The point of crafting?

The point of crafting?

in Crafting

Posted by: WolfiKurisu.6894

WolfiKurisu.6894

1. Create certain equipment for lower level characters, such as leather bags.
Though, equipment you create is normally related to that character’s level, so many weapons and armour aren’t viable to pass down.

2. It gets you experience points in a way other than combat/exploration.

3. It’s fun. Biased, sure, but I do enjoy it. It’s got a kind of therapeutic in some weird way.

4. Extends the game and adds a lot of items strictly made for crafting.

5. Saves money (?)

6. Once you’re high enough to make certain stuff, it becomes cheaper to make it then to buy it, so there’s a long-term investment advantage.

Edit: 7. Brings new weapons into the game, such as legendaries, which would otherwise be very, very rare.

However, when you notice that most of the equipment you make quickly becomes redundant since you gain levels through regular play, also you gain levels through crafting which doesn’t help the longevity of your equipment, it doesn’t seem too worth it. Though I will add my level 30 crafted armour carried me all the way past the level 35, 40 and 45 stock items from merchants, there were still perfect alternatives which required less investment on the BLTP.

I’ve got past lvl 200 in Leatherworker and Huntsman, and now I’m just staring at my cash pile wondering how much damage I’m gonna have to do to reach the next, next tier =/

Can someone inspire me?

(edited by WolfiKurisu.6894)

The point of crafting?

in Crafting

Posted by: Vol.7601

Vol.7601

To expand on point 5/6, yes it definitely saves you money.

For example, if you want to dump rare GS to gamble for a precursor, you could of course buy them from the TP at a premium.

Or you can buy all the components and save yourself some extra gold.

Crafting in many MMO’s have been used to give a character a way to make indirect gold through selling services. Unfortunately though, barrier to entry is pretty low and so many people cut into profits. Anet tried to combat this by introducing time-gates, but it’s only temporary.