Rabid BiS Itemization

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Posted by: Loufly.7489

Loufly.7489

Whats the go Arena net?

There have been a lot of open topics discussing bizarre gaps in crafting when it comes to itemization for best in slot in the past but I want to bring peoples (and hopefully someone from Anet’s) attention to Rabid Exotic items.

I can understand the absence of specific gear that people want that isn’t already represented in the game such as Vitality Toughness Condition dmg because implementing this could potentially throw balance out of whack and would need immense consideration and thought put into it’s implementation.

That’s if it were to happen at all, but what is the deal with the absence of Rabid craftable items.

The gear is already in the game all the way up to Rare, what happened?

Did the Art Team not have enough time to make new icons?

Is it a balance issue that only relates to PvE & WvW?

Did someone just lose their to-do list?

I can’t think of a reason for this current situation, I keep coming back to this reoccurring scenario where a child is building a castle with Lego blocks and then walks away when it’s half finished, sitting there for 4+ months until a family member trips over it and someone yells a whole bunch.

Could I or We (the community) get a confirmation on this?

Because currently I am a specific build of Thief that is walking around with rares for trinkets and I think I saw a necromancer crying under the big wooden bridge leading to the token vendors yesterday.

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Ever heard of fractals?

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Dungeon Master http://i.imgur.com/Hoqw3.jpg ME http://i.imgur.com/R41MGzB.jpg Fractal Guild Promoter

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Posted by: PocketHero.1903

PocketHero.1903

I think these are what you are looking for:
Plague
Tortured Root
Colossus Fang

Apparently the recipes (and items?) are a rare drop from their respective dungeons. The items are sold on the TP, too.

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Posted by: Loufly.7489

Loufly.7489

Ever heard of fractals?

Grinding for Ascended items isn’t on my to-do list and frankly I’d rather them finish what they started with one tier before they move on to the next.

I think these are what you are looking for:
Plague
Tortured Root
Colossus Fang

Apparently the recipes (and items?) are a rare drop from their respective dungeons. The items are sold on the TP, too.

Understood, but I thought that one of the major selling points of this game was freedom of choice when it came to progression, disregarding what The Lost Shores & Fractals has done to bottle-neck the community, I (we) should not be forced to rely on rare drops from specific dungeons, nor should we need to spend 9-20g a piece on the market to be at the top of our game for one single set.

I appreciate the Info, apologies if I come off sounding crabby, I’m just trying to drive home the point that most other sets have a valid method of acquirement (excluding Tokens) whether that be crafting, WvW, Karma or otherwise, why doesn’t this set have one, why is half of the set available and the rest left up to ambiguity?

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Posted by: VaJo.7654

VaJo.7654

You can`t get everything from everywhere, that would kinda beat the whole point of having different zones and dungeons. And not spending 10-20g to get the best set would make getting the best set a bit pointless, wouldnt it? You`re basicly suggesting you get a system where everything is virtually free and easily accesable. I`d give the majority of players about a week before they get bored and quit.

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Posted by: Loufly.7489

Loufly.7489

You can`t get everything from everywhere, that would kinda beat the whole point of having different zones and dungeons. And not spending 10-20g to get the best set would make getting the best set a bit pointless, wouldnt it?

I said 9-20g a piece not an entire set but regardless of that, what?

Every set sold by dungeon vendors is already craftable with the right tradeskill except for this set that includes trinkets not sold by those vendors, all except this single set, I fail to see your point.

You`re basicly suggesting you get a system where everything is virtually free and easily accesable. I`d give the majority of players about a week before they get bored and quit.

What does this have to do with making things easier?

When did I ever insinuate that I wanted things to be virtually free, strange I clearly remember spending and gathering around 15g for my last 6 pieces of exotic armour what is the difference between those 6 pieces of gear and the 6 pieces that I can’t craft for this set.

By your logic everyone has already crafted or bought the single set that they wanted gotten bored and left the game correct?

I’m not crafting Legenderies here I’m doing the same thing that I did last month and what thousands of people most likely did yesterday, crafting the exotic gear set that was wanted at the time.

It’s like you’ve walked into an entirely different thread or something actually scratch that, a different game altogether.

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Posted by: Bashful Heart Bear.1953

Bashful Heart Bear.1953

Rabid is condition toughness precision right? If so the only place to get exotic armor for it is through several of the dungeons with tokens. Don’t remember which ones off the top of my head. I’m not aware of any jewelry for it though.

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Posted by: Loufly.7489

Loufly.7489

Rabid is condition toughness precision right? If so the only place to get exotic armor for it is through several of the dungeons with tokens.

Correct, Yup I know, I’m currently working on my 6th piece of Svanir armour, Rabid armour can also be bought from the TA vendor.

In saying that, this is the only armour set that cannot be crafted out of all the available sets, I’m not saying that I can’t get these 6 pieces of gear but consistency in availability & progression would be greatly appreciated.

I’m not aware of any jewelry for it though.

That is my point, those six pieces of armour I can deal with, normally you would only go for token armour if you wanted the skin it provides or if you were working on two different sets at the same time, it has never been a necessity for any other set.

The trinkets are something else entirely, the only way you can get the stats that match the token armour is to accidentally find them with an RNG mechanic or pay inflated prices on the Trading post because of said mechanic, this is not the case with any other set.

Every Crafted/Token Armour Set has 3 craftable trinkets to go with it, all except this set, why is Rabid the exclusion to the rule?

I’m not getting better stats over other exotic gear I’m just getting a different set of stats like any other named exotic BiS you would go for, there isn’t a single difference so why is it suddenly absent?

It feels like something the developers just “forgot” to do.

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Rabid is condition toughness precision right? If so the only place to get exotic armor for it is through several of the dungeons with tokens.

Correct, Yup I know, I’m currently working on my 6th piece of Svanir armour, Rabid armour can also be bought from the TA vendor.

Arah armor too.
I got your point, craft those stats.

Dungeon Master http://i.imgur.com/Hoqw3.jpg ME http://i.imgur.com/R41MGzB.jpg Fractal Guild Promoter

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Posted by: Ari Kagura.9182

Ari Kagura.9182

There are actually a few sets that can’t be crafted. They are:

  • Rabid: Conditions, Precision, Toughness
  • Soldiers: Power, Vitality, Toughness
  • Cavaliers: Toughness, Power, Critical Damage
  • Shamans: Vitality, Conditions, Healing Power
  • Magi: Healing, Precision, Vitality
  • Travelers: Magic Find, Power, Conditions
  • Wayfarers: Magic Find, Toughness, Vitality

More information here: http://wiki.guildwars2.com/wiki/Item_nomenclature

I don’t recall the actual reason, but I’d imagine that some of these stat distributions were considered to be “highly sought after” instead of easily obtainable through simpler means. I do know the frustrations regarding Rabid gear though since I had to grind out the Karma just for a Rabid set for one of my characters.

“I control my fate!” — Claire Farron
I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .

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Posted by: Loufly.7489

Loufly.7489

-snip

Interesting, thanks for that information, if there are multiple sets that are just not available though certain methods, then the absence of Rabids in general feels less and less out of place and starts to make a little more sense to me.

I won’t lie, it still bothers me to some degree, I don’t understand how say a Shaman set can be more niche then say a Rampagers set when all that differs is preference in play-style, but if it was done to give players a change in style of progression then I can understand the reasons behind it to some degree.

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Posted by: Zileve.2089

Zileve.2089

The non craftable sets -are- getting better, albeit slowly. FotM and dungeon jewelry is creating jewelry for non-craftable sets, and the non-craftables have a lot of representation in dungeons.

Rabid, for example, is from Cadeceus Manor, Twilight Arbor, Honor of the Waves, and Arah. Doing those will net you an armor set + weapons, and the chance for dungeon jewelry drops for the jewelry. Course, those are rare so you may have to buy them..and they don’t come cheap.

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Posted by: Xenubot.7039

Xenubot.7039

The trinkets are something else entirely, the only way you can get the stats that match the token armour is to accidentally find them with an RNG mechanic or pay inflated prices on the Trading post because of said mechanic, this is not the case with any other set.

I absolutely loathe this RNG mechanic and I think it needs to be fixed. Anyone can easily put in a little work and run dungeons over a week or so to get them just like normal trinkets but you are gated for no real reason.

It needs to be a purchasable recipe from the vendor using dungeon tokens or karma.

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Posted by: gimmethegepgun.1284

gimmethegepgun.1284

You`re basicly suggesting you get a system where everything is virtually free and easily accesable. I`d give the majority of players about a week before they get bored and quit.

Never mind that that was pretty much the premise of GW1 and it lasted years with no trouble.

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Posted by: Dempsey.8760

Dempsey.8760

Rabid armor can be obtained from TA HotW and CM. It is also from the karma vendors in each of the 3 Orrian zones. I believe WvW has this combo as well. Power/vit/toughness are obtainable in similar ways.
As for exotic trinkets with these stats you can find a rare account bound recipe from certain dungeons that will make these stat combos at the cost of tokens and other orichalcum pieces.
If you really want to know a whacky stat set up that I have yet to find in exotics (not even in the hidden recipes) Is “cavalier’s” power/toughness/critical damage, there are rares with this stat set up and ascended with I can only get ascended rings and don’t want to wait for earrings and ammys to finish it :/