Official Response: Drop Rate of Legendary Precursors

Official Response: Drop Rate of Legendary Precursors

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Posted by: monepipi.5160

monepipi.5160

ive read the past 10 pages and its comical.. Legendary is supposed to be extremely rare and hard to get and changing the method for gaining 1 is ridiculous.. The current method is perfectly fine..

To add to that a legendary is a pure SKIN!! no real dmg gain so spending thousands of gold and hundreds of hours for a skin is personal choice but in doing so knowing it is only a SKIN dont QQ bout drop rate or RNG’s..

Legendary aint meant to be held by everyone therefore working hard for it and actually gaining 1 can be a monumental achievment..

well, luck??

If your neighbour won 20million dollars on the lottery on first attempt on purchasing a ticket. Where as you spent thousands of dollars and never won a single dollar, would you QQ to “The National Lottery” ?

I think not, you have 2 choices either keep trying and spending thousands OR just stop all together.. Same principal with one big difference, you would be throwing away VIRTUAL currency not real hard earned $$$

So back to the friendly reminder it is only a SKIN with shiny colours, so try enjoying all the game has to offer and not ruining your experience by monotonous farming or addicted gambling.. Spread it out WvWvW, PvP, PVE, DE’s, Dungeons and set yourself a limit on what to spend or throw at the forge..

To add one more point, if your determined to get one to be different and among the few people that hold one, you have no place QQ in this thread as you know what your in for and what it takes to get 1..

Thanks, enjoy

Yes, its funny how people talk like they HAVE to have a legendary- with the mindset of “Nothing more, nothing less, get it or die trying”. Really? There are lots of people playing this game perfectly happy not wanting some legendary, myself included. There are other skins, other named exotics to get. ( jormag’s needle, vision of the mist etc ) Why torture yourself trying to get something that you can’t afford to go for?

No, the legendaries should remain exceedingly difficult to get. They are the ultimate skins, and they are not for everyone.

To the people endlessly complaining non-stop : Maybe ANET should just put every single legendary in your inventory when you create a character and save you the trouble and pain. There, now everyone has one and everyone is happy!

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Posted by: silleh.7682

silleh.7682

@monepipi Your arrogance is futile towards people in this thread. NOBODY was complaining about how hard the legendary is to get, just the method of how the precursor is obtained. For one there is no way of tracking progression towards obtaining it, other than farming gold and buying it from the trading post for a large amount. There’s also this issue people finding them, I had some noob in my dungeon party recently for Arah, using The Colossus hammer, rather than greatsword which gives far better skills, and you know what the funny thing was, he was TERRIBLE. The vast majority of people in this thread are complaining about RNG, not how hard the legendary is to obtain. You should take your time to actually read posts in the future, rather than jumping to conclusions, as for now you can place yourself among others with useless posts.

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Posted by: Echo.7634

Echo.7634

RNG is not “hard”
RNG is RNG.

If you have a 1/1000 chance of getting a precursor.
You have a 1/1000 chance of getting a precursor.
If you do 10,000 (or 100,000) attempts,
NOTHING says that you will get a precursor as a result of your efforts.
And the next time you try, you still only have a 1/1000 chance of getting a precursor.

THAT is what people are angry about. Its gambling. Gambling is not hard. Gambling is not legendary.

People act like getting:

Gift specific to their chosen legendary, requiring its own set of materials including:
Two level 400 crafting professions
And ALL the materials that are required for this:
Gift 1:
250 Crafting material A
250 Crafting material B
250 Crafting material C
250 Crafting material D
Gift 2:
250 Crafting material E
250 Crafting material F
100 Lodestones
1 dungeon reward (500 Dungeon Tokens)

Gift of Mastery:
Bloodstone Shard 200 Skill points
250 Obsidian Shard 525,000 Karma
Gift of Exploration 100% World Completion
Gift of Battle 500 Badge of Honor Badge of Honor

Gift of Fortune
77 Mystic Clovers (Hey look! RNG HERE !)
250 Glob of Ectoplasm

Gift of Magic:
250 Vial of Powerful Blood
250 Powerful Venom Sacs
250 Elaborate Totems
250 Pile of Crystalline Dust

Gift of Might:
250 Vicious Fangs
250 Armored Scales
250 Vicious Claws
250 Ancient Bones

Is easy.

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Posted by: Cowa.3421

Cowa.3421

Hello

Confirmed Venom drop from risen acolyte. it’s not worth so much, but still…
I had 50% pirate set + 40% omnomnom berries.

Attachments:

(edited by Cowa.3421)

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Posted by: Archer.6485

Archer.6485

In a word: Sorry, that’s how the chips fell.

I didn’t get one when the market was easier. I wish I had.

Some people took advantage of a situation that was open. You don’t fix it by just saying “screw it, give one to everyone”.

I’m a strong advocate of playing the market, and looking at more than just what is in front of your face. I don’t change my philosophy here. Someone made a smart play. It wasn’t me, and I hope I catch whatever the next big edge is.

My bank is filled top to bottom with things I believe will gain value in the future.
I hope I’m right. And if I am, I don’t like hearing people cry that it wasn’t fair how much I made off of this. Such is the market. That’s just my opinion, and how I look at things.

I have nothing against playing the market, but these particular chips fell due to an exploit so it’s a bit harder to justify. And it makes me wonder about the current position of legendaries. They’re hardly seen with the awe they’re meant to inspire.

Also, my suggestion was NOT “screw it, give it to everyone.”

My prefferd suggestion is to make a fixed recipe that averages out the current RNG. Precursors would cost the same to make on average as if you tried the Mystic Forge route, except you wouldn’t get extremely lucky or unlucky. The MF route could still be there for those who want to gamble. Technically, this wouldn’t make it harder or easier, since you would only remove the rng and rng has nothing to do with difficulty.

What could possibly be wrong with having a recipe like that in the game? Because more people would have it then? Why is that? Because our goal actually became visible? Rng is a pathetic mechanic to promote exclusivity and it gives the lucky owners a sense of elitism they don’t deserve. If every single player does what it takes for a legendary than every single player deserves to have it. But rng will always prevent that.

If we’re entitled than what does that make the “some people aren’t meant to have it” guys? Elitist snobs who think they’re royalty if they make a lucky dice roll? Who thinks like that? Who needs the misfortune of others not having something in order to feel good about themselves and their own items?

Ok, I went on a bit of a rant but my point stands.

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Hello

Confirmed Venom drop from risen acolyte. it’s not worth so much, but still…
I had 50% pirate set + 40% omnomnom berries.

Doesn’t confirm nothing. Other players dropped one too. You just was an uber extremely lucky guy.

It’s pretty clear to everyone who is laughing on this thread asking to leave the system to stay the same, RNG blablah, legendary are not for everyone are CLEARLY cheaters who got their weapon abusing of it during the exploit days, using a lv65 gold mixed with 80.
Which is kind of pathetic, and i hope Anet will fix this loottable with a WAY more rewarding system and WAY more precursors around. Precursor doesn’t means legendary for free all around. Precursor is just 1% of the final work needed to craft your weapon.

Dungeon Master http://i.imgur.com/Hoqw3.jpg ME http://i.imgur.com/R41MGzB.jpg Fractal Guild Promoter

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Posted by: Colbear.6425

Colbear.6425

Prices are stabilized, and they’ve stabilized at 350g for literally the most desired item in the game and sub 250 for most others. Assuming you farm for two hours a day to earn 3g/day, you can get one in 3 months. One and a half months if you also gather for 3g/day but only do it once a day because you don’t have alts. Assuming you can’t play the market because you don’t know math.

You know it also costs 120 gold to get a legendary too, right? Because you have to buy runestones and the two crafted recipes?

You can’t just randomly accuse people of being cheaters because they’ve somehow farmed more than you and/or are luckier than you and/or don’t gamble with bad odds but instead buy an expensive item off the TP. That’s hardly fair to them.

I’d be pretty upset if I worked really hard and farmed 200g and decided that instead of throwing it all in the forge I’d buy a Chaos Gun for 130g on the market instead. And then suddenly you’re just saying “oh he’s a CLEARLY a cheater who abused an exploit” just because I disagree with you.

Why do you have to be so rude?

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Posted by: Archer.6485

Archer.6485

Prices are stabilized, and they’ve stabilized at 350g for literally the most desired item in the game and sub 250 for most others. Assuming you farm for two hours a day to earn 3g/day, you can get one in 3 months. One and a half months if you also gather for 3g/day but only do it once a day because you don’t have alts. Assuming you can’t play the market because you don’t know math.

You know it also costs 120 gold to get a legendary too, right? Because you have to buy runestones and the two crafted recipes?

You can’t just randomly accuse people of being cheaters because they’ve somehow farmed more than you and/or are luckier than you and/or don’t gamble with bad odds but instead buy an expensive item off the TP. That’s hardly fair to them.

I’d be pretty upset if I worked really hard and farmed 200g and decided that instead of throwing it all in the forge I’d buy a Chaos Gun for 130g on the market instead. And then suddenly you’re just saying “oh he’s a CLEARLY a cheater who abused an exploit” just because I disagree with you.

Why do you have to be so rude?

So what happens in 3 months when let’s say 1000 people (0,05% of the population) farm that 350 gold and there’s still only 15 Dusks on the TP? Will the prices still be stable? Also, I’m pretty sure just about everyone here knows what the prices for other mats are, thank you.

But I agree people shouldn’t just randomly accuse others of being cheaters. That’s getting us nowhere.

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Posted by: Colbear.6425

Colbear.6425

Well, that’s the thing. Yes, I think they will be. Because when those 1000 people farm their 350 gold, they’re not going to get it all at once. One might hit his 350g today, one might hit it a week from now. One might get it from the forge, or one might take a break to do something else and not get his until 3 weeks later, etc, etc.

If the price skyrockets from 350 to 500 to 700 and doesn’t stabilize, then that’s a problem. But it’s been stable for weeks now, and I’ve watched items fluctuate, but Dawn’s pretty much sub-350 now, Chaos Gun is seriously sub-150 now, Bard and Rodgort’s Flame and Venom and those less desirable ones have been consistently dropping at a slow rate, and so on.

Precursors are still being introduced to the market at a steady clip – look at the “how many rares to forge a precursor” thread and you can see the anecdotes:

“I threw in a few hundred rares and got my precursor” or “I gambled and got a Legend, sold it and bought more rares, got a Zap, sold it and got more rares, until I ended up with nothing.” That’s one guy making several precursors, and he might have ended up with nothing, but that’s because he didn’t quit while he was ahead.

Literally five posts up is “I just had a precursor drop for me”. For every person who posts here, there are people who have had the same thing happen to them but who haven’t posted.

Think for a minute – how many rares do you get in an hour or two farming Plinx? How many people do you think are farming that? Now, more importantly – how many of those rares are actually on the TP? Because all the ones that aren’t? They’ve been thrown into the forge.

What about elder wood and mithril that gets sold? How many of those do you think are getting bought per day, because the price certainly doesn’t seem to be going down, which means demand certainly isn’t low. I’d bet a lot of those are being crafted into rares too. Or dungeons that are run, maybe 2-4 chests per dungeon, 5 people looting each chest for each run that’s made, across the entire game.

All those things contribute to the supply of precursors on the market. How many legendaries does one person even aim for? We’re talking 500 skill points and a million karma and 500 wubwub badges and world completion. But once people get one, are they really going to aim for more? Are they still going to be willing to pay 350g for a second twilight (or 200 for a bolt precursor or 150 for a quip or whatever)?

There are waaaaaaaay more than 15 Dusks in existence right now, they’re just already earmarked for personal use, and as more people hit level 80, and more people get their precursors but keep farming and/or keep gambling rares, the supply’s gonna keep going up.

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Posted by: Archer.6485

Archer.6485

Obviously there’s more Dusks than just the ones on the TP but how much more is kind of a speculation. Imo the number of them on the TP right now is too low to ensure price stability. They jumped up really high after the change so it’s no wonder it stoped rising for a while. We’ll see if it always remains like that.

And there’s still no point why they shouldn’t create a fixed averaged out recipe.

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Posted by: Colbear.6425

Colbear.6425

Yeah, I agree that right now the stock on the TP is too low and that does make it prone to wild fluctations. However, I think the stock will slowly start to rise as demand dies (as people get their precursors but keep making more) and that as long as the price remains stable, they shouldn’t have to change it.

Obviously, if the price suddenly starts to skyrocket with no end in sight, and it’s not related to general inflation (as in, all rares, exos, gathered mats, etc rise too), then they might have to step in, which is exactly what they said: “we’re watching it and we don’t want the prices to get out of control”.

But they said that and the prices are still stable, and as long as they remain stable, meh.

A fixed averaged out recipe a) isn’t really going to make people happy (just look at the fixed Gift of Light recipe – prices go up but the recipe’s fixed, and even though people can still buy one once per day or go farm one in Orr, they’re still freaking out and calling for it to be cheaper), and b) is going to eventually diverge from the “cost” of forging it.

Let’s say they make a fixed recipe: 1 of each gift that takes lodestones, in exchange for a precursor.

You know what will happen?

“ANET IS JUST TRYING TO GET MORE OF OUR MONEY”, “LODESTONE PRICES ARE HIGH BECAUSE OF THE NEW RECIPE”, “THIS ISN’T FAIR IT’S STILL TOO HARD TO GET, THEY ANNOUNCED THE RECIPE AND IT’S TOO EXPENSIVE”.

And all it’s going to do is they’re going to slowly, eventually diverge away so that forging rares will cost (let’s say) 500g, the new fixed averaged out recipe will cost 600g, and the market will cost 450g and people will continue to complain.

You know what is as good as a fixed averaged-out recipe is while the prices are stable? “Forge rares but sell exos and bank the sales from that.” Either you’ll forge your own, or you’ll end up with enough gold to buy one.

If the prices stay stable, what’s the point of an averaged out recipe? Either it costs more than rares/exos cost and people complain, it costs nothing (and then it’s not average-priced).

If it costs something people can sell but not something they can gamble with because they’re sure they can beat the odds? “WHAT IS THIS NONSENSE, ANET, THIS IS SO EXPENSIVE IT’S MORE EXPENSIVE THAN BUYING IT FROM THE TP, THIS IS SO UNFAIR.” They’re doing it with lodestones (prices are high, people should farm more lodestones to fill the market, but they shouldn’t freak out about it, and by the way you know you can promote shards to cores to lodestones, right?) and they’ll do it with everything else too.

ANet can’t just bow to the players every time something feels too hard, and as long as the price is stable, it’s not too hard. It’s very hard, yes. And it’s kinda bad that the stock is currently low enough that the pricing feels volatile, yes. But “this might be risky and we might have to intervene later” is not the same as “we should make an entirely different way to get this item that doesn’t cost gold because players think it’s too expensive”.

And if they use a way that does cost gold, well – there’s the TP, right there.

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Posted by: Anatax.3905

Anatax.3905

Just started farming mats to make rare swords to get my precursor
20 lvl 80 rare broadswords= 4 exotic swords, 0: precursor
16 lvl 80 rare Greatswords=1 exotic sword, 0: precursor

I recieved a Honor of Humanity exotic sword which looks like a Roman Gladius and has a superior rage sigil in it. And I also now have an exotic Greatsword to use as well through this method. So i’m pretty hapy with the process so far.

CmdrThrennAirborne,Eraticks,Lsion,Anataxis
Guild member of Rethisis, proud server soldier of Darkhaven.

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Posted by: Laundry.5120

Laundry.5120

Maybe someone has addressed this already..but I don’t see the correlation between the mystic forge…dropping 4 exotic weapons and gambling to get an item to then get more items to use the mystic for making a legendary to be…legendary?

When I first heard about the legendary “quest” I thought…ya, some item collection paired with a long and difficult questline, and maybe tied in with a special dynamic event (a zone boss specific to each legendary for example, lots of people helping one person accomplish the feat)

The process of acquiring a legendary doesn’t seem to connect with the rest of the game’s playstyle (which is explore, find secret hidden stuff, play how you want)…not…gambling?

Lavanderie – 80 Mesmer/Gaiscioch/Sanctum of Rall

Electrique – 80 Engineer/Gaiscioch/Sanctum of Rall

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Posted by: Kain Francois.4328

Kain Francois.4328

What if we kept the Mystic Forge RNG but simply made more, cheaper options to toss into the Forge?

1 Obsidian Shard, 1 Mystic Coin, 1 Clover, 5 Crystals?

This is a great way to convert Karma and Skillpoints into something worthwhile.

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Posted by: Hanzlo.3148

Hanzlo.3148

230 lvl 78 exotics = 0 precursor , and no good lvl 80 exotics

Once more into the fray. Into the last good fight I’ll ever know.
Live and die on this day.Live and die on this day.
Gunnar’s Hold – [ACID]

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Posted by: LFk.1408

LFk.1408

Huh. That idea isn’t bad. That cost per gamble as you laid out actually seems a bit high (if the odds are 4x rares odds), and just about right (if the odds are exotic odds).

1 skill point ~ 25-40s in market value on lodestones. Meaning those 5 crystals ~ 1g give or take.

The coin is cheap, and the clover is roughly worth (1 ecto/1 O. shard/6 philstones/1 dust) x3, which is also significant.

Just the thing is, skill points are directly translatable into gold, so you really don’t need a sink for them (until people stop needing lodestones), so really, all this does is branch out to use Karma in the recipe, as all the other 3 objects have direct exchange rates with gold.

Other problem is a bunch of non-weapons → a weapon, which is just a flavor issue. Maybe ditch one of the ingredients and make it _ rare item of your choice.

So yeah. Sure. Don’t have a problem with it, but it’s not something I advocate strongly.

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Posted by: Delolith.9645

Delolith.9645

92 rares 80 level = 7 exotics = 0 precursor
24 exotics 75+ level = 6 exotics 80 level = 1 precursor

If you consider that you might need a double crit with rares (crit to exotic, crit to precursor) I think you are loosing your time with rares.

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Posted by: Archer.6485

Archer.6485

@Colbear

The fixed recipe isn’t meant to make things easier (at least that’s not what I’m asking for) It’s meant to give us a more clear and stable goal. Sure it’d still take a while, but for every item I farm out or purchase off the TP I would be one step closer without a possibility of decay. That’s kind of what I’m doing with the TP precursors now. If the prices remain that’s great, if not I’ll feel screwed. That’s also why I would never go for the MF route. I just don’t trust that kitten genie.

I’m sure some people still wouldn’t be happy. In fact some people will never be happy. But I’ve been reading this thread since page one and there are a lot of people who only want that fixed recipe and they’ll be fine with that.

I also wouldn’t use lodestones for the recipe but only stick to items used in crafting weapons that have so far been thrown into the MF. That’s the best way to not rattle the market too much since the items used in making the precursor will technically remain the same.

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Posted by: Echo.7634

Echo.7634

Player A “What are you doing?”
Player B “Forging a legendary weapon!”
Player A “That mus be some epic adventure to get everything you need to make it”
Player B “If you count the walk to the trade post to buy the most important part an adventrue, then yes.”

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Posted by: Colbear.6425

Colbear.6425

Right now the true “cost” of getting a precursor is tied to the price of rare and exotic weapons and you’re suggesting sticking to items used in crafted weapons: which are high-volume, easily-farmable items. That… might give them more stability, and a more firm cost, but I’d worry that it would actually drive the price up.

Right now, you can make precursors using a break-even forging method — so it’d make sense for their price to start going down as people stop buying them at sugh high prices (which is what I’m waiting for as knowledge slowly leaks out). If you can do that OR make them using 600g in elder wood and mithril, I worry that all it’ll do is make the price of those two items skyrocket AND make speculators drive up the precursor market by buying them all up because suddenly we “know” the price should be 600g instead of “well it’s rare but it’s just another exotic so maybe selling it for 100g is okay”.

(And then someone will say “it takes 100,000 stacks of elder wood and mithril to make? that’s impossible to farm in a reasonable amount of time, this is completely unfair and only TP players will have the gold to buy it because the mats are so expensive”)

What if, and I suggested this in another thread, they just put up a vendor for it for 1000g? Would that be okay, and if so, why? How is that not different from making it tradeable on the TP?

EDIT: ^ That’s because dungeons are easy and 1 million karma you can get in a day or two of farming, right? And 400 skill points and world completion, everyone has those? You’re not really participating in this conversation in good faith, here. Just because one thing costs gold doesn’t mean everything else is super easy and worthless.

What if they left precursor prices as they are but made the other requirements harder? So you need 250 clovers and gift of battle costs 1000 wubwub badges and you need 4 gifts of exploration forged together (so two chars) before you can make it? Would that make the “legendary” feel more epic?

(edited by Colbear.6425)

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Posted by: Aphix.9846

Aphix.9846

If this RNG system would have never been in the legendary weapon making, then no one would have complained to start with.
Let’s say there would have been a fixed recipe for a precursor from the launch, no one would have ever come on the forums saying ‘WE WANT PRECURSORS TO DROP FROM THE FORGE WITH A 0.01% CHANCE, THIS FIXED RECIPE AND MAKING PROGRESS SUCKS, I WANT RNG’
This kitten in the game mostly cuz Anet wants to earn some money…fixed recipe will only make the game better and players happier tho.

anyway

What annoys me is that some players got their precursors for 25-50g months ago, and some exploited. Me ? I either gotta gamble my gold which I got farming Plinx and lose a lot of money because I know my luck, or farm 400 gold (more of PLINX).

Great stuff.

Atm legendary weapon involves wvw, dungeons, events, crafting, farming mats etc whatever. What it does not involve are achievements and personal story completion. IMO they both should be components somehow in the precursor recipe. Some token you can get when you have let’s say 3k achievement points (remove that agent of entropy kitten) and a Pact token you get from finishing story, then another 2 components…could be whatever…dungeon master title, shards, clovers…

Yeah I want progress as well. I do not want to gamble and I do not want to grind another 350g by doing Plinx and then month later look at the TP – 500g.
If that ever happens I will quit.

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Posted by: Archer.6485

Archer.6485

The prices of those mats would probably increase, but not by that much since the supply would increase by a lot as well. The general rule of thumb would be: If you can collect mats faster than you can collect money to buy them off the TP then you’re better off collecting the mats instead of buying them.

It’s harder to increase the supply of precursors with the current system since only people who make them from the MF and don’t want them for themselves will sell them. I can’t imagine there’d be many of those people, except the ones who want to gamble just for the sake of gambling.

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Posted by: AsherTalos.6478

AsherTalos.6478

I think a good way to go about changing the precursor drop rate is to make it so the achievement points you get for doing things increase the chances of getting a precursor. Like every 100 achievement points get you 1% more likely for a precursor to drop from an enemy or from the forge. That way it stays RNG to a point but from doing other things in the game you are more likely to get one.

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Posted by: fellyn.5083

fellyn.5083

I think a good way to go about changing the precursor drop rate is to make it so the achievement points you get for doing things increase the chances of getting a precursor. Like every 100 achievement points get you 1% more likely for a precursor to drop from an enemy or from the forge. That way it stays RNG to a point but from doing other things in the game you are more likely to get one.

The problem is there are people out there who have 5000 up to even 10000 achievement points.

And as we get more content that will inevitably bring with it more achievements, too.

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Posted by: Wolfgang Michael.8217

Wolfgang Michael.8217

There is no positive way to say this. Enough with the RNG!

The entire community has suffered enough from the RNG system. It is high time that ANet devs look into this matter with seriousness. There are countless of players throwing in Exotics and Rares in bulk and not receiving a precursor. People who login daily and play with hopes of crafting their legendary are disappointed to such an extent that they stop playing the game entirely.

Grinding and farming is not fun at all. Spending countless hours in Orr listening to the Risen is the least bit interesting after spending an entire month in it. Even after enduring the hardship, we expect to have some return. Those hopes are shattered via the RNG! This is the fact.

Since ANet has no control over the TP prices, [not to mention the prices are ridiculous] please, change the RNG. Change it! Give us a fixed recipe for the precursor. Make it extremely hard to get it and still we would welcome it if it is a fixed and sure recipe!

TLTR – Stop RNG! Give us a fixed recipe however hard it may be!

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Posted by: oZii.2864

oZii.2864

Yea this one wont be closed because it says something new

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: penatbater.4710

penatbater.4710

It’s all real funny how people blame the RNG for ruining the game when in fact, most people who are against it are only against it wrt getting their legendaries.

Oh, I’m pretty sure giving a recipe is not gonna solve anything, with lots of people still getting their precurors after 50 tries only. Next thing you’ll know, you’ll cry out unfair! gasp

Don’t disturb me, I have a cat in me at the moment.

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Posted by: Anatolian Turk.4057

Anatolian Turk.4057

I stopped playing gw2 because of this RNG rubbish, bs whatever you want to call it. I have like 600 hours of game play in one of my characters (lvl 80 Norn Elemenatalist) a lone. And after losing over 100 gold in the Mystic Forge i havent touched gw2 since then. i played for 600 hours and i wasnt closer to getting the legandary precurosor ‘the legend’ then the person lets say who just started playing for like 1 minute. GW2 is a great game no questions about that but this RNG nonsense has no room in a western oriented mmorpg.

Honourable Guardian | Desolation
Arenanet killed WvW
R.I.P. WvW 2012 – 2015

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Posted by: Wolfgang Michael.8217

Wolfgang Michael.8217

It’s all real funny how people blame the RNG for ruining the game when in fact, most people who are against it are only against it wrt getting their legendaries.

You completely lost me there. How is it that you say that people who try countless times and have no luck are against getting their Legendary?

Oh, I’m pretty sure giving a recipe is not gonna solve anything, with lots of people still getting their precurors after 50 tries only. Next thing you’ll know, you’ll cry out unfair! gasp

A fixed recipe would at least provide a sense of progress towards the precursor. Unlike having no progress what so ever. If you even bothered to read the post by Anatolian Turk.4057 you would realize that 40 Exotics have been put in with no luck. This needs to stop!

Most players who are serious about crafting their Legendary put serious hours into it as opposed to the guy who gets a Dusk as a drop!

(edited by Wolfgang Michael.8217)

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Posted by: Wolfgang Michael.8217

Wolfgang Michael.8217

Also, for anyone who thinks the RNG system is greats and needs no fix, please refer this
link.

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Posted by: Azelroth.6801

Azelroth.6801

Most of the people that are against having the system changed have already gotten their legendary/precursor and would rather the system not change so they have exclusivity for as long as possible.

IMO this is a pretty poor way of thinking. Everyone who puts in the hard work has the right to a legendary. Legendary weapons don’t need to be rare to be legendary. The process involved in making a legendary SHOULD be legendary and not based upon luck (mystic clovers and the gift of fortune is excused because they are BASED upon luck)

Every other component in the legendary making process should be based upon skill and or achievements in-game. That should be the way it’s done.

Azelroth [MoM] – Methods Of Mayhem
Commander @ Tarnished Coast

(edited by Azelroth.6801)

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Posted by: penatbater.4710

penatbater.4710

It’s all real funny how people blame the RNG for ruining the game when in fact, most people who are against it are only against it wrt getting their legendaries.

You completely lost me there. How is it that you say that people who try countless times and have no luck are against getting their Legendary?

You misunderstand. The numerous posts about “RNG has to stop” on forums only refer to RNG with respect to getting their precursors. However, the fact is RNG is almost a part of the entire game, from loot drops, to random buffs, to (supposedly) random node respawn location, to even damage (i.e. there’s a range for damage instead of a fixed number appearing all the time). I didn’t say they’re against getting their legendary, only the means by which they get their legendaries/precursor.

Oh, I’m pretty sure giving a recipe is not gonna solve anything, with lots of people still getting their precurors after 50 tries only. Next thing you’ll know, you’ll cry out unfair! gasp

A fixed recipe would at least provide a sense of progress towards the precursor. Unlike having no progress what so ever. If you even bothered to read the post by Anatolian Turk.4057 you would realize that 40 Exotics have been put in with no luck. This needs to stop!

Most players who are serious about crafting their Legendary put serious hours into it as opposed to the guy who gets a Dusk as a drop!

The problem with having a fixed recipe is it would automatically skyrocket prices of those items with respect to the costs associated to making them (as well as skyrocketing prices of precursors). In this case, instead of precursors being the main target of inflation (caused by popular demand, like dusk/dawn/legend), that effect will trickle down to basic mats which are needed by other people who are not as adventurous as legendary hunters.

It’s interesting to note how players are looking for a specific and set way of getting them, no matter how hard, yet farming for the gold to buy them is simply out of the question. If, it turned out, you’ll need 250 charged/onyx lodestones and 250 ori/ancient GS parts, will something like this will suffice? You then come into another problem as to what really constitutes a “fair” requirement for the “crafting” of these precursors.

I’m still on the fence as to what rubric acquiring a legendary should be measured though.

Don’t disturb me, I have a cat in me at the moment.

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Posted by: Wolfgang Michael.8217

Wolfgang Michael.8217

@penatbater.4710 Thank you for clarifying your statement. Topic changed according.

Prices will skyrocket. But it is always possible to farm them. Another point is the lodestone which I don’t want to even talk about.

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Posted by: oZii.2864

oZii.2864

The prices are based on popularity the prices for the precursors isn’t outrages if you look at all the precursors. Its around 234g if you get the average of the lowest selling offer for all the precursors. Of course Anet will look at the whole picture because they know there are more than just 3 precursors in the game.

Of course we are talking about the legend, dusk, and dawn cause they are the only precursors in the game.

Fixed recipe wont solve anything. Ill be honest if they release a fixed recipe for precursors people will buy as much of the most important ingredient and charge whatever the market allows them to.

If the recipe requires say Super special crystal and super special lodestone then tomorrow on the TP

Dusk super special crystal – 385g

I know you can’t possibly think they will release a recipe that uses the materials that are already on the TP? Thats not happening that would totally make it 10 times worse. Lodestones would shoot through the roof since those are the hardest to obtain. If you they make it so you can farm it do you really think they will make the drop rate better than the current lodestone drop rate? Highly doubt it.

You gotta come up with something better than fixed recipe there are more factors at work here than just put it on some paper and let my crafting skill make it. I don’t think half the people that are complaining about precursors have even really worked toward putting any of the other stuff together. You said something about lodestones. My friend did 10 recipe got 6 charged lodestones from failing. Put the other stuff together then come back and complain. Its alot of work seriously.

Do you have gift of battle, mastery, fortune, gift of (insert weapon name) even started yet got your 850k-1.2 mil karma farmed up? Have your obsidian shards? Your clovers?

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

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Posted by: Asura.9236

Asura.9236

Also, for anyone who thinks the RNG system is greats and needs no fix, please refer this
link.

From my experience (after throwing roughly 2000g into the forge), the average rate to get a precursor is roughly 1 per 300g loss, so from your data (314g loss no precursor) you are just on the bad luck end of the variance.

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Posted by: Malediktus.9250

Malediktus.9250

People with 4000+ achievement points abused a bug which gave over 500 points per hour. I think its fixed now.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Kaz.5430

Kaz.5430

This is what I infer from the data.

When putting 4x Rares into the Mystic Forge you have a little under a 1 in 5 chance of getting an exotic out

GM’s have advised that “The [precursor] recipes for throwing in level 80 exotics have not changed at all.”

254 exotics = 63 + 16 + 4 + 1 = 84 possible attempts to try and get a precursor using level 80 exotics

84 attempts (using 336 level 80 exotics) would most likely have generated a few precursors.

As precursor sell for 300 gold or so, the `loss` would have most likely been profit

84 attempts is also enough to get a decent idea of the ratio of precursors from exotics.

That ratio could then be used to infer the chances of using Rares.

However, those exotic to precursor attempts were not made, because the exotics were sold instead.

Data = Far less useful than it could have been

Monarchy - 15 year old browser-based game and roleplay community
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.

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Posted by: Kaz.5430

Kaz.5430

The precursor game seems a lot like 3 different scratch cards.


The Rare 75’s Scratch Card
costs 20 cents to play

  • guaranteed payback 5 cents
  • 1 in 5 pays 50 cents
  • 1 in 50 pays $1 (or a voucher, 4 of which can be traded for a Exotic 80’s scratch card)
  • 1 in 12,500 pays a special prize worth $300

The Rare 80’s Scratch Card
costs 40 cents to play

  • guaranteed payback 10 cents
  • 1 in 5 pays $1 (or a voucher, 4 of which can be traded for a Exotic 80’s scratch card)
  • 1 in 5,000 pays a special prize worth $300

The Exotic 80’s Scratch Card
costs $4 to play (or 4 vouchers)

  • guaranteed payback $1
  • 1 in 10 pays $10
  • 1 in 35 pays a special prize worth $300

Everyone wants the special prize worth $300.

It’s far easier to win the special prize using the more expensive scratch card, but most people will only pay for the cheaper scratch cards.

When they win the small prize, they cash in $1 instead of saving up 4 vouchers to put towards the better scratch card.

Then they start to complain that it’s too hard to win using the cheaper cards, so the card maker should increase the odds.

Monarchy - 15 year old browser-based game and roleplay community
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.

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Posted by: AsherTalos.6478

AsherTalos.6478

I think a good way to go about changing the precursor drop rate is to make it so the achievement points you get for doing things increase the chances of getting a precursor. Like every 100 achievement points get you 1% more likely for a precursor to drop from an enemy or from the forge. That way it stays RNG to a point but from doing other things in the game you are more likely to get one.

The problem is there are people out there who have 5000 up to even 10000 achievement points.

And as we get more content that will inevitably bring with it more achievements, too.

Maybe make the precursor account bound also so you would just have a higher chance to get one but you wouldn’t gain any money from it.

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Posted by: Dragonborn.1507

Dragonborn.1507

If this RNG system would have never been in the legendary weapon making, then no one would have complained to start with.
Let’s say there would have been a fixed recipe for a precursor from the launch, no one would have ever come on the forums saying ‘WE WANT PRECURSORS TO DROP FROM THE FORGE WITH A 0.01% CHANCE, THIS FIXED RECIPE AND MAKING PROGRESS SUCKS, I WANT RNG’
This kitten in the game mostly cuz Anet wants to earn some money…fixed recipe will only make the game better and players happier tho.

anyway

What annoys me is that some players got their precursors for 25-50g months ago, and some exploited. Me ? I either gotta gamble my gold which I got farming Plinx and lose a lot of money because I know my luck, or farm 400 gold (more of PLINX).

Great stuff.

Atm legendary weapon involves wvw, dungeons, events, crafting, farming mats etc whatever. What it does not involve are achievements and personal story completion. IMO they both should be components somehow in the precursor recipe. Some token you can get when you have let’s say 3k achievement points (remove that agent of entropy kitten) and a Pact token you get from finishing story, then another 2 components…could be whatever…dungeon master title, shards, clovers…

Yeah I want progress as well. I do not want to gamble and I do not want to grind another 350g by doing Plinx and then month later look at the TP – 500g.
If that ever happens I will quit.

I got the same feel bro.

Seriously, I total throw rare and exotic cost at least 380g, daily 10g and sat and sun might reach 30g each time for overtime straight 2 months.

I have everything don’t ask me go wvw, exploration the whole world, dungeon, and duh.

I cant even get a precursor, it so frustrated seems the other get prelegend even early than I did and/or late than I played 1 month or 2. My buddies in game get their prelegend for few try.

Its not about luck, it about how you distribute equally, you want an equally balance game with an unbalance distribution system.
I dont feel awarded with RNG, the material already like hard to obtain.

Today i throw another 50g from my pendant profit, i end up a cleric rifle. Now i left 5g.
Nice design, market player, exploiter get precursor and the true player get none.
Play more awhile still cant get any from RNG or other method, no choice have to quit.
The aim for a mmo is getting best weapon, not hey, I explored the whole world yay, explore from 0. Nobody as kitten as that

(edited by Dragonborn.1507)

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Posted by: Dragonborn.1507

Dragonborn.1507

This response will probably generate lots of HATE but..leave the precursor drop rate alone! don’t change it! i don’t want to see thousands of noobs running round with legendary weapons! these items are supposed to be unique, rare and desirable! easily obtainable should not be part of that list! not to mention the cheaters out there that could go out and buy gold illegally to easily obtain a precursor if the drop rate is changed. Make them work as hard as us honest players to achieve this reward!

And before anyone says it..No i don’t have my precursor yet either but it gives me something to look forward to and work towards every time i log into the game. Dont feed the “I WANT I WANT I WANT” babies in this game Anet! make it hard! make it worthwhile!

Cheers.

now you see tons of noobs getting legend and run around you, and you dont, how that feel?
They dont award the old players
instead hey is your luck man.

As for Linsey,
“We have been watching the prices climbing on Legendary precursors and share your concerns about some of them becoming too expensive. We will continue to monitor the situation and will make any adjustments we feel are necessary.

Yea you concern, Anet will get more money if some paid instant cash to buy legend, that nice right."

nice try, linsey
Cash cow milking for $ 1200 as instant gold from buy your gem.
sorry to tell you, (their way of obtain, wont listed how as I know) they will buying all gold from the gold seller instead from anet.
Great idea, if you wanna get as much cash as possible to stop your gold seller, sell instant precursor. since TP work that way.
Since its now become pay to win, (as I dont like play to win) follow my idea best.

(edited by Dragonborn.1507)

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Posted by: Shakki.3219

Shakki.3219

99,7% of existing Legendaries are made from Goldseller Gold which got sold on their homepages or ebay anyways. You can’t tell me you can farm up to ~ 700g +- in 50days?

If so you’re either lucky or a real no lifer or a bug abuser from realier situations. (i’m not a fan of this no lifer thing but there’s no other possibilities) That would be the other 0,3%.

I honestly think there are not even 10 all in all truly legal played all by 1 person legendary weapons.

And i still say it was way too fast. Legendaires should take way longer than a few weeks… rather months…

Reaper – Anguîsh

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Well, everyone wielding a legendary i met asking how they collected everything needed , admitted they abused of exploits, anomalies, bugs now fixed. Expecially how to get the precursor.
This is the reason i call them cheaters. With pure disgust.
I truly hope the 15th update will change something, at least about precursors.
This is not a gabling game, a player wielding a legendary today not using exploits is just a gambler who won a nice blackjack hand.
My hope to see all those exploiters permabanned is gone yet, no hopes.

Dungeon Master http://i.imgur.com/Hoqw3.jpg ME http://i.imgur.com/R41MGzB.jpg Fractal Guild Promoter

(edited by Lucas Ashrock.8675)

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Posted by: Beleran.2318

Beleran.2318

Wow, this is definitely a hot topic, and I must agree on a couple of points:

  • The people abusing the godhead recipe totally warped the market on the TP with regards to pricing on the precusors.
  • I don’t mind having a definable goal and working on it over a period of time. Gambling for a precursor is both frustrating and costly. (the legendary is already costly enough imo)
  • Working hard to get everything done for the legendary, then spending the next two months gambling on a precursor will cause me to stop playing to be honest.

I think if ArenaNet floods the market with precursors, the TP will stabilize. The cheaters already made a ton of gold and were forgiven. They could always change how to get a different component, increasing the difficulty or cost. Of course, this is for them to decide.

Here is to hoping that they add an official response soon, and answers to much needed questions: “Is the legendaries only available to cheaters?” “Do the hard workers and honest players really have to suffer for exploits of the few?” “Was this what they had in mind when making legendaries?”

Comon ArenaNet! Humor us with a response!

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Posted by: swiftpaw.6397

swiftpaw.6397

^ I enjoyed this analogy, in that case I will try exotics XD thanks

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: Colbear.6425

Colbear.6425

I don’t think it’s 1/35 for exotic forging, btw. So be careful with that.

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Posted by: fellyn.5083

fellyn.5083

I wouldn’t say every one who has a legendary cheated to get them because there is a guy in my guild who worked for his.

But I would say a great majority of them did.

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Posted by: Snow.5269

Snow.5269

Hopefully we will hear a official response here in next few days. November 15th patch is right around the corner & supposedly “massive.” Keep sending Linsey & the staff messages letting them know this is a priority. Been almost a month with no update.

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Posted by: LordThroat.7890

LordThroat.7890

If you were smart you would buy the precurser off the tp rather than throwing all your money away.

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Posted by: Tyr.2489

Tyr.2489

Hopefully we will hear a official response here in next few days. November 15th patch is right around the corner & supposedly “massive.” Keep sending Linsey & the staff messages letting them know this is a priority. Been almost a month with no update.

I seriously hope we do get some response, and to add to this I hope the response doesn’t come in the form of a cryptic patch note i.e. “Mystic gambletron 3000 got a fresh coat of paint. Aren’t you thankful?” I want some hard number, and statistics.