An issue with Aspect Arena

An issue with Aspect Arena

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Posted by: misakira.5694

misakira.5694

Hi, i played a couple of Aspect Arena games and I find it pretty good, way more than the terrible dragon ball.
But I noticed something annoying for people doing the achievements :
When you do the “Aspect Arena: Crystal Breaker” achievement you have to kill 15 crystal bearers but a lot of players are just killing themselves by jumping into the void just to prevent you to get the kill.

It’s not a big issue but it could be nice, if when the bearer purposely fall in void, you get the credit of his death if you did 50 % of damages maybe ?

thank you.

(edited by misakira.5694)

An issue with Aspect Arena

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Posted by: ESKan.6782

ESKan.6782

That’s one issue.

The other is that crystalbearers are invulnerable 80% of the time by esc-canceling mistform when it runs out. I’ve played over 15 games and have not yet killed a single crystalbearer because they either fall of the map or can’t be hit.

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An issue with Aspect Arena

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Posted by: skullmount.1758

skullmount.1758

What I’d like to know is how are people with the wind(blue) aspect killing me faster than I can when I try using it. I seem to only ever deal 1/2, yet I’m pretty sure I keep getting hit for more than that when other do it. (I’m pretty sure their wind one wasn’t charged (or whatever it is when you put a crystal in it), whatever that actually does).

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An issue with Aspect Arena

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Posted by: Zanshin.5379

Zanshin.5379

The 3rd issue is that once you have all the other achievements, all you care about is killing crystal bearers and therefore you don’t play the game to win anymore.

All in all, a poorly done mini-game, as always.

An issue with Aspect Arena

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Posted by: Tsohg.1798

Tsohg.1798

My issue is just wind is overpowered. Wind has access to a ranged knockback, invuln, quickness, highest damage potential, slowing and is the best crystal carrier. Lightning has area denial, glue sticking AA, stun, and a daze. Fire has area pull, stab field, heal, blindness, and teleport.

See that hill? Thats where i’ll be, raining hell upon you.

An issue with Aspect Arena

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Posted by: skullmount.1758

skullmount.1758

My issue is just wind is overpowered. Wind has access to a ranged knockback, invuln, quickness, highest damage potential, slowing and is the best crystal carrier. Lightning has area denial, glue sticking AA, stun, and a daze. Fire has area pull, stab field, heal, blindness, and teleport.

I kinda like fire best for crystal carrying, cause you can travel pretty far with it with #5 skill (you have to hold it down to travel farther)

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An issue with Aspect Arena

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

They just need to fix the esc-canceling of #3 and reduce its duration by half. Then I think the game would be much more enjoyable.

An issue with Aspect Arena

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Posted by: WyldKat.4712

WyldKat.4712

I go to town as a crystal capper with Fire 5. Zip! Zip! GOOOOOAL!

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An issue with Aspect Arena

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Posted by: Celebratty.1632

Celebratty.1632

The main flaw is theres so many achievements based off certain things in the game, meaning I get frustrated and so does everyone else when anyone else picks up a crystal.

Lulu [LGN] Anvil Rock
Garbage at every profession 2015

An issue with Aspect Arena

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Posted by: skullmount.1758

skullmount.1758

The main flaw is theres so many achievements based off certain things in the game, meaning I get frustrated and so does everyone else when anyone else picks up a crystal.

I just let other get the crystals now, since I have the capture achievement. Getting the crystal destroyer (or whatever it is) is getting on my nerves now though.

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An issue with Aspect Arena

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Posted by: Healix.5819

Healix.5819

The knockback on the wind aspect can hit multiple times, making it extremely deadly. I rarely get the same knockback effect as others when I do it, since my target is usually only pushed back a few steps. I’ve been pushed across the entire platform before, getting hit by the same knockback roughly 6 or so times all within a timespan of around 1-3 seconds.

What I’d like to know is how are people with the wind(blue) aspect killing me faster than I can when I try using it.

The ball skill can hit multiple times depending on how you set it up. I haven’t played with it much, but if you’re basically standing on the person when you use the skill, it will hit them once, come back, hitting them again, then hit the ground, hitting them a 3rd time. The first hit is something like 10 damage, whereas the last 2 are 20.

An issue with Aspect Arena

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Posted by: Donaga.3980

Donaga.3980

My issue with aspect arena is that it’s plain boring. The gameplay is so slow that it isn’t fun to play. I like to see faster movement for faster gameplay.