Ok this may seem like more of a rant and I apologize up front. Why do 3 crafting professions need the same mats? Armor Wepon and oddly Jewelcrafting? Many of the mats needed are the same. Copper Iron and so on. Why not make each crafting profession use its own mats and have carry over for trivial things you can get at merchants? Tin for example. This would make farming a bit more difficult for “Farmers” but at the same time the nodes themselves would need only slight alteration and an additional table to determine what comes up? The nodes are already instanced anyway. Why not use that and have 2 or 3 node types per node? Just a thought