"rediscovering" nodes: having fun?
I like it because it keeps botters in check.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I think it’s in part simply to stop bots farming them if they remain in the same location forever. It’s also not totally random each node only has a limited amount of places it can appear. There are an abundant source of all of them so not a challenge to find, the rarer ones it usually only takes 2-3 hours before they’re mapped out on – http://gw2nodes.com/
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The tragic thing is that this sort of thing is immediately attributed to botting (yes we know it is) instead of immersion and living world variation. The idea of ‘nodes’ themselves detract from the living world aspect that is advertised, but continues it’s struggle to make a true debut in this game in comparison to some older games (Not WoW). Having them move around makes it feel more ‘organic’ rather then chopping down the same tree, mining the same ore deposit, and picking the same carrot day by day.
I say ‘tragic’ not to attack or call out any player/community type, no, but tragic because this game has fallen far from it’s original intended audience, despite Arena Net’s vehement attempts to add content for that original audience.
Either way, before I become to irreverent, I think that the mixing positions is a plus for immersible variation first, and taking care of bots second. Both in my opinion are very important. The maps are already to small, so any little thing to give them fresh variation over time is a good thing… Not for everyone however…
EDIT: changed “variation of time” to “variation over time”
(edited by Ryu.1368)
I wish they were randomized at daily. I thought they were until the rich ori node at the karka.
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