Suggestion: Greater personal rewards for crafting
this is the main problem with crafting in GW2 right now.
theres no real reason for you to want to craft anything at the moment since you can buy anything you can craft on the TP for less than it would cost to make it if you jsut sell the mats.
This is because people are trying to level their crafts, once people get to 400 or they understand crafting is useless they will stop buying the mats, and mat prices will go down, but then item prices will probably go down too…
at least, i think thats how economy works, i have no idea.
they really should add some personal gain from crafting.
the only thing WoW had it better than this game was every proffession had crafter-only bonuses (weaponsmith had great weapons that only weaponsmith can use, alchemist had re-usable elixirs, jeweler had gems only they can put in their armor)
I’m ambivalent on this issue. I think that there is enough incentive without overpowering it.
As Malachia already noted, the experience has a cost of its own, so mats will always be more expensive than the produce.