1. Create certain equipment for lower level characters, such as leather bags.
Though, equipment you create is normally related to that character’s level, so many weapons and armour aren’t viable to pass down.
2. It gets you experience points in a way other than combat/exploration.
3. It’s fun. Biased, sure, but I do enjoy it. It’s got a kind of therapeutic in some weird way.
4. Extends the game and adds a lot of items strictly made for crafting.
5. Saves money (?)
6. Once you’re high enough to make certain stuff, it becomes cheaper to make it then to buy it, so there’s a long-term investment advantage.
Edit: 7. Brings new weapons into the game, such as legendaries, which would otherwise be very, very rare.
However, when you notice that most of the equipment you make quickly becomes redundant since you gain levels through regular play, also you gain levels through crafting which doesn’t help the longevity of your equipment, it doesn’t seem too worth it. Though I will add my level 30 crafted armour carried me all the way past the level 35, 40 and 45 stock items from merchants, there were still perfect alternatives which required less investment on the BLTP.
I’ve got past lvl 200 in Leatherworker and Huntsman, and now I’m just staring at my cash pile wondering how much damage I’m gonna have to do to reach the next, next tier =/
Can someone inspire me?