The Precursor´s

The Precursor´s

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Posted by: Zorion.7504

Zorion.7504

I as many others are trying to get a legendery.
I´ve read many threads and ideas on how to change getting The Precursor´s and while I agree that it´s today to random, ie to expensive to buy for gold and to little chance to farm, I find it really hard to come up with an idea on how to get it without destroying the economy.

One idea I liked was that you get one for completing your personal story, but it should in that case be Bind on aqquire IMO.

Another idea I had was this, when you get 100% map completion you get 2 Gifts of exploration, what if we let The Precursor´s be craftable in the mystic forge?
Recipe could be 1 gifts of exploration (changing the recipie for the original to also contain 1 GoE) 1 gift of battle, 250*weaponpart1, 250*weaponpart2.

This would mean that every character would be garantied a Precursor´s but it would be a one time thing, since you cant complete the map more then once.

What do you guys think?
The basic idea is to let The Precursor´s be craftable in the mystic forge, but using components that are once in a life time for each character, limiting the impact on the economy.

Edit
The resons for using a gift of exploration and a gift of battle isnt just to limit The Precursor´s that can be created, I tried to think of the lore aswell, a Legendery weapon should use components that require both a warriors heart “gift of battle” and a adventures heart “gift of exploration”.

I know that these ingrediants are already in the recipy for the legendery, But I belive they would function better in the recipe for The Precursor´s.., Dont mind if the dont change the original recipe, since to craft The Precursor´s is ONE way to get it, you dont need to run 100% map completion on two characters to get one, BUT it is an OPTION.

(edited by Zorion.7504)

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Posted by: MountainPanda.5831

MountainPanda.5831

People tend to forget that they play a mmorpg which they will do their best to make their characters look as cool as possible, hence the desire for legendaries. Some elitists will say “legendaries are not for everyone” or “only 1% of the population” shld get it. I own legendaries and I do not discourage anyone else to get it as long as they are happy and have an urge to log on to look at their characters.

Now precursors pricing is indeed a problem so why dont we suggest something to solve problems? Precursors problem linked with the lack of people doing story modes for dungeon. Implement a special token for every completion of a story mode. 50 tokens for a story mode gift. U need the gifts from all dungeons to exchange for one mystery box with 20% chance for a precursor or a random named exotic and exclude crafted exotics. Similar to lost orrian boxes. This way ppl have a goal, run story modes and can work for their legendary. Just a suggestion.

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Posted by: Iehova.9518

Iehova.9518

Precursors problem linked with the lack of people doing story modes for dungeon.

What?

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Posted by: Surferboy.1649

Surferboy.1649

Well a 20% chance would be also luck to get one, but the prices would drop. So yeah, sounds nice.
My idea was, complete dungeon master (doesn’t give a reward yet, but explorer does????)
+ maybe lvl 30, 40 or whatever in fractals

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Posted by: MountainPanda.5831

MountainPanda.5831

Lehova what I am trying to say is tie 2 problems together although they are unrelated. This way more issues are addressed.

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Posted by: MountainPanda.5831

MountainPanda.5831

Maybe if 50 is too much drop it to 20 from every dungeons and down the % to 10%