(edited by misakira.5694)
An issue with Aspect Arena
That’s one issue.
The other is that crystalbearers are invulnerable 80% of the time by esc-canceling mistform when it runs out. I’ve played over 15 games and have not yet killed a single crystalbearer because they either fall of the map or can’t be hit.
Nameless Inversion/Ascension/Evasion/Ruination/Impression/Perdition/Compassion/Tactician
Guild Wars 2 will be an amazing game when it’s finished. Compare Prophecies to EotN!
What I’d like to know is how are people with the wind(blue) aspect killing me faster than I can when I try using it. I seem to only ever deal 1/2, yet I’m pretty sure I keep getting hit for more than that when other do it. (I’m pretty sure their wind one wasn’t charged (or whatever it is when you put a crystal in it), whatever that actually does).
Please give us a keyring…
The 3rd issue is that once you have all the other achievements, all you care about is killing crystal bearers and therefore you don’t play the game to win anymore.
All in all, a poorly done mini-game, as always.
My issue is just wind is overpowered. Wind has access to a ranged knockback, invuln, quickness, highest damage potential, slowing and is the best crystal carrier. Lightning has area denial, glue sticking AA, stun, and a daze. Fire has area pull, stab field, heal, blindness, and teleport.
My issue is just wind is overpowered. Wind has access to a ranged knockback, invuln, quickness, highest damage potential, slowing and is the best crystal carrier. Lightning has area denial, glue sticking AA, stun, and a daze. Fire has area pull, stab field, heal, blindness, and teleport.
I kinda like fire best for crystal carrying, cause you can travel pretty far with it with #5 skill (you have to hold it down to travel farther)
Please give us a keyring…
They just need to fix the esc-canceling of #3 and reduce its duration by half. Then I think the game would be much more enjoyable.
I go to town as a crystal capper with Fire 5. Zip! Zip! GOOOOOAL!
Ziffy Snidehide, Zadie Hawkkin, Zannie Oakley, Zuulja
[ODIN],[NaCl] – Tarnished Coast
The main flaw is theres so many achievements based off certain things in the game, meaning I get frustrated and so does everyone else when anyone else picks up a crystal.
Garbage at every profession 2015
The main flaw is theres so many achievements based off certain things in the game, meaning I get frustrated and so does everyone else when anyone else picks up a crystal.
I just let other get the crystals now, since I have the capture achievement. Getting the crystal destroyer (or whatever it is) is getting on my nerves now though.
Please give us a keyring…
The knockback on the wind aspect can hit multiple times, making it extremely deadly. I rarely get the same knockback effect as others when I do it, since my target is usually only pushed back a few steps. I’ve been pushed across the entire platform before, getting hit by the same knockback roughly 6 or so times all within a timespan of around 1-3 seconds.
What I’d like to know is how are people with the wind(blue) aspect killing me faster than I can when I try using it.
The ball skill can hit multiple times depending on how you set it up. I haven’t played with it much, but if you’re basically standing on the person when you use the skill, it will hit them once, come back, hitting them again, then hit the ground, hitting them a 3rd time. The first hit is something like 10 damage, whereas the last 2 are 20.
My issue with aspect arena is that it’s plain boring. The gameplay is so slow that it isn’t fun to play. I like to see faster movement for faster gameplay.