Uneven bag crafting distribution.

Uneven bag crafting distribution.

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Posted by: tigirius.9014

tigirius.9014

I was excited to find they added bags to multiple disciplines until the other day. You see. I just recently discovered that the recipes for special bags like crafters, and gear aren’t universal like invisible.

We need leatherworkers versions of these bags and tailors need a gear version.

It’s not right to keep these types of bags in a single discipline especially in a market like this where competition keeps prices lower then the gouging we’re seeing in other areas (8g for divinity runes anyone?).

Balance Team: Please Fix Mine Toolbelt Positioning!

Uneven bag crafting distribution.

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Posted by: Hebee.8460

Hebee.8460

http://wiki.guildwars2.com/wiki/Bag

Oiled Pack – A bag that holds only grey/junk items seems pointless since when u sell to vendor, u hit “Sell all greys”
Craftman’s Bag – A bag that holds all crafting mats seems “meh” considering I always hit “Deposit Collectable” or I just sell on TP.
Equipment Box – A bag that holds only gear could be useful, but the only gear that would matter is my other gear for Farming/Dungeons/WvW/Etc. But that can be taken care of with a Invisible bag/Safe Box

I dont think any profession can make Divinty Runes, otherwise the market would be flooded with them since they are nice.

This is what I think of those special bags personally. /shrug

Uneven bag crafting distribution.

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Posted by: NoOneShotU.3479

NoOneShotU.3479

What’s wrong with a bit of pattern exclusion. They did it with runes/sigils too.

Uneven bag crafting distribution.

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Posted by: Neferteri.7342

Neferteri.7342

I’m fine with different crafting specialities not being able to make all exactly the same thing. It’s part of them being different crafts. Making something similar, but not quite the same.