Weapon/armor smith

Weapon/armor smith

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Posted by: kiranslee.4829

kiranslee.4829

Hi all,

Dunno was this have been discussed, i was wondering, since crafting is kinda useless, there is really almost no way to make money on it, what are the chances that we at least get weapons/armor models that are different that we can craft and sell to ppl and at least make some profit.
Thanx

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Posted by: kRiza krimos.1637

kRiza krimos.1637

I made 3g in 10 minutes yesterday by just buying mats from TP and reselling finished products from armorsmithing. Just because its not hit-you-in-head obvious how to make money with crafting doesnt mean it cant be done.
Btw, it has been discussed many times with same conclusions. Be creative or find another way to make money, i hear alot of people like to grind 1 hour for that 3g…

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Posted by: kiranslee.4829

kiranslee.4829

Tx for replay, but what u said , is bs sir. What is creative when mats , overprice final product ?

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Posted by: kRiza krimos.1637

kRiza krimos.1637

Tx for replay, but what u said , is bs sir. What is creative when mats , overprice final product ?

Finding right mats and crafting stuff that people want. If you are referring to crafting common rare and exotic armors and weapons, you are right there is no profit in that.
I havent seen a single corrupted weapon (those are cheapest high-end crafts along with destroyer weapons) that doesnt net at least 5g profit when sold…

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Posted by: kiranslee.4829

kiranslee.4829

Profession should give u more then 1-2 choice. Also there is no more profit in what u said. What im thinking , is it not silly that ws have like cc5 different models of each weapon? And all are same as random drop items.
Makes no sense. Its same for tailoring , tailor is unable to make town cloths O.o.
I think something must be done for professions.

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Posted by: Daulnay.4971

Daulnay.4971

Crafting is actually profitable. If you want to understand how it works, check this post:
https://forum-en.gw2archive.eu/forum/game/crafting/How-can-crafting-be-made-profitable/672289
or the entire thread :
https://forum-en.gw2archive.eu/forum/game/crafting/How-can-crafting-be-made-profitable/first

You are not going to be able to constantly make the same thing at a good profit. GW2 has decently functioning competitive market economy, and that’s just the way markets work (basic economic theory).

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Posted by: Leablo.2651

Leablo.2651

Crafting can be profitable, but not in general. As an industry, it is unsustainable except for the fact that new people come along to dump their money into it to level up (the equivalent of having an infinite stream of venture capital). To make money while leveling you have to buy the unprofitable parts that others are willing to dump rather than making them yourself. You are most efficient as a crafter by skipping as much of the crafting as possible. If you start with raw materials and turn them into a finished product, you lose money. You can turn a profit only when others are willing to sacrifice their own potential gains. That’s not a functional crafting market, as it is driven solely by people’s desire to level up and not by the market for items (the functioning market is the one for progress bars). This issue (more or less) was also discussed in the thread you linked so I’ll leave it at that. But even so, there are some levels in some professions that are brick walls because there are no usable items that will break even. In an efficient market, after all, the above strategy would become the new cost basis. About half of the parts already cost the same to buy as to make, some even costing more, which signals to me that progress-chasers have already entered this segment of the market even if they still don’t quite get it yet.

This strategy is basically the same as flipping items, we just happen to flip them into different items. Even when the strategy works, 9 times out of 10 you are still trading off an opportunity cost, as you’d make more money by performing a straight flip and not crafting anything. (In that sense, we’re all somewhat guilty of being progress chasers.)

(edited by Leablo.2651)

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Posted by: Daulnay.4971

Daulnay.4971

Crafting can be profitable, but not in general. As an industry, it is unsustainable except for the fact that new people come along to dump their money into it to level up (the equivalent of having an infinite stream of venture capital).

While there are some good arguments, I think you’re too pessimistic about the source of crafting profit. It’s not like having an infinite stream of venture capital, it’s like having an infinite stream of teenage customers. Venture capital is notorious for drying up, which makes it an inaccurate metaphor.

If the stream of new customers dies, this game will also die. As long as there’s a stream of new customers, there will be some demand for crafted goods, and the potential for profit. The main source of profit right now comes from rare items that people buy for their alts or mains. These are inefficient to level up on, and are also the best items, so the demand is high and supply is low.

The only way this changes is if something drives the cost of components crazy, like being able to transmute them into materials for legendaries.