Why isnt crafting as innovative?
Just picking this out of your statement, dungeon recipes require dungeon tokens that make some sweet exotics and a really nice profit. And it also depends on what “gear” you are crafting. Like I’m going for aether so crafting is just a cheaper route but still takes a crap load of time. Not saying crafting is well made just saying there a certain aspects you have to do, like a ridic goal or find that item that makes money, to have any fun at it. Look into the weapons and gear that are not legendaries but are the best exotics to craft.