Why 1000+ Omnomberry Bars on the TP?
one of those imo:
1) crafted them earlier with cheaper ingredients
2) failed at math
Are you basing that disparity on the asking prices of all the ingredients or the offer prices?
Since you can generally buy anything for ~10% less than the asking price if you have 1 iota of patience, and you can sell Omnomberry bars for the asking price nearly instantly (which may not be true of all the ingredients), you might be reading the number wrong.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Are you basing that disparity on the asking prices of all the ingredients or the offer prices?
Since you can generally buy anything for ~10% less than the asking price if you have 1 iota of patience, and you can sell Omnomberry bars for the asking price nearly instantly (which may not be true of all the ingredients), you might be reading the number wrong.
No, i am asking why there are always 1000+ Omnomberry Bars UNDER priced? Because i can’t believe real players would sell at such a loss every day for months. And could there be a auto-generated system in the TP (a non-player) that sells items so cheap, that real player crafted goods will never make a big profit over ingredient prices?
And even if a player did buy the ingredients for less then the average asking price, he could still sell the ingredients for more then the finished product. So why would a real player sell the bars for so low a price?
(edited by lisamee.2408)
By the same logic, why would anybody craft anything to sell it? considering 90% of things you will craft will sell at a loose…
Fail at math, not knowing how the TP works, boredom, trying out recipes, crafting for personal use then deciding to sell…and in some cases you just never know. In pretty much most games I’ve played that had an auction house and a crafting system, crafting was always less profitable than straight up selling the mats most of the time save for extra rare recipes and such….yet people always ended up crafting and selling for one reason or another.
I think a lot of it is based on impulse “oh I can craft a lot of this now!” plus the fact, even though anybody with half a brain would have compared ingredient prices to crafted item prices at one point, the brain sometimes disregards that because it simply seems more logical that a crafted item would cost more than it’s ingredients…it is simply more logical.
This is one thing I always had against crafting in every game that has it and has an auction house system; it is content that dies 2 weeks after release, for any player that has a clue, once markets get saturated, save for very rare recipes. Simple solution is to have cooldowns on recipes so markets wont get saturated.
Sometimes it’s even market manipulation.
You are asuming that matterials sell as fast as finished products or in similar volumes. Only chefs with a skill of 400 will buy an omnom berry, while every 80th level character in the game can benefit from buying the finished bar. Further, every character regardless of profession walking across Orr with a zone appropriate sickle in hand can acquire Omnom berries, but only Chef 400’s have any use for them whatsoever.
Their suply and demand ratios are flipped, so while the omnom berry might be listed at a nice high price, the number of them that sell per day is probably a LOT lower than the number of bars sold per day. Fact of the matter is anyone who can use the berries has strong incentive to flip the finger at the TP asking price and just stroll down and fetch a few themselves, while the dungeon runner who is not a chef has zero choice about how he gets his bars – he pays the TP asking price.
So as one of those harvester-chefs, I can post 100 berries and wait all week for them to sell to my chef-ly peers who are for some reason in a hurry, or I can turn them into bars and blow out my stock of 100 in an hour. If my space and patience are infinitite, sure, play the long game. If I’m actually conducting business with those slots, get the show on the road already.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
You are asuming that matterials sell as fast as finished products or in similar volumes. Only chefs with a skill of 400 will buy an omnom berry, while every 80th level character in the game can benefit from buying the finished bar. Further, every character regardless of profession walking across Orr with a zone appropriate sickle in hand can acquire Omnom berries, but only Chef 400’s have any use for them whatsoever.
Their suply and demand ratios are flipped, so while the omnom berry might be listed at a nice high price, the number of them that sell per day is probably a LOT lower than the number of bars sold per day. Fact of the matter is anyone who can use the berries has strong incentive to flip the finger at the TP asking price and just stroll down and fetch a few themselves, while the dungeon runner who is not a chef has zero choice about how he gets his bars – he pays the TP asking price.
So as one of those harvester-chefs, I can post 100 berries and wait all week for them to sell to my chef-ly peers who are for some reason in a hurry, or I can turn them into bars and blow out my stock of 100 in an hour. If my space and patience are infinitite, sure, play the long game. If I’m actually conducting business with those slots, get the show on the road already.
Sadly, from my experience, they sell about as fast…and while you have a point, I doubt it takes effect until you start selling huge volumes, which I doubt a gatherer-chief can gather enough mats for on a daily basis.
Given that there is maybe only one out of three harvesting nodes in all of Orr where I haven’t seen a bot harvester pop in, grab, and log out right in front of me over the last week, SOMEBODY out there has enough omnom berrys that having them sit on a for-sale que is stupid vs. processing them and making bank/stocking their RMT warchest right this instant .
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Plus, the recipe makes 2 omnom bars per 1 berry. So, the disparity in price may not be as much as you think.
“but i am kinda suspicious that they might be auto-generated by the system, and not player made?”
Really? What else are you going to come up with? That Arenanet is artificially creating supply for some reason? That’s ridiculous.
There are smart and dumb traders. Dumb traders often do things that make them lose money, like selling items on the post that would net a profit below vendor price.
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
why was I able to buy a bottle of elonian wine on the TP for 25s01c? sometimes people are just generous
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
“I farmed the materials myself so they’re free!”
yah i was gonna say how can you say they are at a loss if you harvested the mats yourself, a loss would have to be under the cost of harvesting once or twice on a cheap harvesting tool
yah i was gonna say how can you say they are at a loss if you harvested the mats yourself, a loss would have to be under the cost of harvesting once or twice on a cheap harvesting tool
It’s a loss even if you farmed the mats because you could sell the mats and make more money instead of crafting anything, capish?
Are you basing that disparity on the asking prices of all the ingredients or the offer prices?
Since you can generally buy anything for ~10% less than the asking price if you have 1 iota of patience, and you can sell Omnomberry bars for the asking price nearly instantly (which may not be true of all the ingredients), you might be reading the number wrong.
No, i am asking why there are always 1000+ Omnomberry Bars UNDER priced? Because i can’t believe real players would sell at such a loss every day for months. And could there be a auto-generated system in the TP (a non-player) that sells items so cheap, that real player crafted goods will never make a big profit over ingredient prices?
And even if a player did buy the ingredients for less then the average asking price, he could still sell the ingredients for more then the finished product. So why would a real player sell the bars for so low a price?
two reasons,
speed of sale,
while theoretcially the materials may be worth more, if they specific parts sell sluggishly or not at all, then it alters the value.
say it will take you two days to sell omnomberries, and 1 hour to sell bars, if you farmed the berries you may decide to lower your berry profit to increase your profit over time
because getting back money fast can sometimes lead to re investment which equals to more money.
another possibility is just player stupidity and lack of desire to do the math
but the most likely answer?
They bought the materials a lot cheaper through buy orders, but the materials sell very slowly. So they turn them into omnomberry bars rather than have them sit and have to possibly re list them or wait for like a day for one of them to sell.
yah i was gonna say how can you say they are at a loss if you harvested the mats yourself, a loss would have to be under the cost of harvesting once or twice on a cheap harvesting tool
It’s a loss even if you farmed the mats because you could sell the mats and make more money instead of crafting anything, capish?
Actually the omnomberry bar is the best profit/time recipe for chefs.
@SET you are mistaking it with the omnomberry tart witch IS the best profit/time recipe for chefs.
At beginning it was a top sell everyone was interested to craft , and sell. So, long ago, a lot used to farm and sell everything related to omnomberry. Selling trillion of them. Nowadays the market has changed but that people who made this move, clearly doesnt feel any reason to take back all. Amen, i say
I guess most likely the op doesn’t know that 1 omnomberry can make 2 omnomberry bars.
“I farmed the materials myself so they’re free!”
I don’t get why everyone makes fun of this statement.
It takes me 20 min to hop on my two 80’s and run around Orr. I usually end up with around 60 omnomberries which means 120 bars for only spending ~70silver on vanilla beans. I then sell all those bars for ~2g profit. If I hopped on a lowbie alt and spent another 20 min harvesting young herbs, that’d be close to a 3g profit for 45 minutes of simply running around and enjoying the game’s atmosphere.
http://www.youtube.com/user/skinnybeee
“I farmed the materials myself so they’re free!”
It takes me 20 min to hop on my two 80’s and run around Orr. I usually end up with around 60 omnomberries
With few omnomberries available to farm, i simply can’t believe anyone can get 30-60 of them in 20 minutes. I would love to see a 20 minute video
The materials price sets the (approximate) price cieling for the finished product. In short, anyone (with 400 cooking) can purchase the materials and sell at that price. There is no incentive to sell above that price because your item will not sell.
I could sell the materials instead of the finished product, but that is more work for me and a less reliable source of income. I would prefer to have my money sooner so I can re-invest it rather than leaving it sitting in the TP waiting to eke out a few extra coppers.
This is a market in which there is no concept of brand value or quality, so as long as people are willing to undercut you, you will never sell your product.
Not everybody wants to spend the time to make as much money from each action as possible; they just want to play the game; the profit margin is sufficient for their purposes, so they accept the reduced income for time and convenience. I see nothing unusual about this.
Hutchmistress of the Fluffy Bunny Brigade [FBB]
“I farmed the materials myself so they’re free!”
It takes me 20 min to hop on my two 80’s and run around Orr. I usually end up with around 60 omnomberries
With few omnomberries available to farm, i simply can’t believe anyone can get 30-60 of them in 20 minutes. I would love to see a 20 minute video
Sounds about right for end of wvw cycle + guild bonus + the secret bonus + knowing where the nodes are
Every couple of weeks i decide to go into a Harvesting mode. Thankfully enough a user on my server has a detailed map of all 4 high level zones to get Ori Ore, Ancient Logs, and Omnomberries. Since i have 5 80’s with all content done I do not mind spending 3-4 hours every 2-3 weeks getting high end materials which can be stockpiled. I currently have about 350 berries incase i ever feel like buying the beans to make Bars for profit. With that being said keep in mind each recipe makes 2 bars so the loss in buying the ingrediants is minimal. so supplying yourself with 1 or 2 ingrediants instantly turns that loss into a major gain.
Ever since i started harvesting i dont mind saturating the TP with a product which does not give profit unless you harvested. It gives harvesters like me and incentive to sit down and farm.
“I farmed the materials myself so they’re free!”
It takes me 20 min to hop on my two 80’s and run around Orr. I usually end up with around 60 omnomberries
With few omnomberries available to farm, i simply can’t believe anyone can get 30-60 of them in 20 minutes. I would love to see a 20 minute video
Hi I’m Don and I’m a daily ori run leader. I lead ori runs every day. oblhq.com/nodes
There’s some specifications. Runs take at max 50 minutes. We mine ori, rich mith (that is on the way), ancient wood (unless far away from the main ori route) and omnomberries.
So I know what i’m talking about when talking about yield per run.
In one run we pass through cursed shore, malchors leap, southsun cove and frostgorge.
At the end of a run we have about 15 omnomberries average.
There’s 5 in cs, 6 in ml, none in frostgorge and none in southsun for a total of 11 nodes maximum. Sometimes they’re in harder to reach spots that aren’t worth going through unless you have a team that knows what it is doing, so unlucky spread nets maybe 7-8 berries, lucky spread all 11.
Sometimes you can get lucky and get two berries from one node. That’s 11 unlucky or 22 maximum luck, 8 with minimum luck taking the wide spread from above.
The recent update reintroduced the wvw bonus bug. Not everyone gets the wvw bonus for multiple harvests. With the bonuses at maximum luck you’ll get 4 harvests of the same node, assuming maximum luck in the above also, you get optimal spread, double berries and quadruple harvests so you get 88 berries at absolute maximum luck, 8 with minimum luck.
Nobody has absolute maximum luck, there’s too much RNG. From what I’ve seen, 15-17 berries per run is a good average. Running just ML and CS is about 35 minutes minimum, usually more. Taking 40 minutes as a good per character time, you have 80 minutes to get about 30 or so berries on two characters. To get 60 berries you’d need 160 minutes (almost 3 hours) and 4 characters.
Thus 20 minutes to get 60 berries is an impossibility =3
What I don’t understand is why people sell them instead of using them. One run through a dungeon like AC with a bar and you make 3-4 times back what you spent on it.
Because i can’t believe real players would sell at such a loss every day for months.
Really? There are hundreds of thousands of items on the trading post being sold at 1c above the price they can be sold to merchants for. After the 5% listing fee and 10% TP tax, those are all being sold at a loss.
And could there be a auto-generated system in the TP (a non-player) that sells items so cheap, that real player crafted goods will never make a big profit over ingredient prices?
This is possibly the most nonsensical conspiracy theory yet.
Sorrow’s Furnace Commander
“You’re the mount, karka’s ride you instead, and thus they die happy!”-Colin Johanson
My theory is this. Anyone can look up a guide, and max out cooking in about an hour with less than 3 gold, and a very small amount of karma… and even though everyone uses them late game, there are simply soooo many maxed out cooks that the over- supply will keep the price low..