers before anything like this is considered). Most importantly, I think this would encourage people to play in WvW, which is crammed full for 3 days and essentially abandoned for the remainder of the week. Capacity of WvW servers would have to ideally be increased for this … I can see how this might be a problem as is with invisible zergs already in existence. Not denying there’s an issue here, but it can be worked on.

- Clear exclusions: sPvP achievements, due to ANet’s philosophical desire to keep sPvP separate from PvE, and limited time holiday achievements, for obvious reasons.

This is certainly tremendously difficult, but I have been repeatedly assured that difficulty is not the issue. This otherwise fulfills the requirements i’ve seen brought up most often, in that it is guaranteed, easily trackable to see progress, and requires no purchases from those botters that everyone is convinced has seized control of every aspect of the market.

Optional exclusions:
- Stuff like cultural armor and minis. These are really just =gold, tbh. The 100% achieve quest seems to take hundreds if not thousands of hours of effort even minus these two.
- WvW. This one was always going to be tricky. This is where the brunt of the time sink would come from, as from browsing the achievements i’d harbor guess that a single WvW achievement maxed may take longer than the rest of the achievements combined. Perhaps making a ‘tier’ of the WvW achievements required is more reasonable, or have a NPC in the borderlands deliver a quest, which would require you to complete a certain set of objectives to earn a token. Either way, I argue WvW must be involved in this, but concede that maxing achievements as they stand now might be excessive. (Not to mention the server-side issues i mentioned above)

(edited by LFk.1408)

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Posted by: fellyn.5083

fellyn.5083

Yes. If they did not include wvwvw achievements it might be okay. Some of the wvwvw achievements require on the order of hundreds of thousands of kills to max. Realm avenger, specifically. Tier 4 alone is 10000 kills, and that is tier 4 of 6.

If that were the case it no longer because a game of weeks to months. It becomes a game of years. Plural.

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Posted by: Hasek.6807

Hasek.6807

Reply number 700 and still no word from the designers or hints regarding this issue. Sad panda is sad.

I urge you to indulge the community here!

Omx – Warrior – [JuG] Desolation

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Posted by: Archer.6485

Archer.6485

I think the 100% achievement would be an interesting goal to pursue (with certain exclusions as you mentioned) but it’s a task so monumental I feel like it should have it’s own reward item that’s separate from the legendaries.

If you made that kind of change with legendaries now, then what do you do with people who already have them? Take them away? Leave them? You can’t rationalize how people got it so easy before and now it gets so much harder for everyone else. And if you take them from those who already have them, how do you explain it to people who had done the work Anet had set up for them?

GW2 right now is lacking a larger variety of (rewarding) goals to pursue. Getting to 80 and have full exotics is too easy for many and getting a legendary feels far too much especially with precursors increasing in prices like that.

What I think should happen is this:

a) Make a 100% precursor recipe that averages out the amount of attempts that are needed in the Mystic Forge, so people can enjoy the pursuit of a legendary as part of their endgame without having to worry about low RNG.

b) Create a new reward for completing the 100% achievement challenge for the people who want and even harder challenge so that it’s guaranteed that the people who really absolutely need to stand out will work for it.

This way you could satisfy a larger demographic. Trying to keep legendaries exclusive and even harder to obtain is a lost cause. People who got them obtained them much easier than the rest of us (not to mention you can make it even easier with RL money). In my eyes they no longer hold the prestige that they were supposed to because you can’t really know how much work the player actually put into it.

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Posted by: LFk.1408

LFk.1408

Archer, if you recall, i’m one of those that likes the system as is and prefers no changes.

However, I am not opposed to changes that I believe would improve gameplay, while not affecting those of us who are content with the current system.

I am even willing to try to put forth suggestions myself, despite personally wanting this issue to just be disregarded by ANet as a whole.

The suggestion I have laid out is in addition to the current system, meaning no changes (or very minor tweaks) to the current precursor acquisition system, but adding this achievement method. In this way you would not have to fiddle around with anyone who has already gotten a Legendary.

(edited by LFk.1408)

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Posted by: Archer.6485

Archer.6485

I see, but it doesn’t change the fact that the current owners of legendaries did get precursors much much more easily than it is possible now. If you’re happy with the current system, then how do you feel about the fact that the world first records for legendaries are being held by people who got them with a much more forgiving system? The thing you didn’t want to happen (people getting legendaries too easily) has already happened. So what’s so special about legendaries now? The damage is already done.

In any case you were looking for feedback on your achievement suggestion right? Well as someone who DOES want to see changes to the system I gave you my opinion on how I thought it would be best utilized. As a separate goal for people who want things that are even harder to obtain while giving more options (not harder but more equal) for people who want legendaries.

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Posted by: azazil.9541

azazil.9541

From angry customer to ArenaNet…

Well ArenaNet if you are not going to do something for us ( for honest players ) at least give us equal chance with precursor cheaters.

Still I’m mad myself why I didn’t use that opportunity like others. Yeah since I’m trying to play this game honest like many of others.

ArenaNet didn’t banned or punished anyone for precursor cheating so they just patched that and being cheater for precursor is fine and most of cheaters talking here now against us. Yea current system is fine for them or something like.

This scene just makes me think why i playing this game. There is no real motivation at least for me.

At least i can watch my progress at WoW ( or etc ) till get my reward.

Anyways I’m not playing so much GW2 anymore after loosing gamble too much.

Consider leaving this game behind like a gambling rehabilitation for me in this case.

Looks like everything is a means to an end. Yeah good halloween event and you’ll add more etc etc etc but I gave up on the game for gambling rehabilitation issues.

You know why and how..

(edited by azazil.9541)

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Posted by: Joel.6587

Joel.6587

I just recently quit playing a character becuz i was tired of day in day out trying for precursor. =(

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Posted by: Bongsta.2018

Bongsta.2018

ive read the past 10 pages and its comical.. Legendary is supposed to be extremely rare and hard to get and changing the method for gaining 1 is ridiculous.. The current method is perfectly fine..

To add to that a legendary is a pure SKIN!! no real dmg gain so spending thousands of gold and hundreds of hours for a skin is personal choice but in doing so knowing it is only a SKIN dont QQ bout drop rate or RNG’s..

Legendary aint meant to be held by everyone therefore working hard for it and actually gaining 1 can be a monumental achievment..

well, luck??

If your neighbour won 20million dollars on the lottery on first attempt on purchasing a ticket. Where as you spent thousands of dollars and never won a single dollar, would you QQ to “The National Lottery” ?

I think not, you have 2 choices either keep trying and spending thousands OR just stop all together.. Same principal with one big difference, you would be throwing away VIRTUAL currency not real hard earned $$$

So back to the friendly reminder it is only a SKIN with shiny colours, so try enjoying all the game has to offer and not ruining your experience by monotonous farming or addicted gambling.. Spread it out WvWvW, PvP, PVE, DE’s, Dungeons and set yourself a limit on what to spend or throw at the forge..

To add one more point, if your determined to get one to be different and among the few people that hold one, you have no place QQ in this thread as you know what your in for and what it takes to get 1..

Thanks, enjoy

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Posted by: Cao Cao.1632

Cao Cao.1632

Lets have a Mystic Clover Vendor where you turn in 250 Clovers for a Precursor :P

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Posted by: LFk.1408

LFk.1408

How do you feel about the fact that the world first records for legendaries are being held by people who got them with a much more forgiving system?

In a word: Sorry, that’s how the chips fell.

I didn’t get one when the market was easier. I wish I had.

Some people took advantage of a situation that was open. You don’t fix it by just saying “screw it, give one to everyone”.

I’m a strong advocate of playing the market, and looking at more than just what is in front of your face. I don’t change my philosophy here. Someone made a smart play. It wasn’t me, and I hope I catch whatever the next big edge is.

My bank is filled top to bottom with things I believe will gain value in the future.
I hope I’m right. And if I am, I don’t like hearing people cry that it wasn’t fair how much I made off of this. Such is the market. That’s just my opinion, and how I look at things.

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Posted by: Syreal.5472

Syreal.5472

Sacrifice urself for the greater good “economy”
10000 cry
1000000000 happy
—————————————-
=Anet makes money
Unless they implement another way to spend a huge amount of money u wont see pres cheaper or a skillfull way.
If you check alll other MMOs Forums u will find the same threads over and over and over. ITS ALLWAYS THE SAME.
Now best guess why is this
Reason is read above
ps: sry drunk my wife droped a unique legendary item today “my 2nd son”

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Posted by: Evalore.3751

Evalore.3751

After 15 pages of discussion, over 26 days I would genuinely be interested in seeing a senior games developer justify the current system – To recap in bullet form the key issues;

Legendary / Precursor

-Legendary for RNG (Keeping strong to NCsofts policy on Korean gameplay…is going work wonders in a western market)

-Legendary for Trading Post Exploitation (let’s be honest I would rather invest my time and money for RL trading)

-Legendary for 0.1 ~ <5% of the total lv80 players worldwide (why???…because of RNG…)

-Legendary for cheats / exploiters (cheap karma items, godskull crafting…)

-Legendary for goldbuyers / gem buyers (the current system actually encourages botters to farm gold)

-Legendary for lottery winners (because hey it’s system where only the extremely lucky win… just smacks of poor design)

-Legendary for the complete failure in design & effort (as well as complete developer silence)

-Legendary for the completely insane who continue to post non-stop that the current system is “fine…perfect…” and refuse to accept any other point of view (…they have their legendary already or sitting on a bank full of precursors…)

-Legendary for grind (challenge? skill? nope none of that really needed just time & RNG…or $$$)

Put very simply if anyone else agrees with the above just copy & paste my post – maybe if the message is repeated xxx thousand times a developer might actually post something worth reading with regards to changing the current abomination of legendary precursors.

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Posted by: Syreal.5472

Syreal.5472

Sacrifice urself for the greater good “economy”

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Posted by: voidwater.2064

voidwater.2064

I would propose that the legendaries be easier to get with new recipes. The current recipes or new recipes of similar total cost would produce a Farmer’s Badge. When you get 5 Farmer’s Badges, you can trade them to an NPC and unlock the “Legendary Farmer of the Gods” title, + a new shiny icon next your name that emits light, darkness, rainbows, fire, ice, and nature stuff. And an emote where gold coins and globs of ectoplasm spiral around your character.

Then I can get my skins in a reasonable amount of time, and those who want to publicly display their eliteness have a flashy way to do so. Sounds win-win to me.

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Posted by: Samandar Khan.6821

Samandar Khan.6821

I agree with the people who say it should b hard to get legendary and its just a skin, if you want it you have to work hard for it but on other hand Arena net should remove such skin type things from the achievement section when you login your account. People who has it didnt work hard for the precursor they get it by using exploits or drops … Am fine with it but am not fine with seeing a thing in my achievement list with so low Rng and throwing my gold at some Big Bowl in the center of lions Arch.

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Posted by: Artemeas.8763

Artemeas.8763

What would be awesome, would be if they increased the drop rate increasingly for precursor items depending on which of the gifts, you had already completed, getting to the point where you had a 10-25% drop rate on the specific precursor you are chasing (ie. when you get the legendary specific gift) from the mystic forge or a lower drop-rate from dungeons chests etc.

Obviously once you had gotten the precursor your “increased precursor magic find” would need to drop forever regardless of if you TP it or craft legendary, and you would need to repeat the gift achievments prior to gaining the buff again.

There are approx 1 million solutions to making precursors more attainable without taking the epicnes of them out of the equation.

Remember obtaining the gifts is epic, and grindy already, simply making precurors more of a sure thing for people who have put significant effort into getting these doesn’t make it less epic, just less RNG/Exploit/No lifer

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Posted by: Salamol.7963

Salamol.7963

Before today I’d made 45 attempts with lvl 80 rares, no precursor but 14 exotics. Today however, 20 attempts, no exotics at all

Follow me: @Salamolign
Mist Angels [Mist] – Piken Square