When any friend asks me what is my favorite game I always say that It’s Guild Wars 2 of course, but, if they ask me if they should start playing I need to tell them to just don’t.
The reason is that ANet is making the life of the new players so hard that I simply can’t recommend the game right now.
Back when I started playing, with 10$ in gems you could get about 2~3 major crafts (not including food, jewel and artificing), and get about 25~30 levels out of it.
Nowdays, 10$ in the game is about to 48 gold coins, and considering the prices in “gw2crafts.net”, thats 1 and a half major crafts that, with the massive nerf to experience by crafting, would result in aproxx. 10 levels.
Even considering that no player under lv. 80 could have real use of 400+ (or even 400) craft equipment (even for selling them once the exo materials are so expensive to be made for a first character under max. level), they still nerfed the xp giving 3 levels to 400~500 craft, 3 levels that has absolutely no use for characters that already are in max. level (about 150 gold for 3 skill poins yeeey ._.).
But the worse was comming, with the use of basic ores into the ascended recipes, they just made their prices skyrocket, even if it wasn’t hard already for new players to level 7 levels instead of 10 when crafting, they made it almost impossible to level by crafting considering the basic crafting price rise.
Needless to say that, every time they nerf a gold farm method (like they did with CoF P1, World Boss Chests, Champion Trains, and Dungeon Tokens) they seems to forget that the iflation (caused by the rise in the demand and in the total gold flux in the servers while having a fixed supply of basic goods like ores, leathers, fabrics, cores, etc. considering a fix drop rate in the game) will struck the new players 100 times harder then the old ones, once they will need to handle the high prices with no efficient method to farm them.
Not considering only that mistake that already made me think that they really don’t want new players to enjoy the game, when making an ascended gear (A.K.A. endgame armor for high level fractals and hardcore end game content), they included in the recipe TONS of EARLY GAME GOODS!
If you want to make a full ascended heavy set the list of BASIC 1-400 GOODS you would need are:
1000 Wool Scraps, 500 Cotton Scraps, 1000 Linnen Scraps, 7500 Silk Scraps, 1440 Iron Ore, 650 Platinum Ore and 1600 Mithril Ore
Can you imagine what are the results of this in the market?! They just set the demmand 1000x higher in ONE SINGLE UPDATE! Considering that the old players had no problem to buy those goods ASAP for their ascended gears, its pretty logical that the price of that goods (that were meant to be used in early game content and leveling) would rise so much (because of the instant up in demand) that the price of an iron ore stayed a long time the same as a orichalcum ore!
If that wasn’t enought, with the nerf in dungeon tokens, now the old players (with their pocked packed of gold coins) prefer just buying the exotic gear from the TP, and that make the prices of the exotic armor rise again (they falled a bit after the ascended patch due to the rise in supply).
Considering that, nowdays, for new players, not only crafting via gems or farm are not viable for leveling, but they are doomed to never have sufficient gold to actually start enjoying the game, so please ANet, HIRE AN ECONOMIST TO FIX THE THINGS YOU DID TO THIS GAME, I beg you, I love this game, but the complexity of the commerce just seems to be out of your hands :/
Sorry for the long text and lexical mistakes, I’m brasilian so It’s not my main language.