whats up with high skill crafting recipies
its been said before. however lots of things have been said. but one thing i’ve seen said was to make things balanced out..market wise.
If the devs want to make a system where getting “almost the best stats” is easily obtainable for the majority of players, but the min-maxers still have the carrot of slightly better stats for a LOT more effort, then this is the way to do it. Marginal improvement at the very highest end for a lot of effort.
That seems to be the philosophy they have for the game overall, and it is probably a good one to keep more casual players competitive and thus involved with the game long term.
Kozai nailed it. Cheap level 80 greens allow everyone to be functional. Expensive level 80 exotics give a slightly longer (still doesn’t take that long compared to other MMOs) goal to shoot for.