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Posted by: Osculim.2983

Osculim.2983

Why oh why are you constanly making it harder and harder to make planks from wood while not upping the logs from trees or the amound of trees. First it was 2 logs then 3 and now its 4 come on. Seems like they dont want people to craft. Well at least thats how i am starting to feel.

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Posted by: Novalight.7568

Novalight.7568

Because they look at the Trading Post, and they see millions of wood for sale, and they go hmm, what do? Oh, we can just bump up the materials requirements.

“GW2 takes everything you love about GW1” – M. O’Brien
“We just don’t want players to grind in GW2” – C. Johanson
“The most important thing in any game should be the player” – R. Soesbee

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Posted by: Osculim.2983

Osculim.2983

But at the stupid prices people are selling logs I for one will not buy a single log from there so its a loose loose situation for everyone

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Posted by: Shanseala.6310

Shanseala.6310

Wood is everywhere, though. And there aren’t that many recipes that use a lot.

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Posted by: mulch.2586

mulch.2586

Even with both a huntsman and an artificer I find I have surplus wood. I do hit every tree I see when I’m doing a zone.

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Posted by: vjek.4270

vjek.4270

Wow, 4, really? Bad idea. 3 was bad, 2 was fine. If this trend continues in all the other crafting refinement recipes, expect an extraordinarily negative response, ArenaNet.

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Posted by: arabeth.2361

arabeth.2361

The funniest thing to me is that yesterday wood could be bought for ~22c each, but planks were selling for 5c. I’m guessing the price was driven down by people who just used wood to skill up and didn’t use all their planks?

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Posted by: Garruda.4201

Garruda.4201

The problem with this model is that they are artificially upping the demmand for those who craft to make use of the excessive supply being created for those who don’t.

If gathering had a greater cost associated with it (both time and money) this would not be an issue. For example, if a top tier Harvesting Axe cost 1G and havesting 3 logs took 30 seconds, this problem would go away.

As it is now, what they are doing is making it so crafters cannot be self-sustaining without a time-sink or buying gems. It may be that this is good for the overall economy from a trade perspective…time will tell, but increasing resource requirements by 100% is pretty steep.