M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair
I think nowadays it’s pointless to have more than two crafting disciplines per character. Yeah, you can switch and whatever, but you could level those extra disciplines in other characters, getting 15-20 levels worth of experience.
In the end, when you want to use a crafting discipline, you switch to your specific character and use him.
So, with this situation, should crafting be account bound?Why isn’t it account bound in the first place?
First, what would account bound crafting mean? Pretty simple: Crafting level and discovered recipes are account bound. You can level armorsmith with a character, and then use it with another character. You’d still choose 2 crafting disciplines, and pay to change from one to another.
Going further, consumable recipes would become account bound, too. No need to buy it with a character and then move it to another. The moment you buy and consume it, everyone learns it. This would make some recipes more desirable.
But, what about using crafting to gain level experience? Right now, you only get hero experience when you get crafting experience. We could change this to tie it with the current hero level of the crafter, rewarding experience for crafting level appropriate gear, no matter how that would progress the crafting level. This would encourage people to craft while they level, since they get extra xp, while still keeping crafting powerleveling viable.
I think it’d be all advantages for the players, with no severe imbalances. People would use the switch discipline option more often, too, which would add new gold sinks, and new alts would get rewarded for crafting stuff. Also, it would save a good quantity of memory from the server databases, requiring a total of 8 instances for all the disciplines for a single account, instead of the current 8 per character.
What do you guys think?
no, I like my (nearly) free levels. Getting cheap levels and blues/greens (for more Luck) is also an excellent sink of low level mats.
I’d have to say no to this, because craft levelling. I think most players with 3+ characters would agree.
Most things that you craft now are account bound until you use them, like ascended weapons, and more than likely ascended armor.
Sounds like a great way to waste gold switching professions.
As for consumables there is only one where it would matter and that is the ghost slaying potion. That one is not worth using regardless of bound status since it uses Charged Lodestones.
Nooo, I like crafting being character bound. All I have to do is switch characters and I’ve used crafting cooking to max several times to get the free levels.
I’ll throw in with those who say they love their free crafting levels.
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