Please remove the time gate on Quartz.

Please remove the time gate on Quartz.

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Posted by: Trakarg.2095

Trakarg.2095

It’s utterly pointless. Thanks.

Please remove the time gate on Quartz.

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Posted by: cranked.3812

cranked.3812

Already been brought up a million times and anet does nothing about it. It’s just another thing that doesn’t make any sense and doesn’t fit with the rest of crafting.

Don’t expect a change anytime soon.

Please remove the time gate on Quartz.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It’s utterly pointless. Thanks.

“Annoying” isn’t the same as “pointless.” It was put in place to slow down the acquisition of celestial stat gear; it succeeds at doing that.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Please remove the time gate on Quartz.

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Posted by: Mystic.5934

Mystic.5934

all time gate after the first ~month of it’s release is pointless. yes, “pointless”. i.e.: without a reason. If you can think of a reason, I’d like to hear it. the only reason I can think of for time gating something is to slow down how much enters the market so it results in as little disruption as possible. after a month, though, prices are all at equilibrium anyways, so un-time-gating it wouldn’t change how many people make.

Please remove the time gate on Quartz.

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Posted by: Wanze.8410

Wanze.8410

It’s utterly pointless. Thanks.

this topic is pointless. thx.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Please remove the time gate on Quartz.

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Posted by: Wanze.8410

Wanze.8410

all time gate after the first ~month of it’s release is pointless. yes, “pointless”. i.e.: without a reason. If you can think of a reason, I’d like to hear it. the only reason I can think of for time gating something is to slow down how much enters the market so it results in as little disruption as possible. after a month, though, prices are all at equilibrium anyways, so un-time-gating it wouldn’t change how many people make.

the point is that it makes people log in on a daily basis.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Please remove the time gate on Quartz.

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Posted by: Cormac.3871

Cormac.3871

A nice little side effect of time gating gap charged quartz is that grow lamps remain profitable to craft weeks after they were introduced because it is impossible to flood the market for them. I am all for little niches like this that allow crafters to make a profit even if they don’t spot it in the first couple of days.

Please remove the time gate on Quartz.

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

all time gate after the first ~month of it’s release is pointless. yes, “pointless”. i.e.: without a reason. If you can think of a reason, I’d like to hear it. the only reason I can think of for time gating something is to slow down how much enters the market so it results in as little disruption as possible. after a month, though, prices are all at equilibrium anyways, so un-time-gating it wouldn’t change how many people make.

the point is that it makes people log in on a daily basis.

It had the opposite effect on me.

Please remove the time gate on Quartz.

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Posted by: Trakarg.2095

Trakarg.2095

all time gate after the first ~month of it’s release is pointless. yes, “pointless”. i.e.: without a reason. If you can think of a reason, I’d like to hear it. the only reason I can think of for time gating something is to slow down how much enters the market so it results in as little disruption as possible. after a month, though, prices are all at equilibrium anyways, so un-time-gating it wouldn’t change how many people make.

Celestial gear can’t even enter the market. It’s account bound.

There is no reason for a single stat combination (since it, like the other stat combos, is only good for certain builds and certainly not the end-all of stat combos) to have a ridiculously long time-gate attached to it. ESPECIALLY ON EXOTIC GEAR. It’s really, really stupid and completely inconsistent with the rest of the game.

But I guess revamping (i.e, making it worse) leveling content and getting rid of lowbie downed state is more important.

Please remove the time gate on Quartz.

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Posted by: cranked.3812

cranked.3812

A nice little side effect of time gating gap charged quartz is that grow lamps remain profitable to craft weeks after they were introduced because it is impossible to flood the market for them. I am all for little niches like this that allow crafters to make a profit even if they don’t spot it in the first couple of days.

That would be a cool story, but it doesn’t apply here because celestial stuff isn’t tradable. Maybe if anet would be more consistent instead of pulling things out of a hat to decide how to implement things, stuff like this wouldn’t happen or, at the very least, things would be the same.

Please remove the time gate on Quartz.

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Posted by: Roundabout.1752

Roundabout.1752

A nice little side effect of time gating gap charged quartz is that grow lamps remain profitable to craft weeks after they were introduced because it is impossible to flood the market for them. I am all for little niches like this that allow crafters to make a profit even if they don’t spot it in the first couple of days.

That would be a cool story, but it doesn’t apply here because celestial stuff isn’t tradable. Maybe if anet would be more consistent instead of pulling things out of a hat to decide how to implement things, stuff like this wouldn’t happen or, at the very least, things would be the same.

You should probably check the recipe for teh Grow Lamps, they require charged Quartz, so yea it does apply.

Please remove the time gate on Quartz.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Look, you can disagree with the reasons, but that doesn’t mean they don’t exist.

Personally, I gating is usually an unimaginative response to whatever actual issue the devs are trying to address. The initial release of GW1 and GW2 gated by difficulty: a lowbie toon could enter max-level areas, but without a guarantee of survival. I prefer gating by scarcity/cost, rather than artificially by time.

So, I wish the game didn’t have time gating on crafting or acquisition of mats, but I understand the motivation.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Please remove the time gate on Quartz.

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Posted by: Roundabout.1752

Roundabout.1752

If you really want the Celestial gear, why settle for exotic? Just asking I’m not trying to jerk your chain or anything.

Please remove the time gate on Quartz.

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Posted by: Trakarg.2095

Trakarg.2095

If you really want the Celestial gear, why settle for exotic? Just asking I’m not trying to jerk your chain or anything.

Irrelevant question.

Please remove the time gate on Quartz.

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Posted by: Roundabout.1752

Roundabout.1752

If you really want the Celestial gear, why settle for exotic? Just asking I’m not trying to jerk your chain or anything.

Irrelevant question.

Ok I just wondered

Please remove the time gate on Quartz.

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Posted by: Trakarg.2095

Trakarg.2095

If you really want the Celestial gear, why settle for exotic? Just asking I’m not trying to jerk your chain or anything.

Irrelevant question.

Ok I just wondered

To answer, though. Ascended is something of a grind, and I really don’t want to deal with the trouble of making damask and all that stuff. I’m content with exotic gear, for the most part, as long as it has the stat combo I want.

Please remove the time gate on Quartz.

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Posted by: LordByron.8369

LordByron.8369

A couple things:
Celestial is horrible in any part of the game where you use crafted stuff.
(see WWW and PvE).

Wupwup (celestial ascended) drops like candies in fractals of the mists. (for some reasons 90% meta stuff drops from raider chests so almost any chest you drop will only have wupwup as viable stat).

Also for some reasons you drop better at lower levels (20-30 that are quite easy) and you get awful drops at higher (49-50 -.-).

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Please remove the time gate on Quartz.

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Posted by: Cormac.3871

Cormac.3871

A nice little side effect of time gating gap charged quartz is that grow lamps remain profitable to craft weeks after they were introduced because it is impossible to flood the market for them. I am all for little niches like this that allow crafters to make a profit even if they don’t spot it in the first couple of days.

That would be a cool story, but it doesn’t apply here because celestial stuff isn’t tradable. Maybe if anet would be more consistent instead of pulling things out of a hat to decide how to implement things, stuff like this wouldn’t happen or, at the very least, things would be the same.

I was talking about grow lamps, which is why I mentioned grow lamps and not celestial.

Please remove the time gate on Quartz.

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Posted by: cranked.3812

cranked.3812

A nice little side effect of time gating gap charged quartz is that grow lamps remain profitable to craft weeks after they were introduced because it is impossible to flood the market for them. I am all for little niches like this that allow crafters to make a profit even if they don’t spot it in the first couple of days.

That would be a cool story, but it doesn’t apply here because celestial stuff isn’t tradable. Maybe if anet would be more consistent instead of pulling things out of a hat to decide how to implement things, stuff like this wouldn’t happen or, at the very least, things would be the same.

I was talking about grow lamps, which is why I mentioned grow lamps and not celestial.

Yep, my bad, didn’t realize that.

My point still stands about celestial. It was time gated for no reason from the get go. They just happen to use it recently for the grow lamps when they could have used something completely different. So, saying it’s gated daily because of grow lamp crafting is disingenuous. It was gated long before that and for NO good reason. It doesn’t fit with the rest of crafting. And to address Wanze’s point of making it so people have to log in daily, I say that isn’t a good reason. Find GOOD ways to make people log in, not chores and inconsistent time gated crafting. They should stay focused on making things consistent, especially with their whole philosophy (especially as of late) to make things “less confusing”.

I mean, seriously, what if people are confused about time gating? /sarcasm

Please remove the time gate on Quartz.

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Posted by: Mystic.5934

Mystic.5934

all time gate after the first ~month of it’s release is pointless. yes, “pointless”. i.e.: without a reason. If you can think of a reason, I’d like to hear it. the only reason I can think of for time gating something is to slow down how much enters the market so it results in as little disruption as possible. after a month, though, prices are all at equilibrium anyways, so un-time-gating it wouldn’t change how many people make.

the point is that it makes people log in on a daily basis.

if they are logging in just to craft, they won’t be doing anything else. you really want them logging in, crafting it, logging out? how does that help anything other than be annoying?

A nice little side effect of time gating gap charged quartz is that grow lamps remain profitable to craft weeks after they were introduced because it is impossible to flood the market for them. I am all for little niches like this that allow crafters to make a profit even if they don’t spot it in the first couple of days.

like I said: “after the first ~month”. It depends on the item, but after it reaches equilibrium, there is no point to it. grow lamps; sure, that can be time-gated right now to cause minimal disruption to the economy. But a month or so from now when it’s price is down to 8g (the cost to make it), there is no longer a reason for it.
also, it’s hilarious for the 1 charged quartz per day AND 1 grow lamp per day. like, the “can only get enough materials to make a grow lamp once every 10 days” wasn’t enough, they had to make double sure their time gating stuck.
another also: it defeats half the purpose of time gating to make the thing you’re making be tradable. If you want 20 grow lamps, you can buy 20 grow lamps right now. it being time-gated doesn’t slow down how quickly you get them. The only thing time-gating slows down is how many materials are consumed to make them, ie: market disruption. so once the market is no longer disrupted, there is no reason for them.

My point still stands about celestial. It was time gated for no reason from the get go. They just happen to use it recently for the grow lamps when they could have used something completely different. So, saying it’s gated daily because of grow lamp crafting is disingenuous. It was gated long before that and for NO good reason. It doesn’t fit with the rest of crafting.

agreed. celestial shouldn’t be singled out as to be time-gated. heh, could you imagine if they made berserker time-gated and account-bound? hehe, that makes me grin maniacally. I can just imagine the flood of emails Anet would receive.

Please remove the time gate on Quartz.

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Posted by: Brother Grimm.5176

Brother Grimm.5176

If you really want the Celestial gear, why settle for exotic? Just asking I’m not trying to jerk your chain or anything.

Irrelevant question.

Ok I just wondered

His point is you STILL have to generate the Celestial Inscriptions / Insignia requiring the Charged Quartz to get the Ascended Celestial gear. No difference in the time gate for Exotic or Ascended crafting…..

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

Please remove the time gate on Quartz.

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Posted by: Cormac.3871

Cormac.3871

A nice little side effect of time gating gap charged quartz is that grow lamps remain profitable to craft weeks after they were introduced because it is impossible to flood the market for them. I am all for little niches like this that allow crafters to make a profit even if they don’t spot it in the first couple of days.

like I said: “after the first ~month”. It depends on the item, but after it reaches equilibrium, there is no point to it. grow lamps; sure, that can be time-gated right now to cause minimal disruption to the economy. But a month or so from now when it’s price is down to 8g (the cost to make it), there is no longer a reason for it.
also, it’s hilarious for the 1 charged quartz per day AND 1 grow lamp per day. like, the “can only get enough materials to make a grow lamp once every 10 days” wasn’t enough, they had to make double sure their time gating stuck.
another also: it defeats half the purpose of time gating to make the thing you’re making be tradable. If you want 20 grow lamps, you can buy 20 grow lamps right now. it being time-gated doesn’t slow down how quickly you get them. The only thing time-gating slows down is how many materials are consumed to make them, ie: market disruption. so once the market is no longer disrupted, there is no reason for them.

Yes, it will probably get close to equilibrium after a couple of months, but in the interim those of us who are crafters and aren’t in a rush to have the newest thing right away get a nice little earner. You also are overlooking the fact that people may have been charging crystals in the interim.

As far as I’m concerned time gating charged quartz and glow lamps works well for crafters and making them tradeable is a concession to those who want to have it now.

However, I do agree that the situation for celestial gear is not entirely satisfactory. I would personally like to see insignias and inscriptions tradeable.

Please remove the time gate on Quartz.

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Posted by: cranked.3812

cranked.3812

A nice little side effect of time gating gap charged quartz is that grow lamps remain profitable to craft weeks after they were introduced because it is impossible to flood the market for them. I am all for little niches like this that allow crafters to make a profit even if they don’t spot it in the first couple of days.

like I said: “after the first ~month”. It depends on the item, but after it reaches equilibrium, there is no point to it. grow lamps; sure, that can be time-gated right now to cause minimal disruption to the economy. But a month or so from now when it’s price is down to 8g (the cost to make it), there is no longer a reason for it.
also, it’s hilarious for the 1 charged quartz per day AND 1 grow lamp per day. like, the “can only get enough materials to make a grow lamp once every 10 days” wasn’t enough, they had to make double sure their time gating stuck.
another also: it defeats half the purpose of time gating to make the thing you’re making be tradable. If you want 20 grow lamps, you can buy 20 grow lamps right now. it being time-gated doesn’t slow down how quickly you get them. The only thing time-gating slows down is how many materials are consumed to make them, ie: market disruption. so once the market is no longer disrupted, there is no reason for them.

Yes, it will probably get close to equilibrium after a couple of months, but in the interim those of us who are crafters and aren’t in a rush to have the newest thing right away get a nice little earner. You also are overlooking the fact that people may have been charging crystals in the interim.

As far as I’m concerned time gating charged quartz and glow lamps works well for crafters and making them tradeable is a concession to those who want to have it now.

However, I do agree that the situation for celestial gear is not entirely satisfactory. I would personally like to see insignias and inscriptions tradeable.

No one is arguing against glow lamps being time gated. There is a reason for that, as you said and I agree.

However, we are talking about quartz here. There was never a reason from day one to time gate making them. As Mystic pointed out, why not just time gate all armor then, like Zerk gear?

Please remove the time gate on Quartz.

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Posted by: Trakarg.2095

Trakarg.2095

Please make it so we can only craft one exotic per 5 days for all other stat combos. It only makes sense if Celestial is to stay the way it is.

But wait, that would be a horrible idea. How about you just fix the celestial stat type, hmm?