Unrewarding Crafting

Unrewarding Crafting

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Posted by: Kycoo Grim.9463

Kycoo Grim.9463

Hey everyone,
I have been thinking recently about how a friend of mine seems to be correct. His big complaint with the crafting is that it “doesn’t feel rewarding”. As I have thought about what he said I find I agree with him more and more.
So, since there’s no reason to complain without a proposed solution, I would like to see crafting get new weapon skins at different levels of crafting. These could be obtained from karma vendors or gold vendors out in the world, similar to the way you get the current different crafting skins (like the Charr and Godskull skins). This way people who are crafting for the first time would be able to get their hands on new skins relatively easily, and the more experienced players would want to go back and pick up those new skins.
Thoughts? Other ideas? Or am I completely out of it and crafting is great and wonderful and filled with rewards?

Just a filthy Casual, move along.

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Posted by: Halcyon.7352

Halcyon.7352

There are currently (semi)unique weapon skills for each tier of crafted rare weapons. Bandit (35), Dredge(50), Ogre(65), and Krait(80) weapons come primarily from crafting, though I’m pretty sure you can get them from the Mystic Forge and possibly WvW. Then there’s the Quaggan exotic weapons.

I really do wish that there were more like this – as well as the odd sets like the Hylek Beaded and Grawl Godskull. I see this as potentially good material for S2 of Living story – particularly if we see new (permanent) zones.

A lot of people seem to be a little too used to the crafting systems of other MMOs which do seem a bit more directly rewarding. GW2’s crafting rewards come primarily from crafting XP – which can more or less directly convert gold to XP. You can also make consumable buffs yourself – which can make quite a large impact on gameplay. Then there’s of course, ascended and legendary crafting, but these are obviously long term goals.

My advice to new players is to not worry too much about leveling your crafting disciplines at first – especially if you’re still working on your first character. Given the collectible and crafting material system, think of crafting as more of a long term investment.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

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Posted by: serapheles.5409

serapheles.5409

While making crafting more rewarding certainly would be nice, it’s a mistake to think that crafting in GW2 is meant to be rewarding (though not one to think it should). Crafting in GW2 has the primary purpose of ensure a player can turn work, in the form of farming, gathering, et cetera, into usable gear. In the first month of the game, I spent about three weeks at level 80 and never saw an exotic drop. I didn’t even believe they could drop for a while. But it was okay, because I was able to get exotics through crafting, so I had a full set of exotic gear. Similarly, the only ascended drop I’ve had was a ring I may never use, but I have a full ascended armor set. Crafting is currently GW2’s way of making sure players have a way to obtain functional gear without relying on RNG, regardless of being the best or an attractive way.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

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Posted by: Haxwell.7398

Haxwell.7398

Yeah weapon and armor crafting was a big screw up in GW2.

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Posted by: Psichologas.1063

Psichologas.1063

I think main problem is the amount of exp you get from crafting. People use crafting to powerlevel their characters, that’s why materials are so expensive and crafted items not very useful, as well as crafted items being dropped from monsters and etc. I think best way would be to reduce the exp you get from crafting (not crafting exp, leveling) and make crafted weapons only possible to craft, while loot and other items should be different from crafted ones. Indeed it’s not easy to do and I doubt they gona fix this as in GW 2 crafting is part of leveling as well as gathering, killing, participating events. While game economy is in terrible stat now, players have too much control over prices.

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Posted by: serapheles.5409

serapheles.5409

I think main problem is the amount of exp you get from crafting. People use crafting to powerlevel their characters, that’s why materials are so expensive and crafted items not very useful, as well as crafted items being dropped from monsters and etc. I think best way would be to reduce the exp you get from crafting (not crafting exp, leveling) and make crafted weapons only possible to craft, while loot and other items should be different from crafted ones. Indeed it’s not easy to do and I doubt they gona fix this as in GW 2 crafting is part of leveling as well as gathering, killing, participating events. While game economy is in terrible stat now, players have too much control over prices.

They already did reduce how effective it is for leveling.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

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Posted by: silvermember.8941

silvermember.8941

While making crafting more rewarding certainly would be nice, it’s a mistake to think that crafting in GW2 is meant to be rewarding (though not one to think it should). Crafting in GW2 has the primary purpose of ensure a player can turn work, in the form of farming, gathering, et cetera, into usable gear. In the first month of the game, I spent about three weeks at level 80 and never saw an exotic drop. I didn’t even believe they could drop for a while. But it was okay, because I was able to get exotics through crafting, so I had a full set of exotic gear. Similarly, the only ascended drop I’ve had was a ring I may never use, but I have a full ascended armor set. Crafting is currently GW2’s way of making sure players have a way to obtain functional gear without relying on RNG, regardless of being the best or an attractive way.

This is exactly what they said when they introduced crafting about 3 years ago.
The purpose of crafting is not making profit, it is just making sure you always have access to top of the line gear.

The only obvious way to make gold is by selling crafted ascended components. Also crafting will never be profitable because a lot of players expect to have access to every recipe without any RNG, just look at how much players whine when they couldn’t get access to chaos of lyssa. It also doesn’t help that there is no competition with gathering nodes.

The point being if you go in to crafting expecting profit, don’t bother it wasn’t designed to be a money making scheme 3.5 years ago, it was only recently that they attempted to.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.