Suggestion: Greater personal rewards for crafting

Suggestion: Greater personal rewards for crafting

in Crafting

Posted by: BananaMatrix.3702

BananaMatrix.3702

So, I’m looking to craft a piece of armor for my new warrior! I’m short on the 3 weak blood vials I need, so I check out the trading post: 1.5 silver a piece. On a hunch I decide to look up the actual item I’m about to craft instead, 60 copper…

I realize this is probably due to the game being new and there being high demand for crafting materials, and with so many people crafting, a surplus of the actual items. But I think it’d be a great idea to add some bind on pickup items to improve incentive for actually picking up and leveling a crafting profession. As it is at the moment it’s not worth the time and money it costs to level it, when you can just buy the items you could make for next to nothing on the trading post.

Maybe even adding some things like sharpening stones that you could make from items that are found in abundance, to give people who put the effort into leveling crafting a little boost!

Suggestion: Greater personal rewards for crafting

in Crafting

Posted by: Malachia.2743

Malachia.2743

this is the main problem with crafting in GW2 right now.
theres no real reason for you to want to craft anything at the moment since you can buy anything you can craft on the TP for less than it would cost to make it if you jsut sell the mats.
This is because people are trying to level their crafts, once people get to 400 or they understand crafting is useless they will stop buying the mats, and mat prices will go down, but then item prices will probably go down too…
at least, i think thats how economy works, i have no idea.

they really should add some personal gain from crafting.
the only thing WoW had it better than this game was every proffession had crafter-only bonuses (weaponsmith had great weapons that only weaponsmith can use, alchemist had re-usable elixirs, jeweler had gems only they can put in their armor)

Suggestion: Greater personal rewards for crafting

in Crafting

Posted by: Sal.4672

Sal.4672

I’m ambivalent on this issue. I think that there is enough incentive without overpowering it.

As Malachia already noted, the experience has a cost of its own, so mats will always be more expensive than the produce.