Reason behind timegate?
Most likely to stop people from rushing through it and then whine after a week that they have already completed everything (as happened back at released).
Krall Peterson – Warrior
Piken Square
Most likely to stop people from rushing through it and then whine after a week that they have already completed everything (as happened back at released).
stupid excuse imo. Those Materials are still hard to get.
most mmos “time gate” end game tier gear
ascended gear from guild vendor = 12 comadations = 2 weeks
what exactly is the problem ?
Fractal lvl 80 – 126 AR
stupid excuse imo. Those Materials are still hard to get.
No they aren’t.
Krall Peterson – Warrior
Piken Square
One of the reasons a dev mentioned was that high level crafters can make their own materials to put on the trading post. Since these materials are time gated they will keep a certain value. Not everyone will go to 500 crafting. I personally will because i think it’s f-ing awesome! :P
The reason is to save the MMO junkies from themselves.
Or to make sure those who have jobs and families can somewhat keep up with the junkies.
To bring in more gem sales. Many of the refined mats can be bought on the TP. So, even if you have the mats you need to refine, you can only make one a day. Therefore, you are more likely to just trade gems for gold so that you can buy the refined mat straight off of the TP. The prices are probably going to be staggering at first, so it’ll net a nice bit of profit for them.
It’s basically a way of forcing everyone into a position of needing to spend gold since you can’t make what you need even if you have what you need to make it.
One of the reasons a dev mentioned was that high level crafters can make their own materials to put on the trading post. Since these materials are time gated they will keep a certain value. Not everyone will go to 500 crafting. I personally will because i think it’s f-ing awesome! :P
But aren’t all the materials account bound along with the weapons?
Some of the time gated materials will be tradeable. This means crafting will be finally profitable for everyone who wants to trade time for gold.
Time gate will still be the easy part. It’s the 500 temples/dragons, 500 dungeons/jumping puzzles and 500 champions per weapon that will hurt more.
Remember, remember, 15th of November
(edited by Astralporing.1957)
To bring in more gem sales. Many of the refined mats can be bought on the TP. So, even if you have the mats you need to refine, you can only make one a day. Therefore, you are more likely to just trade gems for gold so that you can buy the refined mat straight off of the TP. The prices are probably going to be staggering at first, so it’ll net a nice bit of profit for them.
It’s basically a way of forcing everyone into a position of needing to spend gold since you can’t make what you need even if you have what you need to make it.
Oh? I had no idea the Ascended Weapons were temporary and that you HAD to get them within a few days of the release. Mind to link the source where this is stated?
Time gate will still be the easy part. It’s the 500 temples/dragons, 500 dungeons/jumping puzzles and 500 champions per weapon that will hurt more.
Would love to have a source on these numbers as well. Or were they only fictive in order to try to make a point?
Krall Peterson – Warrior
Piken Square
Time gate will still be the easy part. It’s the 500 temples/dragons, 500 dungeons/jumping puzzles and 500 champions per weapon that will hurt more.
Would love to have a source on these numbers as well. Or were they only fictive in order to try to make a point?
Looked up the crafting recipes and requirements at dulfy.
Vision crystal requires 5 bloodstone bricks, 5 dragonite ingots and 5 empyreal stars. Each of those is refined from 100 pieces of Bloodstone dust, dragonite ore, empyreal fragments. First comes from champion loot bags, second from temple chests, world bosses (and WvW keeps and castles). Third is from dungeons, mini dungeons and jumping puzzles (as well as camps and towers in WvW). Second and third source (in PvE at least) has an once per day per location limitation.
Granted, we don’t know their drop numbers yet – it’s entirely possible that we’ll get those 100 pieces from one bag/chest, but somehow i doubt it. If they were to be dropping in bigger numbers, it would be simpler to just reduce requirements.
Remember, remember, 15th of November
My guess it’s going to be 5-10 per drop, meaning that to get the daily amount you will have to do 10-20 activities, which is not that bad.
Could be totally wrong, of course.
It would need to be something a majority could call ‘reasonable’ to save all of the QQ retaliative topics/posts in the few days after patch release.
As an aside, I’d like to know what kind of materials would be needed for crafting a pre, even if we can’t do it this patch… just so we know what kind of insanity is needed to save these materials.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”
Artificing, Weaponsmithing, Hunstman. If you have all 3 you should be able to have 3 charges for the timed mats. It just makes sense so why not?
My guess it’s going to be 5-10 per drop, meaning that to get the daily amount you will have to do 10-20 activities, which is not that bad.
If it was to be like that, they would have made it 1-2 per drop with only 20 needed per refined mats. 100 mats needed is only sensible if the drop is lower than 5.
Remember, remember, 15th of November
My guess it’s going to be 5-10 per drop, meaning that to get the daily amount you will have to do 10-20 activities, which is not that bad.
Could be totally wrong, of course.
Your optimism is… remarkable.
I still think people are looking at the crafting and the time gates and totally missing how much effort the harvesting could be. That the video has the Dev breezily saying “oh, I gave myself all the mats” kinda points to it being something they didn’t want to dwell on .
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
I think that the timegate is in place simply to avoid the rich people from outright buying their way into Ascended weapons on the first day.
Because let’s be honest, there are tons of people who are hoarding stuff in preparation for this.
I think that the timegate is in place simply to avoid the rich people from outright buying their way into Ascended weapons on the first day.
Because let’s be honest, there are tons of people who are hoarding stuff in preparation for this.
Except they pretty much CAN buy all the pieces off the TP, only thing holding them back is 500 crafting. The time gated components are tradeable…
OK, so there goes the to hold back the rich people theory. So hold back the poor to make the rich feel special for a while?
Most likely reason to keep Ascended weapons from being made too quickly. A 1 day timer means only so many can be made per day, even if a player grinds a bunch of the materials.
It’s probably also keep the unbound components at a very high price, allowing poor players to sell them to rich players for a profit even if the base materials are worth much less.
OK, so there goes the to hold back the rich people theory. So hold back the poor to make the rich feel special for a while?
Actually I’d like to be shown one poor person in amongst this theory, given that the last patch (even for those who can only invest ~2hrs a day for the month that the content is live) had content that was in the best interests of farmers and inflation, and gold was so freakin easy to make.
What’s our definition of ‘poor person’ here – someone who missed out on a month’s worth of content?
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”
What’s our definition of ‘poor person’ here – someone who missed out on a month’s worth of content?
We can do this definition once the first ascended materials hit the TP. I’d say it will show that 90% of the population of GW2 will be too poor. The 20-100g they farmed through invasions will be nothing.
The whole time-gate thing I’m certain was made just to destroy me and my playstyle. I don’t know how I upset Anet but they have gone out of their way to make me and my 43 characters miserable.
edit – to change two inocent words which when typed alongside each other results in “kitten”
its not so much the rich that will have ascended first cause lets be honest why wouldn’t they just skip to legendary it will be the middle class soon to be poor after spending all their money on ascended mats that get their ascended weapons first
The whole time-gate thing I’m certain was made just to destroy me and my playstyle. I don’t know how I upset Anet but they have gone out of their way to make me and my 43 characters miserable.
edit – to change two inocent words which when typed alongside each other results in “kitten”
43 characters??! God, I really hope you’re joking…
43 characters??! God, I really hope you’re joking…
Maybe that is why they are after me!
(no I/‘m not joking – bought all those char slots before the started all this gating stuff with laurels. Some of us crazy players have this thing for alts. I have one of each class in each race and a couple duplicates. That’s how I have played and will try to continue to play MMOs. If that is not to your taste fine – I’m in no way suggesting anyone do this, but some of us do none the less.
I wish now I’d bought four accounts each with only 10 chars. The fact that 40 characters on one account is really screwed but four accounts with 10 each isn’t so badly affected is why this whole thing is poorly thought out.
I did inquire with support if I could buy three more accounts and equally distribute my characters over them and they said it was imposible.
My advice to anyone thinking of buying an additional char slot is to most definately not to buy one.
edit – in CoX I had 60 maxed out characters, in GW I have 28, in CO I have 57 all at top level, in STO I have 48 characters, in SWTOR I had 24 (before I deleted the game), in PotBS I had one captain of each type for each nation,…
Alt playing players are not a niche player type that this game wants to cater to at all now, it was promising at first until last Nov.
(edited by Moderator)
43 characters??! God, I really hope you’re joking…
Alt playing players are not a niche player type that this game wants to cater to at all now, it was promising at first until last Nov.
Players with more than 8 maxed character are very niche, players with 43 maxed characters… Erm I bet I can count them with my fingers.
Players with more than 8 maxed character are very niche, players with 43 maxed characters… Erm I bet I can count them with my fingers.
I only have 18 at max level now all with exotic gears, the other are still leveling. I’m not looking for other to emulate me, nor am I trying to have anyone accept my way of playing, but I do want to express how punative time gating is.
I do know many others who play like I do, and given my history with this firm in GW I simply bought my slots up-front, in hopes there would be some sort of continuity in their way of game design when this game rolled out.
I’m usually surprised that some take such interest in my total character count. Gameing is a very inexpensive hobby, those slots mean little to me based upon their purchase price, however the time I’ve invested in them and the characters themselves do mean quite a bit to me.
What’s our definition of ‘poor person’ here – someone who missed out on a month’s worth of content?
We can do this definition once the first ascended materials hit the TP. I’d say it will show that 90% of the population of GW2 will be too poor. The 20-100g they farmed through invasions will be nothing.
I’m not sure about 90%, maybe something like 60% I’d say. Even if people weren’t in this content to farm, there’s no way they couldn’t have made a good chunk of cash by inadvertently playing.
Ferguson there’s one thing you’re NOT short on, and that’s time. Anyone who has that kind of lifestyle (altoholic) would have even taken to calling their PC certain terms of endearment.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”
OK, so there goes the to hold back the rich people theory. So hold back the poor to make the rich feel special for a while?
Actually I’d like to be shown one poor person in amongst this theory, given that the last patch (even for those who can only invest ~2hrs a day for the month that the content is live) had content that was in the best interests of farmers and inflation, and gold was so freakin easy to make.
What’s our definition of ‘poor person’ here – someone who missed out on a month’s worth of content?
Wasn’t it that the median person earned about 2 gold during that last event? You have said it yourself – that content was interesting mainly for farmers. For anyone else it was mind-numbingly boring. And while farmers have an incredible impact on TP, they are still a relatively small minority of players.
Remember, remember, 15th of November
(edited by Astralporing.1957)
OK, so there goes the to hold back the rich people theory. So hold back the poor to make the rich feel special for a while?
Quite the opposite – the “rich” that want to buy the time-gated mats can only successfully do so if the “poor” decide to sell them. So gouge them for all you can if you decide to sell your time-gated materials.
If anything, making them sellable gives people the option say “I prefer gold over forcing my ascended weapons” and allows them to at least close a bit of the gap to the trading post oligarchs.
(Same as you can sell your mystic coins instead of bothering with the forge recipes – sellable time-gated items arent new to the game)
Ferguson there’s one thing you’re NOT short on, and that’s time. Anyone who has that kind of lifestyle (altoholic) would have even taken to calling their PC certain terms of endearment.
I’m retired and disabled – I do have too much time on my hands now – and thats a great thing! (the retired part not the disability)