Orichalcum/Ancient/Orrian Sapling Respawn
This is what I’ve found from farming ori and ancient wood in FG. Normally they respawn at reset each day. The exception is if you mine/chop them within the 6 hour period before reset. In that case it’s reset plus that much time. For example, if you farm 4 hours before reset then it’s reset plus 2 more hours. If you farm 1 hour before reset then it’s reset plus 5 hours.
Every once in a great while they will respawn twice in the same day, probably a bug.
It’s difficult enough to get the nodes to pop in the same places as yesterday, let alone farm them twice a day. Yay for megaserver… ahem. >_<
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”
It’s difficult enough to get the nodes to pop in the same places as yesterday, let alone farm them twice a day. Yay for megaserver… ahem. >_<
AFAICT there are multiple “megaserver”/“overflow” maps, which work just like the old world-based maps. They will typically persist more than a day, though I’m sure there’s some degree of recycling — and you have no real way to force yourself onto a given copy other than multiboxing.
I’m doing a lot less node farming than I used to — occasionally I’ll find myself placed on a good megaserver instance, and then will run through my chars. But often I’m not so lucky, and the ones I’m placed on aren’t convenient, and I skip it for that day.
As Linuxotaku says there are a bunch of megaserver map instances and you can find yourselves on any one of them depending on when you port it relative to the local map population and no doubt some other factors.
They seem to persist just like the old system as far as I can tell. The nodes will either get reset on a patch event for all map instances or if a map instance is empty of players for a period then the nodes get reset.
The last patch was 13 days ago. I have gathered every day across 3 alts and have taken note of node positions each time. I get runs of maps and sometimes a new one or sometimes a map I have not seen for several days so there is definitely a map instance set out there that is persistent. What I tend to do now is record each new map instance I find and then when I port into a map I choose an initial port location to see if I can identify a seed node location. If I see that node then I know which map I am on, if i don’t then I choose a 2nd location. It works quite well.
If you want to fully control your alts so they all get on the same map then you need to party with someone on your first alt run and then your next alt porting it will get the same map as your party member. This is bringing some amusing stuff like a bunch of alt party members sitting at certain waypoints in orr maps
If you don’t want to go thru that hassle then as long as you avoid boss event timers you can run 2-3 alts thru a map and almost guarantee you get the same map instance each time as long as you do a small alt run thru a single map. That means you need to move your miners from map to map together of course.
For folks who want to do gathering across a few alts the new system is annoying really. It is also causing issues with guild missions and other things. My suggested improvement would to have numbered maps that you can choose at port time with some sort of population information. This way your guild can choose a numbered instance together to go do this mission etc and for the gatherers you can grab a map that you know the locations of. If a map instance shows full then of course you won’t be able to get on it so guilds would choose low pop instances and miners can do what seems reasonable to them.
Of course, maybe Anet has deliberately created the current system to make alt mining more difficult and just generally frustrate guilds because they want to
Kreen – Warrior L80, Mono Lith – Guardian L80
Higgsbosun – Thief L80, Silvron – Ranger L80.
(edited by Kreen.3925)
and you have no real way to force yourself onto a given copy other than multiboxing.
On EU Servers at least you can try to cycle through Servers with the 4 different languages. Doesn’t work all the time but maybe better than on US Servers
Best MMOs are the ones that never make it. Therefore Stargate Online wins.