Salvage Rates, results on rarity of Kit.

Salvage Rates, results on rarity of Kit.

in Crafting

Posted by: Wanze.8410

Wanze.8410

About 8 months ago I was working on something in which an auto clicker would have been beneficial. The Thirsty Achievement. Fearing the possibility of violating a rule and getting a perma ban. I sent an email to anet regarding my question. I sent my questions, since there appears to be different opinions of what is and is not acceptable on the forums.

I do not remember exactly what their answer was word for word. But in short it was, anything done using any resource outside of the game for any benefit regardless what that benefit was to accomplish a task inside the game had potential for a ban. The dev did say, they may never know. If they did find out they could not guarantee the account would be safe from a ban.

I can say it was not an automated response as I really wanted to get a specific answer. The dev who responded was very polite and very receptive to my multiple questions.

Yes I know “potential” does not mean certain. I just was unwilling to take the chance.

I did the same. Although I can’t see how an auto clicker macro could have done any better than one mouse button being assigned a double-click option, due to the fact that the game won’t allow you to click more than a certain amount (say one double-click every 0.5 sec), and if you exceed this then it just won’t register.

I havent checked for consumables but for opening containers or salvaging a stack of salvageable mats with the salvage o matic, the amount of double clicks you can get in per second is definately not capped.

The same goes for placing buy orders. As you know, if you want to place high volume buy orders (lets say 5000 orders for 10c each), you can order multiple stacks, if you double click the “place order” field multiple times before the price and amount resets again. Manually, i can get around 10-12 orders in before it resets.

I tried that once with the auto clicker and ordered 34k of that item in one go (136 stacks). And it only stopped there because i ran out of gold placing more.

And before somenoe asks, no it was not a 1c buy order for a high value item you see in the most demanded top ten.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

(edited by Wanze.8410)

Salvage Rates, results on rarity of Kit.

in Crafting

Posted by: KyreneZA.8617

KyreneZA.8617

Does anyone salvaging rares still get luck essences? I needed about 10 ectos last night and salvaging 14 rare armour pieces didn’t give a single luck essence. Was it just bad RNG ?

Recently returned to…
Aurora Glade some random MegaServer™, always being asked to volunteer for that buff…
Ranger | Necromancer | Warrior | Engineer | Thief

Salvage Rates, results on rarity of Kit.

in Crafting

Posted by: Wanze.8410

Wanze.8410

Does anyone salvaging rares still get luck essences? I needed about 10 ectos last night and salvaging 14 rare armour pieces didn’t give a single luck essence. Was it just bad RNG ?

Rare Items never gave Luck, just like exotics. Only blues and greens and when you salvage ectos into dust.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Salvage Rates, results on rarity of Kit.

in Crafting

Posted by: Mystic.5934

Mystic.5934

As I understand it, “1 click = 1 action”, so an auto-clicker, where you do 1 click and it opens 250 bags would translate to “1 click = 250 actions”, and thus not be allowed.
mouse wheel-based auto-clickers I would say are legal because they are “1 click = 1 action”, you just found a way to do 1 click very rapidly.
along these same lines, if you had a macro that did a double-click when you pressed a key, I could see that still being “1 click = 1 action” in some situations such as opening bags, because 1 click = 1 bag opened. but that same macro would be against the rules for salvaging, as 1 click = 2 items salvaged.
I am glad I do not have to be a lawyer.

Salvage Rates, results on rarity of Kit.

in Crafting

Posted by: Wanze.8410

Wanze.8410

As I understand it, “1 click = 1 action”, so an auto-clicker, where you do 1 click and it opens 250 bags would translate to “1 click = 250 actions”, and thus not be allowed.
mouse wheel-based auto-clickers I would say are legal because they are “1 click = 1 action”, you just found a way to do 1 click very rapidly.
along these same lines, if you had a macro that did a double-click when you pressed a key, I could see that still being “1 click = 1 action” in some situations such as opening bags, because 1 click = 1 bag opened. but that same macro would be against the rules for salvaging, as 1 click = 2 items salvaged.
I am glad I do not have to be a lawyer.

Well, when i use my autoclicker, it doesnt enable me to play elsewhere while opening lootbags, so thats fine according to Gaile. And thats what i only use it for.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Salvage Rates, results on rarity of Kit.

in Crafting

Posted by: Mystic.5934

Mystic.5934

“Macros
Guild Wars 2 players are permitted to use macros as long as the macros are programmed with a 1 key for 1 function protocol.
1. This means that if you program a macro, it must require one keystroke per action. You may not program a single key to perform multiple functions.
2. For example, if you Press A and it results in the casting of a single skill, you’re ok. If you Press A and it casts multiple spells, you’re not ok.
3. You cannot program a macro to perform the same or multiple actions on more than one account at a time.
4. You cannot program an “auto-clicker” macro that, for instance, opens chests while you play elsewhere.”

what you mention is just one of his examples. The first 2 examples deal with what legal macros can do. things like “press A and it casts multiple spells is not ok”
You may be able to argue something like “the one action is opening this stack of bags”, but I’m not the person to argue that to. let me know if you can get clarification from someone with a red border around their name.

Salvage Rates, results on rarity of Kit.

in Crafting

Posted by: Wanze.8410

Wanze.8410

“Macros
Guild Wars 2 players are permitted to use macros as long as the macros are programmed with a 1 key for 1 function protocol.
1. This means that if you program a macro, it must require one keystroke per action. You may not program a single key to perform multiple functions.
2. For example, if you Press A and it results in the casting of a single skill, you’re ok. If you Press A and it casts multiple spells, you’re not ok.
3. You cannot program a macro to perform the same or multiple actions on more than one account at a time.
4. You cannot program an “auto-clicker” macro that, for instance, opens chests while you play elsewhere.”

what you mention is just one of his examples. The first 2 examples deal with what legal macros can do. things like “press A and it casts multiple spells is not ok”
You may be able to argue something like “the one action is opening this stack of bags”, but I’m not the person to argue that to. let me know if you can get clarification from someone with a red border around their name.

An auto clicker doesnt open a stack of lootbags at once, it performs 1 click everytime it activates.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Salvage Rates, results on rarity of Kit.

in Crafting

Posted by: Aberrant.6749

Aberrant.6749

They should really just have an option for you to open the entire stack in game… same with buying multiple of the same item from a NPC (stupid icy runestones).

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Salvage Rates, results on rarity of Kit.

in Crafting

Posted by: Mystic.5934

Mystic.5934

They should really just have an option for you to open the entire stack in game… same with buying multiple of the same item from a NPC (stupid icy runestones).

If what you said, I would be soooooo happy.

Icy Runestones, Lumps of Coal, Lumps of Primordium, Jug of Water, probably cooking stuff as well.
fun story: I spend 5 minutes clicking furiously to buy 8,000 jugs of water, then 20 seconds to craft 2,000 master maintenance oils.

Salvage Rates, results on rarity of Kit.

in Crafting

Posted by: Zaxares.5419

Zaxares.5419

At least those can be bought in stacks of 10. Try purchasing 1000 Sun Beads one bead at a time… >.<

Salvage Rates, results on rarity of Kit.

in Crafting

Posted by: Neural.1824

Neural.1824

Leave it to Anet to find a way to make the advertised percentage invalid. They need to state the actual chance. Advertising as 20% is a scam.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

Salvage Rates, results on rarity of Kit.

in Crafting

Posted by: KyreneZA.8617

KyreneZA.8617

At least those can be bought in stacks of 10. Try purchasing 1000 Sun Beads one bead at a time… >.<

Has that always been so or from a recent (last 3 months or so) patch? I don’t recall the 10 stack purchase option and was pleasantly surprised the other day after a Claw of Jormag event.

Recently returned to…
Aurora Glade some random MegaServer™, always being asked to volunteer for that buff…
Ranger | Necromancer | Warrior | Engineer | Thief

Salvage Rates, results on rarity of Kit.

in Crafting

Posted by: Psientist.6437

Psientist.6437

Wanze,

Thank you for the time and gold spent on this research. Everyone who could not afford the investment of either should thank you. I am surprised this research hasn’t been done already. Perhaps the focus on salvaging ectos drew attention from common materials. With the increased material load of ascended gear this information is certainly pertinent.

Leave it to Anet to find a way to make the advertised percentage invalid. They need to state the actual chance. Advertising as 20% is a scam.

I decide which salvage kit to use based upon the advertised percentage and those percentages are misleading. There is no reason to assume there is a base chance for rare materials and that the stated percent increase is applied to that base chance. I would agree that this would be considered a scam in the real world. Perhaps the Arenanet is only rping scamming.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

Salvage Rates, results on rarity of Kit.

in Crafting

Posted by: Wanze.8410

Wanze.8410

Shameful necro on my own topic, as i started to do some additional research. As i mostly salvage items in my first test, i do some weapons now. I use Crude SK and Rampagers Iron Rifle in my first test. It will take a bit longer as a wait for the buy orders to get filled:

Salvage Kit used: Crude (0% Chance to get rarer mats)
Item Salvaged: LvL 80 Rampagers Iron Rifle (Fine rarity)
Salvages: 250
Mithril: 192
Ori: 13
Elder: 212
Ancient: 10

Salvage Kit used: SoM (10% Chance to get rarer mats)
Item Salvaged: LvL 80 Rampagers Iron Rifle (Fine rarity)
Salvages: 250
Mithril: 200
Ori: 23
Elder: 184
Ancient: 12

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

(edited by Wanze.8410)

Salvage Rates, results on rarity of Kit.

in Crafting

Posted by: Mystic.5934

Mystic.5934

might I suggest testing it on something that won’t give ore and wood? would be easier to record and less confusing to quick readers.
Hammer, Harpoon Gun, Spear, Axe, Mace, Pixtol, Rifle, Shield give ore and wood.
long bow, short bow, staff, trident, scepter, torch, focus give only wood
greatsword, sword, dagger, warhorn give only ore
from a cost and return point of view, I would recommend trident, long bow, short bow, or staff. They give the most materials and generally aren’t overpriced.

Salvage Rates, results on rarity of Kit.

in Crafting

Posted by: linuxotaku.4731

linuxotaku.4731

On a lark, I tried with a fine salvage kit, and I noticed that in savlaging Worn Rag (vender price 10c), I got much better results from Fine salvage kit than the copper-fed salvage-o-matic (sample size of 50-100). I did again, the second time with more (200) and keeping track:

Editing this in place:

Fine Salvage Kit: 200 → 302 wool, 67 jute
Salvage-o-matic: 200 → 251 wool, 102 jute

Journeyman Salvage Kit: 200 → 264 wool, 98 jute
Fine Salvage Kit (#2): 200 → 268 wool, 101 jute

I’m still waiting on my buy orders, but it does look like my sample size wasn’t large enough; last two sets of 200 (on a second account, but still) look roughly as you’d expect for a slight improvement over basic kits.

(edited by linuxotaku.4731)

Salvage Rates, results on rarity of Kit.

in Crafting

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It’s also useful to salvage mid-tier items because the comparative rates of T6:T5 drops are generally lower than e.g. T4:T3. I have data on the difference between using mystic or basic kits on salvage items: generally, the total amount of mats returned is about the same, but the proportion of tier n+1 is higher using the mystic kit.

If I have time, I’ll try to collate the data here with mine and find some way of presenting it, so others can draw their own conclusions.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Salvage Rates, results on rarity of Kit.

in Crafting

Posted by: Brizzleflame.8175

Brizzleflame.8175

I salvaged coarse leather straps, which drop thin (T2) and coarse (T3) leather sections.
With each kit I salvaged 250 pieces and kept track how often I got which type of leather.

Crude:
184 times coarse (73.6%)
total 314 coarse sections (1.256 per strap)
total 117 thin sections (0.468 per strap)

Basic:
178 times coarse (71.2%)
total 336 coarse sections (1.344 per strap)
total 131 thin sections (0.524 per strap)

Fine:
188 times coarse (75.2%)
total 350 coarse sections (1.4 per strap)
total 112 thin sections (0.448 per strap)

Journeyman:
200 times coarse (80%)
total 385 coarse sections (1.54per strap)
total 92 thin sections (0.368 per strap)

Master:
202 times coarse (80.8%)
total 406 coarse sections (1.624 per strap)
total 79 thin sections (0.316 per strap)