Reactivating Tradeskills

Reactivating Tradeskills

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Posted by: Token.6501

Token.6501

I think that making us pay 40 silver to reactivate a mastered tradeskill is pretty outrageous, considering the value of our currency. The costs should by cut by 50% at least!

That’s roughly equal to 200 gems at the current conversion rates, Gems into Gold.
Which means it’s costing us $2.50 to reactivate the skill!

(edited by Token.6501)

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Posted by: LoneWolfie.1852

LoneWolfie.1852

I suggested this before and people reacted in a negative way. Like it was wrong.

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Posted by: evilbottom.2186

evilbottom.2186

I don’t think 40 silver is too steep at all. It means people just need to put some thought into which profession they want to actually stick with. 40 silver is a fraction of what you usually earn in a day at level 80.

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Posted by: Token.6501

Token.6501

All the ANet fanboi’s will usually defend the game as it is, that’s to be expected. :-P

40 silver is quite a lot when compared to the value of most crafted items.

(edited by Token.6501)

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Posted by: evilbottom.2186

evilbottom.2186

And of course, anyone who disagrees with you is a fanboy. Why don’t I just go ahead and label you a hater because you pointed out something negative?

40 silver really isn’t that much. You aren’t meant to switch crafting professions on a daily basis. Example: I’m 400 cooking, but I keep 400 artificer and am leveling my tailoring right now. I bulk make food when I need it, and don’t need to switch back to cooking for weeks at a time.

In what situation do you need to switch profession so regularly that you can’t afford 40 silver?

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Posted by: Eki.9841

Eki.9841

Like evilbottom says, you’re not supposed to switch often. If you really, really need more than two professions active at any one time, you could always use an alt.

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Posted by: Token.6501

Token.6501

Sure you could easily have enough alts to completely negate the need for switching.
But that in itself doesn’t make the current pricing more rational.

I’m more than half-way through Tailoring and Artificing and I’ve mastered cooking (in before the nerf) on a single toon. From what I can see theres not a much profitability in the crafted items, after you take away the value of materials. The tradeskill must justify the cost of using the tradeskill, it doesn’t really matter how much money a level 80 can make in a day from doing events.

Pointing out that the game can be improved in a certain way for the average player, is not in the least way hateful. The average forum user here is not a good representation of the average player, many of whom will never post on a forum. Please note the silly face where i say ‘fanbois’; I pre=paid for the CE, i think that’s good enough to make me a member of the exclusive club!

Clearly it would be beneficial to master every trade on a single toon, just for the skill points. WE can’t really put a value on the XP gain you would get from mastering a trade, but for many of us it’s likely worth the cost of training the skill.

You can buy a whole lotta Peach Tarts off the TP with 40 silvers; is it really worthwhile to craft food for yourself if you have to switch trades to do it? And if you gathered a full stack of Omnomberries yourself; you could sell em on the TP and buy your Tarts! You’d nearly break even on the deal (in fact you’d save money on other ingredients) and you don’t need to switch trades to do it!

(edited by Token.6501)

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Posted by: Token.6501

Token.6501

I guess that the folks at ANet are taking the point of view that; Profitable Crafting = Exploitation. You are getting XP therefore you should be losing money.

I just don’t see it that way.

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Posted by: fleeZy.5270

fleeZy.5270

Sure you could easily have enough alts to completely negate the need for switching.
But that in itself doesn’t make the current pricing more rational.

I’m more than half-way through Tailoring and Artificing and I’ve mastered cooking (in before the nerf) on a single toon. From what I can see theres not a much profitability in the crafted items, after you take away the value of materials. The tradeskill must justify the cost of using the tradeskill, it doesn’t really matter how much money a level 80 can make in a day from doing events.

Pointing out that the game can be improved in a certain way for the average player, is not in the least way hateful. The average forum user here is not a good representation of the average player, many of whom will never post on a forum. Please note the silly face where i say ‘fanbois’; I pre=paid for the CE, i think that’s good enough to make me a member of the exclusive club!

Clearly it would be beneficial to master every trade on a single toon, just for the skill points. WE can’t really put a value on the XP gain you would get from mastering a trade, but for many of us it’s likely worth the cost of training the skill.

You can buy a whole lotta Peach Tarts off the TP with 40 silvers; is it really worthwhile to craft food for yourself if you have to switch trades to do it? And if you gathered a full stack of Omnomberries yourself; you could sell em on the TP and buy your Tarts! You’d nearly break even on the deal (in fact you’d save money on other ingredients) and you don’t need to switch trades to do it!

I’m pretty sure you’ve missed the entire point of the responses in the thread. Whether crafting is profitable or not, the idea is not that you should switch professions at every whim or whenever you see someone spam in map for a crafter, but that you can. No one said it wouldn’t be cheap, and there needs to be a mechanism in place to curb exotic output, as well as experience. It’s a tool to add longevity to the game. Really, if it bothers you that much, I’m sure you can find a guild member or someone in zone to craft if for you if you’ve the mats, etc…

Obligatory line claiming my Anet neutrality

fleeZy – pewmesmerpew

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Posted by: Whoopin.2943

Whoopin.2943

40 silver is too much.

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