Rune of Holding

Rune of Holding

in Crafting

Posted by: LONGSHANKS.3085

LONGSHANKS.3085

Can these be made or only bought? If you can make them how do you do it?

thanks

Rune of Holding

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Posted by: Jayne.9251

Jayne.9251

Would be lovely if they didn’t have such a steep price increase after cotton.

As to the OP I have only found them at the crafting vendor …. One of his tabs.

L’enfer, c’est les autres

Rune of Holding

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Posted by: LONGSHANKS.3085

LONGSHANKS.3085

Yeah that’s the only place I can fine them too, guess they can’t be crafted or found

Rune of Holding

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Posted by: Nukum.4502

Nukum.4502

The sad part is that bags never go away. They can be handed down, sold or traded forever. So every bag ever made will stay in the game until someone discards it. This will have the long term consequence of devaluing bags to the point that the cost of the rune will be many times more than the bag will sell for.

It’s already happening at the lower 10 and 12 slot levels.

Rune of Holding

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Posted by: Lil Puppy.5216

Lil Puppy.5216

They should probably get soulbound on use status to fix that, but yeah the price difference at higher level is absurd.

Rune of Holding

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Posted by: Swag.4923

Swag.4923

Cheaper to buy gems and get extra bag slots than it is to make large bags.

Rune of Holding

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Posted by: SyberSmoke.1358

SyberSmoke.1358

Another example of the economy being upside down in comparison to the costs of making the goods in the first place. I do not usually rag on developers…but hiring an some one with economics knowledge may have helped them greatly.

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Posted by: Swag.4923

Swag.4923

I do not usually rag on developers…but hiring an some one with economics knowledge may have helped them greatly.

They did.

Give the game a few months for inflation to kick in and those 10g runes won’t seem like a big deal.

Rune of Holding

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Posted by: Mathemagician.1836

Mathemagician.1836

Also don’t forget that one of the reasons that the parts cost more than the whole is that there is experienced gained in the creation process. That experience has a value, so the materials go up in cost, but when you sell the item, the experience has already been siphoned off of it, causing a decrease in value.

At least, that’s how I look at it.

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