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Posted by: Pokecenter.3548

Pokecenter.3548

QuestionS, actually.

1) I realized that leveling a discipline (to 400 at least) isn’t as hard as i thought, so if im working on one discipline to 500, but got a few mats that don’t fit in there, should i use them for another discipline or just sell them on tp?

2) Im not a crafter yet so im pretty green on this, but is there any discipline (or a couple of them) able to refine every mat i get from gathering? Im struggling with space on my characters/bank right now, i will resolve this issue in a week but in case i get this problem again it would be helpful to know.

3) I recall to see some boosters related with crafting exp, but do they have a chance to increase the exp you get from the discipline or that exp is related to your character’s leveling xp bar?

4) Just assuming, but i should focus all the crafting skills on the same character right?

5) Did anyone test or got theories that would like to share, about which salvage kits are more suitable for each gear lvl/tier? I recall to read ppl saying that they would use low salvage kits for lv 40-60gear, as that increased the chance of receiving ‘x’ material that happened to be more expensive on tp, saving them the trouble to spend so much gold on mats to keep working on their crafting. Or something like that.

6) I’ve seen a few different crafting guides, and they always mention how discovery is better than massive crafting, and in this case you should aim for ’’cheaper’’ discoveries just enough till you hit the next crafting tier, where you can craft different stuff and get more exp. But ideally, when you hit 400 at least, shouldn’t you ‘go back’ and discover the stuff that you didn’t back then because it wasn’t ‘worth’ at the time? Because after 400 it starts getting harder and eventually you have the time-gate issue, so that still could get you exp without mass crafting..or am i missing someth?

7) The time-gated thing, how does it works exactly? It is only for the highest tier of mats or something else? and it is based on a 24h gate, or resets at same time that dailies do?

8) Regardless of 3), i’ll use on of those boosters. Is there a max number of crafts allowed per hour? I want to be sure i gather enough mats, since i may need to buy some i want to avoid wasting time during that hour and make sure i’m fully prepared.

9) Recipes. I thought they worked in a way that they don’t, so i’ll just make this short and ask: are they like a mat, just like a steel ingot or charged quartz, that is needed in order to craft an item? and in that case, everytime you want to craft that item you need to buy the said recipe?

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Posted by: Mystic.5934

Mystic.5934

1) if you plan on never using them, you should sell the materials you’re not using. even if it’s simply unlikely you’ll use them, sell them. it’s easy to get them again.
2) off the top of my head:
weaponsmith = ore and wood
huntsman = ore and wood and leather
artificer = ore and wood
armorsmith = ore and leather
leatherworker = leather and cloth
tailor = leather and cloth
jeweler = non-combat ore
so… nothing will do it all. but selecting one weapon and one armor should cover 90% of them
3) crafting boosters will increase how much exp the craft gets and how much you get. they effectively let you level up for less items crafted
4) it costs a lot of coin to switch high-level professions. personally, I just have 4 characters, each with 2 professions
5) I suggest crude or basic for white / blue / green items. Master for level 68+ rares and exotics. Black Lion Salvage Kit when the sigil/rune inside the item is worth 2g or more. sell to the TP the rares and exotics below level 68
6) discovery gives a lot more exp than crafting. that is primarily the way to go to level up a craft fastest. You can discover everything later, but it is probably most convenient to discover it as you need it.
7) yes, only past level 450. and only on refining ascended materials. it is reset every daily reset (currently 5pm pacific time). so if you make one at 4:59pm, you can make one again at 5:00pm
8) there is a max, but it’s not a hard cap. basically, there is no limit. however, each craft takes a certain length of time (somewhere around 1/10 to 1/2 of a second), so 1 hour * 3600 seconds/hour * 2 crafts per second = 7200 craftings
9) recipes are like dyes. you buy one, you use it, then that character is able to make that thing. do not use it on a character that doesn’t have that crafting profession. they are one-time use, but once you know the recipe you can craft as many of those items as you want.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

1. Save everything. At low levels you shouldn’t be running out of space for crafting mats.

2. Jewelry and Cooking are the 2 crafts that use all materials you collect, without having to salvage anything. They’re fairly cheap crafts to level too because they don’t yet go to 500.

2b. You know you can open your current inventory and click the cog, then “deposit collectibles”?

3. There is a crafting boost item from the coin mall. It stacks with the WvW weekly buff, and there is a guild crafting buff as well. Thursday evening until the Friday WvW reset is crafting day. Plan for it.

4. Nope. Exactly wrong. You have 5 character slots and each character can learn 2 crafts and maintain them. There are 8 crafts so far.

5. Salvage kits? When you’re first starting out you can buy ultra-cheap crude salvage kits from a few of the low level heart vendors. These days I use basic kits on whites, blues and greens. I make Mystic Forge Salvage Kits for rare items, and BLTC kits for exotic drops.

6. You’ve basically got this point. Discovery is better for XP gain, but using my point #3 here, repeating a recipe with some cheap items is also useful for leveling. Take advantage of your crafting day bonuses to repeatedly craft some items that only need a few cheap mats. Artificer potions are a good example here.

7. The highest tier of stuff, and it’s account bound. Just because you have a 500 Tailor and a 500 Leatherworker doesn’t mean you’ll get to make 2 each of Elonian Leather or the daily Silk item. That really sucks. You did the work to level each craft but can’t use it because the daily limit is account bound.

8. I have never been able to be fully equipped to maximize the one hour duration of a crafting booster.

9. Some recipes are given to you, depending on the craft. Some you have to discover, and then you are able to repeatedly craft that item. Some recipes you have to collect from event chests or buy outright on the trading post, but in all cases, once you learn a recipe you don’t have to learn it again.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

(edited by Herr der Friedhoefe.2490)

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Posted by: Pokecenter.3548

Pokecenter.3548

Thanks for the answers guys! Sorry you had to type so much x)

I see your point on 4, i was just thinking that in case i decide to delete a character it would be a waste if it had crafting skills, so it would be better to focus all the disciplines on the same one. I forgot about the cost of changing them, which increases with the level. How much is it by the way, for a lv400 and 500 discipline?

About this:

2b. You know you can open your current inventory and click the cog, then “deposit collectibles”?

3. There is a crafting boost item from the coin mall. It stacks with the WvW weekly buff, and there is a guild crafting buff as well. Thursday evening until the Friday WvW reset is crafting day. Plan for it.

5. Salvage kits? When you’re first starting out you can buy ultra-cheap crude salvage kits from a few of the low level heart vendors. These days I use basic kits on whites, blues and greens. I make Mystic Forge Salvage Kits for rare items, and BLTC kits for exotic drops.

2b) Yeah, also i have a personnal guild stash and 88slots on 2characters that i use as storage, and the bank obviously, but I still ran out of space. Can hardly do a Dungeon without salvaging stuff while im at it. I just managed to save enough for the Treasure Trove which are 100extra slots, so i’ll be okay 1week from now, specially if i start crafting meanwhile and get rid off some extra stacks that are sitting around in my inventories.

3) But that’s for everyone or just for the server that wins during WvW? And i must participate in the WvW as well or claim the buff somewhere?

5) Isn’t Mystic way more expensive than Master Kit, when you compared the price needed for 3mystic stones at the current currency trade?

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

I don’t know how much it costs to change crafting professions. I’ve never done it.

2b. I can’t imagine how you’re running out space with that setup, but I know, some players are absolute pack rats. Salvage everything, just to get your magic find number up.

3. Everyone gets the WvW buff. It’s just there. You don’t have to go claim it somewhere. Find a good guild and teach them about these buffs that stack, to get the 24 hour guild crafting buff on Thursday nights, and of course get yourself a supply of the crafting bonus. Those drop reasonably often from achievement chests.

4. Yeah it would be a pain to delete a character that you had 400/500 crafting on. I did my first 4 characters and planned to keep all of them. The 5th character slot can be used for experimental builds, wash and delete stuff.

5. The better returns on the Mystic kit make it worth to use on rare items. The Mystic kit has 250 uses too, instead of just 25. The stones you need to make that kit drop fairly often from the achievement point chests too, so you don’t really have to spend money on them.

Anything else?

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Mystic.5934

Mystic.5934

it costs 10c per level of the profession you are switching to. so to switch to a level 400 weaponsmith would cost 40s. not so much if it’s only once, but gets pretty expensive if you’re doing it once a day or week.
unless you get the forge stones for free (from Achievement or Black Lion chests), it is far cheaper to use master kits. they are functionally identical except for the cost to get them.
currently (at 9g/100gems), Master SK costs 61c per salvage and Mystic SK costs 4s96c.
Mystic Salvage Kits are only cheaper if it costs less than 94s to buy 100 gems.

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Posted by: Pokecenter.3548

Pokecenter.3548

Alright guys, that’s all i wanted to know, once again thanks for your help

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Posted by: Pokecenter.3548

Pokecenter.3548

Bump!

I wanted to know a few more things. I actually ended leveling 2 skills to lv400, I used roughly 10g and 2 Crafting Boosters. I was supposed to get two more to lv400 but i waited for Thursday for the bonus and ended up missing the chance (just forgot), and two more times i actually had to save gold to buy something so i ended up not doing it. But i would like to know the following:

10 – The color on the things you can craft changes as you craft more, does that means that when it reaches white you barely get exp for crafting that item?

11 – If i discover a low level recipe compared with my craft level, the exp i get will be lower than if i had discovered that same recipe when my craft level was low as well?

12 – Can i mass refine all the basic mats i got, or i may need them like that (example mithril ores instead mithril ingots) to craft something? I only remember to use refined versions of the mats and not the basic version.

13 – One of my following goals is to get my leatherworking to lv450 from lv400. I believe that lv450 is also when i can start crafting time-gated stuff, but i only got 4 Crafting Boosters now. It is more than enough if i gather all the needed mats so i can craft for 1hour straight, but i was just thinking that maybe i wasted those Craft Boosters to get my skills from 1 to 400 because getting them to 400 is cheap and easy, but getting them to 400-450 is more expensive, so a craft bonus during those crafts will be have more ’’value’’ than if i was crafting lower lvl stuff. So am i right and from now on i should save the Boosters to lv400-450 only, or from your experience keep using them for lv1-400 instead?

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Posted by: Wanze.8410

Wanze.8410

10) Yes. Once its greyed out, you get no more experience for crafting it.
11) Yes. http://wiki.guildwars2.com/wiki/Crafting#Crafting_experience
12) Yes, unless you want to use the refining process as a source of experience for another craft.
13) I would use them for 400-500

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Pokecenter.3548

Pokecenter.3548

10) Yes. Once its greyed out, you get no more experience for crafting it.
11) Yes. http://wiki.guildwars2.com/wiki/Crafting#Crafting_experience
12) Yes, unless you want to use the refining process as a source of experience for another craft.
13) I would use them for 400-500

I thought that would be the case, thanks! Ty for the link as well, will read it now : )

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Posted by: Mystic.5934

Mystic.5934

12) some basic materials can be refined into two different refined materials (copper ore into copper ingot and bronze ingot, iron ore into iron ingot and steel ingot, platinum ore into platinum ingot and darksteel ingot). plus, there are a few recipes that call for non-refined materials (such as Superior Rune of the Engineer requiring iron ore, and also several potions of slaying). Both of these examples are not very common and you can usually just refine all materials.