Will there be a change

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Posted by: swiftpaw.6397

swiftpaw.6397

-EDIT-

An answer from the devs fresh today!

https://forum-en.gw2archive.eu/forum/game/bltc/Recent-Market-Shifts-Follow-up-Precursors

Hi, I have been trawling through the forum posts for a long time looking at the legendary precursor comments- I have one question really, just a small one. Will there be a change? that’s all I want to know.

Will there be a change to any aspect to how precursors are acquired. I don’t care what that change is, devs don’t have to tell us what that is, I would just like to know whether or not there will be a change. So far the only feedback I have seen is that they were ‘watching the precursor market carefully’ ..Or something to that degree and that was like a month ago.

I have seen alot of people complaining, some of it just, some of it not. I am not here to complain. I just wish to know what I will be doing next… should I relax a bit? Or should I continue to grind like there’s no tomorrow because of uncertainty.

If anyone has a post I may have missed answering this, please link it to me. Thanks

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

(edited by swiftpaw.6397)

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Posted by: zOLtAm.7824

zOLtAm.7824

I havent seen any word from devs about this.
And I dont think they will change anything. There is no reason to do it anyway IMO.

peace

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Posted by: Day.4501

Day.4501

It’s just he say, she say at the moment. No one knows excepts the devs.

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Posted by: SteepledHat.1345

SteepledHat.1345

Our opinions don’t matter in this thread. Only the devs. He asked a simple question. Hope he gets a simple answer.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

Embrace Simplicity!

At least that’s what I see in game, every single day. Too bad about reality.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Shamrocky.5036

Shamrocky.5036

The RNG to getting the precursor seems really silly. I didn’t even believe it the first time I heard it. The only thing legendary about it is legendary luck.

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Posted by: Snow.5269

Snow.5269

The RNG to getting the precursor seems really silly. I didn’t even believe it the first time I heard it. The only thing legendary about it is legendary luck.

When I first saw precursors hit the TP for 5-10g I considering buying 1. I hesitated because I assumed there would be a means of acquiring one through normal play & dedication. I beat myself up…every…single…day for not buying one & believing legendaries would be able to be acquired through legitimate means.

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Posted by: zencow.3651

zencow.3651

The RNG to getting the precursor seems really silly. I didn’t even believe it the first time I heard it. The only thing legendary about it is legendary luck.

Actually when I see a legendary weapon bearer, I think “gee this player has really mastered the Trading Post/Curshed Shore farming!”. I don’t see them as skillful players per se as they are ‘meant’ to be.

I’d rather see a wide variety of x100 difficult activities ala Mad King’s Tower that tests your skills at different levels rather than playing the market/farming mindlessly.

I would of preferred it 5% of players receiving the legendaries should be allocated by difficult content that only 5% of players can achieve.

It’s nothing like the prestige of GWAMM was in GW1. GWAMM only took around ~550 hours to obtain but the grind was varied enough that it was fun and people respected it for it took skills to successfully vanquish/complete dungeons i.e. hard content back in those days.

Imo, it’s one been a terrible decision by Anet to based their whole economy in Gw2 around the mystic toilet. Barring precursors however, the rest of the game is wonderful.

If you hate legendaries that much there’s bound to be someone who is making/will make aTexmod that replaces legendaries skins with default weapon skins or something eventually. (Anet’s stance on third-party programs: https://forum-en.gw2archive.eu/forum/support/account/Policy-Third-Party-Programs/first#post354869)

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”

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Posted by: maikhaodjai.6472

maikhaodjai.6472

If you want legendary weapon you must grind for zillion of karma, rare materials and gold for runestones. I think that killing the Claw of Jormag one thousand times for a precursor isn’t really an issue, is it?

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Posted by: Jrunyon.3012

Jrunyon.3012

You guys with the suggestions of making it acquired through a test really dont understand human perseverence. When you put a final reward (a precursor) at the end of a chain of events, Most people WILL do those events until they get that item.

I GUARANTEE someone will have it done in a week no matter how hard Anet makes the quest. Then come the guides on the internet, people would be farming the quest, and then everyone would have a precursor in a matter of a few months. With the RNG aspect added in to the legendary quest, it makes people weigh in just how much theyre willing to risk to get that legendary, and like in most cases in life, people dont want to risk time and money on things that arent likely to happen. Thats perfectly fine, they can save up for one on the TP or not get a legendary since its not required to play the game.

The current system is alright as it is. The economy would be ruined if not for the bittersweet existence of the Mystic Black Hole.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

(edited by Jrunyon.3012)

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Posted by: SteepledHat.1345

SteepledHat.1345

We need a 100 level dungeon with difficult bosses every five levels. If you wipe, you start back at the top. If you finish it, you get your choice of a precursor. If you finish it successfully you have to wait 3 months to do it again. If you leave, you can try again immediately. You get to a save point after every boss. (Every five floors.) You can log out here and not lose any progress, but you can’t leave until you finish the dungeon or you have to start over. You must stick with your party. No one can quit.

1. It makes an epic journey for a precursor.
2. It gives you a reason to find a good guild and form a good party.
3. It’s not some BS gambling mechanic.

Oh yeah, and soulbind on acquire all the precursors. It’s stupid that you can buy them.

They might do it in a week, but they aren’t going to be doing it again for 3 months. There should be no trade in a legendary precursor. It’s stupid and reduces any work a person put into their legendary because most people assume you bought it from a GS or Anet via gems.

Keep in mind that a precursor is just one part of a huge process to getting a legendary. Granted, right now it’s a big random pile of cats, but there’s still a ton of other stuff we have to grind for. 100g for icy runestones and all those nice, super rare lodestones. rolls eyes

“Failure to remain calm is the sign of a weak mind.”

(edited by SteepledHat.1345)

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Posted by: Hippocampus.8470

Hippocampus.8470

Our opinions don’t matter in this thread. Only the devs. He asked a simple question. Hope he gets a simple answer.

If there is an answer, why would it be in this thread rather than the stickied official response thread at the top of the forum?

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Posted by: swiftpaw.6397

swiftpaw.6397

Our opinions don’t matter in this thread. Only the devs. He asked a simple question. Hope he gets a simple answer.

If there is an answer, why would it be in this thread rather than the stickied official response thread at the top of the forum?

Well I only ask one question and I was hoping it wouldn’t get polluted with a ton of people with opinions on whether or not precursors are fair and what have you. I figured it would be more noticeable than having the question lost in a sea of complains on the stickied thread.

I know likely I wont get an answer as A-Net have been so silent about it, but I was hoping at least someone might know something new that I had not seen.

I might add- I don’t mind all the suggestions people are putting here, it’s cool. I just hope someone with an answer sees my question :P (small chance I know)

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

(edited by swiftpaw.6397)

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Posted by: Parisalchuk.9230

Parisalchuk.9230

You guys with the suggestions of making it acquired through a test really dont understand human perseverence. When you put a final reward (a precursor) at the end of a chain of events, Most people WILL do those events until they get that item.

I GUARANTEE someone will have it done in a week no matter how hard Anet makes the quest. Then come the guides on the internet, people would be farming the quest, and then everyone would have a precursor in a matter of a few months. With the RNG aspect added in to the legendary quest, it makes people weigh in just how much theyre willing to risk to get that legendary, and like in most cases in life, people dont want to risk time and money on things that arent likely to happen. Thats perfectly fine, they can save up for one on the TP or not get a legendary since its not required to play the game.

The current system is alright as it is. The economy would be ruined if not for the bittersweet existence of the Mystic Black Hole.

You mean the same way some people grind a real long week in Cursed Shore/TP to make money to buy the precursor. Or dump a credit card at it and get it right now? I also dont get why people are not allowed to get legendary items if they want them? Should they be hard, sure. Should they rely purely on a RNG for 25% of the final product. No. Clovers were a nice addition that forces you to use the forge and play the RNG game. The precursor should not be part of that.

I made the suggestion in the threat that is up top, but Ill put it here to get more exposer since a lot of people against changing it often site no tangible suggestions from those that complain.

Make a ‘Precursor Token’ that is account bound and craftable by combining these things:

1) A dungeon gift which is created by using X amount of tokens from each of the dungeons. This forces a player to show ‘skill’ by playing every dungeon.

2) Another item based on skill points. Either make it another bloodstone shard, X amount of crystals or X amount of stones. This shows you have dedication to play but does not restrict location like farming for max profits does.

3) A token that you receive for finishing the story line. This is good because it gives reason to beat story line (like Pact token).

4) An item that is purchased with some amount of PvP glory. For an item that requires you WvW and not even venture into PvP seems weird to me. In addition you get a good amount of glory for even losing, so this would not be overly difficult to get.

All 4 of these are items that cannot be purchased from the TP, and by keeping the old method of acquiring precursors, those that started to go down that path are not hurt and no markets are hurt. People generally argue that we that want a different method want it easy. This is just not true, we want progression that is guaranteed, not another RNG game.

O O O O I I I O – Spoons and Sporks [Soup] (Retired)
http://www.twitch.tv/parisalchuk

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Posted by: lackofcheese.5617

lackofcheese.5617

Well I only ask one question and I was hoping it wouldn’t get polluted with a ton of people with opinions on whether or not precursors are fair and what have you. I figured it would be more noticeable than having the question lost in a sea of complains on the stickied thread.

I think that’s entirely reasonable.

Setting aside the paranoia, some people do seem to be unhappy with the current system (though it’s quite difficult to tell how prevalent that sentiment is) and so I’d like to see what ArenaNet’s position is on the issue.

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Posted by: Jrunyon.3012

Jrunyon.3012

Make a ‘Precursor Token’ that is account bound and craftable by combining these things:

1) A dungeon gift which is created by using X amount of tokens from each of the dungeons. This forces a player to show ‘skill’ by playing every dungeon.

2) Another item based on skill points. Either make it another bloodstone shard, X amount of crystals or X amount of stones. This shows you have dedication to play but does not restrict location like farming for max profits does.

3) A token that you receive for finishing the story line. This is good because it gives reason to beat story line (like Pact token).

4) An item that is purchased with some amount of PvP glory. For an item that requires you WvW and not even venture into PvP seems weird to me. In addition you get a good amount of glory for even losing, so this would not be overly difficult to get.

All 4 of these are items that cannot be purchased from the TP, and by keeping the old method of acquiring precursors, those that started to go down that path are not hurt and no markets are hurt. People generally argue that we that want a different method want it easy. This is just not true, we want progression that is guaranteed, not another RNG game.

Did you even read my post?

First of all, legendarys shouldnt be just hard, they should be legendary.

Having said that, If someone wants to charge 1000$+ of real life money to get it then fine, obviously they have serious issues and I guarantee only 0.1% of players would even think of doing this.

Second, why would anyone continue throwing items into the mystic forge when your example of getting a “token” is so easy?

1. Dungeons are not hard. They do not show skill when youre just respawning over and over to beat bosses. And like I said in my post, when they add a much harder dungeon, people will figure it out and it will become trivial like all of the other ones.

2. Skill points are ridiculously easy to acquire since the exp value remains stagnant after 80.

3. Story line is not hard at all and I think that the end reward is good enough as it is.

4. Once again, another easy thing to get, which you even say so in your post.

Ill explain it again, when you give a guaranteed reward that is this high in value (lets face it, the ONLY worthwhile thing to gather money for after hitting 80 is a legendary) people will do anything for it. Some will do it normally, some will farm it and others will cheat for it. Everyone will be doing this. This creates an over abundance of these items, causing the price to drop drastically, causing one of the biggest gold sink in the game to no longer be a gold sink, which causes the value of gold to plummet. Anet doesnt want this to happen so they keep the forge rate extremely low and make it obtained through a method most people wouldnt want to risk, which in my opinion is a great way to limit the number of items in the game.

They have market analysts and people with far more knowledge then both you or I working for them and Im sure they know what they are doing, these are just my thoughts on why this system is the way it is.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: Hippocampus.8470

Hippocampus.8470

I figured it would be more noticeable than having the question lost in a sea of complains on the stickied thread.

More noticeable than the thread called, “November 15th Massive Update: Precursors Addressed?”

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Posted by: Parisalchuk.9230

Parisalchuk.9230

Lol, yes because getting 1000 tokens from something like Arah would be so easy…. Notice how I didnt put any quantities for any of those. They could set it to 1000 needed skill points, 1000 tokens for each dungeon, some supre high amount of glory.

You make it sound like farming gold is oh so much harder when it is just as easy. Also, the majority of players are NOT chasing legendaries which is directly contradictory to a major part of your opinion. Precursors are not ment to be a gold sink because only a small percentage of users will actively try to get these items. Not to mention, please tell me how RNG is ‘Legendary’ at all. Its not, its RANDOM. Atleast my method gives you a way to show that as a player you are ‘legendary’ because you have done such a wider range of game aspects.

Fact is, if the ‘quick’ way is to use the Mystic Forge people are going to keep doing it and the price of these precursors are not going to change. Since my suggestion uses 0% of the TP no prices are effected.

O O O O I I I O – Spoons and Sporks [Soup] (Retired)
http://www.twitch.tv/parisalchuk

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Posted by: swiftpaw.6397

swiftpaw.6397

I figured it would be more noticeable than having the question lost in a sea of complains on the stickied thread.

More noticeable than the thread called, “November 15th Massive Update: Precursors Addressed?”

In a sea of complains on the stickied thread

Just repeating that again.

And that thread you mention, also a sea of complains there too and no answers.

The person on that thread asks many questions. I ask one. I really just want one simple answer.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

(edited by swiftpaw.6397)

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Posted by: Parisalchuk.9230

Parisalchuk.9230

I figured it would be more noticeable than having the question lost in a sea of complains on the stickied thread.

More noticeable than the thread called, “November 15th Massive Update: Precursors Addressed?”

In a sea of complains on the stickied thread

Just repeating that again.

And that thread you mention, also a sea of complains there too.

There are a sea of complaints always following this topic. Those with precursors dont want their ‘accomplishment’ diminished, some people want hand outs, and others want a way to track progress that is not another RNG grind (since we already have clovers). Regardless of if people want change or not, to begin with it was a terrible system, and by designing it this way the have polarized the majority of those people chasing the weapons.

O O O O I I I O – Spoons and Sporks [Soup] (Retired)
http://www.twitch.tv/parisalchuk

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Posted by: swiftpaw.6397

swiftpaw.6397

I figured it would be more noticeable than having the question lost in a sea of complains on the stickied thread.

More noticeable than the thread called, “November 15th Massive Update: Precursors Addressed?”

In a sea of complains on the stickied thread

Just repeating that again.

And that thread you mention, also a sea of complains there too.

There are a sea of complaints always following this topic. Those with precursors dont want their ‘accomplishment’ diminished, some people want hand outs, and others want a way to track progress that is not another RNG grind (since we already have clovers). Regardless of if people want change or not, to begin with it was a terrible system, and by designing it this way the have polarized the majority of those people chasing the weapons.

For sure. But my questions sit at the top, anyone complaining here just bumps my thread up in popularity. If I asked this question on one of those other threads, people would be reading through hundreds of complaints to find it.

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|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: Parisalchuk.9230

Parisalchuk.9230

Sure I understand. The only response we have ever gotten was that they are monitoring prices and will adjust accordingly. Like many important topics on these forums the Devs remain invisible.

O O O O I I I O – Spoons and Sporks [Soup] (Retired)
http://www.twitch.tv/parisalchuk

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Posted by: Jrunyon.3012

Jrunyon.3012

Lol, yes because getting 1000 tokens from something like Arah would be so easy…. Notice how I didnt put any quantities for any of those. They could set it to 1000 needed skill points, 1000 tokens for each dungeon, some supre high amount of glory.

You make it sound like farming gold is oh so much harder when it is just as easy. Also, the majority of players are NOT chasing legendaries which is directly contradictory to a major part of your opinion. Precursors are not ment to be a gold sink because only a small percentage of users will actively try to get these items. Not to mention, please tell me how RNG is ‘Legendary’ at all. Its not, its RANDOM. Atleast my method gives you a way to show that as a player you are ‘legendary’ because you have done such a wider range of game aspects.

Fact is, if the ‘quick’ way is to use the Mystic Forge people are going to keep doing it and the price of these precursors are not going to change. Since my suggestion uses 0% of the TP no prices are effected.

Those arent realistic values at all. If this was added the forums would be 10x as full of complaints as it already is and you know it.

Aside from WvW and sPvP, most players are either waiting on new content or working on legendaries after they hit 80. I think you underestimate the number of people working on it, why do you think theres so many people farming Orr? And this number will only grow as more people hit 80.

And in my opinion you’re wrong about it not affecting the TP but Ive already explained why that would happen. Its obvious that we disagree with eachother so I guess we’ll just have to see what happens.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: Parisalchuk.9230

Parisalchuk.9230

Lol, yes because getting 1000 tokens from something like Arah would be so easy…. Notice how I didnt put any quantities for any of those. They could set it to 1000 needed skill points, 1000 tokens for each dungeon, some supre high amount of glory.

You make it sound like farming gold is oh so much harder when it is just as easy. Also, the majority of players are NOT chasing legendaries which is directly contradictory to a major part of your opinion. Precursors are not ment to be a gold sink because only a small percentage of users will actively try to get these items. Not to mention, please tell me how RNG is ‘Legendary’ at all. Its not, its RANDOM. Atleast my method gives you a way to show that as a player you are ‘legendary’ because you have done such a wider range of game aspects.

Fact is, if the ‘quick’ way is to use the Mystic Forge people are going to keep doing it and the price of these precursors are not going to change. Since my suggestion uses 0% of the TP no prices are effected.

Those arent realistic values at all. If this was added the forums would be 10x as full of complaints as it already is and you know it.

Aside from WvW and sPvP, most players are either waiting on new content or working on legendaries after they hit 80. I think you underestimate the number of people working on it, why do you think theres so many people farming Orr? And this number will only grow as more people hit 80.

And in my opinion you’re wrong about it not affecting the TP but Ive already explained why that would happen. Its obvious that we disagree with eachother so I guess we’ll just have to see what happens.

When I farm cursed shore and talk to the people there, most are just massing money and waiting for content. Maybe 5% of my servers Cursed Shore farming base are actively chasing a legendary. And the majority of the player base of this game are not the ones in Cursed Shore, instead that is just the most dense populated space.

About 1000 tokens being unreasonable, it really isnt. Considering it takes over 500 tokens for an armor set and you can get 180 if one was dedicated enough it would not take long. But that is also the point, a crafted way needs to exceed the ‘ease’ of using the Mystic Forge, otherwise I agree everyone will take the single path and the market would crash.

On the TP, yes we both disagree, and have laid out our opinions, no need to bicker. I respect that completely.

O O O O I I I O – Spoons and Sporks [Soup] (Retired)
http://www.twitch.tv/parisalchuk

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Posted by: Tweek.3190

Tweek.3190

The RNG to getting the precursor seems really silly. I didn’t even believe it the first time I heard it. The only thing legendary about it is legendary luck.

Actually when I see a legendary weapon bearer, I think “gee this player has really mastered the Trading Post/Curshed Shore farming!”. I don’t see them as skillful players per se as they are ‘meant’ to be.

More like: I wonder which site he bought his gold from.

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Posted by: swiftpaw.6397

swiftpaw.6397

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: zencow.3651

zencow.3651

With less bots flooding the market with t5 items, of course precursor rates will rise since less people will be willing to buy them to craft rares for the mystic toilet so it’s only natural that they should respond in some way.

Wouldn’t get my hopes up too much though in terms of better methods of attainment.of precursors. They could simply be upping the mystic toilet’s precursor output by a tiny amount. shrugs

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”

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Posted by: swiftpaw.6397

swiftpaw.6397

With less bots flooding the market with t5 items, of course precursor rates will rise since less people will be willing to buy them to craft rares for the mystic toilet so it’s only natural that they should respond in some way.

Wouldn’t get my hopes up too much though in terms of better methods of attainment.of precursors. They could simply be upping the mystic toilet’s precursor output by a tiny amount. shrugs

That is pretty much what I figured as well tbh, but at least it is something. As I watched the prices go up, legendary precursor went from a very long grind to impossible because I couldn’t keep up with the rising price.. at least now it has the chance to go back to very long grind. I feel a little better at least. I was grinding cursed shore everyday for 10-12 hours feeling like it was a race between me and the trading post. Probably wasn’t healthy, now I can slow down a bit lol.

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|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: oZii.2864

oZii.2864

there are like 10 of these threads what is up with the I have to make my own thread thing? we need some clean up around here.

An answer from the devs fresh today!
https://forum-en.gw2archive.eu/forum/game/bltc/Recent-Market-Shifts-Follow-up-Precursors

its like only 3 pages and doesnt take long to read them.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
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Posted by: swiftpaw.6397

swiftpaw.6397

there are like 10 of these threads what is up with the I have to make my own thread thing? we need some clean up around here.

An answer from the devs fresh today!
https://forum-en.gw2archive.eu/forum/game/bltc/Recent-Market-Shifts-Follow-up-Precursors

its like only 3 pages and doesnt take long to read them.

This thread was made before there was any response from devs.

Make my own thread thing? As explained above.. hadn’t seen any information for a month.. the other threads were full of complaints, so my question was more unlikely to go unanswered.

The answer was posted in the black lion trading co. area, so people who only frequent crafting are less likely to see it, thus I posted the link here as soon as it popped up.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|