Until now I have had a really good time with Guild Wars 2. Despite some horrible bugs here and there, the heart renown system and the events and meta events give a really enjoyable experience that goes completely against the regular philosophy of mmo’s where you compete with everyone for the limited resources. In Guild Wars 2, the journey is supposed to be funnier than the destination, but there is an aspect that is not going quite well with this new philosophy. Tailoring (and in that extent leatherworking) are not fun at all of a journey, and feel extremely grindy.
The main great difference with the other proffessions, is that while I can mine, chop or gather my way through the main components of each recipe, in Tailoring and Leatherworking I am condemned to pray for the RNG gods to give me a certain drop that then I have to salvage (by buying a salvage kit that costs money) making them some sort of glorified recylcing system.
But I have to ask why? why is this the only way to get my mats for my new robe? why am I forced to get the odds and ends of already used, sweaty and odorous clothes in order to make me a new one? Having so many different types of resource nodes for the rest of proffessions, I’m quite surprised we don’t have a jute node or a sheep node or a skinning knive to get some leather; but instead we have the horrible old “god I hope it drops” that is not fun at all. Traversing vast jungles or mesas in the search of that potato plant is fun. Killing a bajillion humanoids for half a dozen scraps is not.
At the current state of the drops, and crafting requisites, this two professions are extremely imbalanced. In my quest to get a 100% map completion, I have already finished two starting zones completely (Caledon Forest and Metrica Province) and I haven’t collected even enough jute to get past 30 in Tailoring. At this rate I only have two options to level up my Tailoring. Or I start grinding like there is no tomorrow, or I buy those mats on the AH. The first one doesn’t seem to be an option, as there seems to be some mechanism that reduces the drop rate whenever you start killing too many of the same map; and the second one is not as well, as the Jute scraps are being sold at 30 copper a piece, and the 1 or 2 hundred I need to finish leveling it are far beyond my economic possibilities (and I think I have a healthy amount of money for my level). Its hard to me to believe this, but at its current state, Tailoring and Leatherworking are worse than the ones in World of Warcraft (and I believed it was impossible to go down further) as there is no skinning, and the fact that while in WoW it was a drop that could or could not occur, here is a drop that may occur among other drops, that may or may not occur.
Even Cooking, that had a warning of expensivenes before selecting it has proven to be easier and funnier than Tailoring. At this current state, buying my armor at the AH is cheaper and more efficient than trying to make it, so I am forced to leave it aside until level cap where I hope I have enough money to level it up just to get to the high end craft.
I hope this is problems are adressed in a proper way, as they tarnish an otherwise good system