Southsun Survival is just… an awful minigame. I have never had such little fun playing a game. Even winning yields the same results, so don’t say, “Oh it’s because you’re bad at it you think it’s bad.” let me tell you that even people who are bad at something can still critic it, however I am not bad at it. So let’s go over what’s horribly wrong with it.
Southsun Survival is just… an amazing minigame. I have never had so much fun playing a game within a game(gameception). I do wish winning would grant slightly better rewards but I don’t mind, I’ve been playing it cause I’ve enjoyed it rather than for the rewards.
I like the start, you either grab something and risk getting shot, clobbered or trapped in the process, or you run off for adventures somewhere else, I’ve also died right off the start on purpose, because if you’re unlucky during the initial stages, you might end up with low hp and no rations, killing yourself during the grace period grants you a ration + an arrow, which in some cases have put me at a better position than where I was before I died.
That you complain about it being crowded does kinda tell that you are at best average at this, for starters the play-area is huge, during the start theres countless of places where you can get into cover quickly enough to avoid most of the zergfest that will take place for the first 1-1½ minutes.
The headshot ability is of little concern as both ability 1 and 3 interupts it aswell as its channel being long enough for you to be able to line of sight it the majority of the time, my one concern with this is when someone gets out of a camo kit there will be no animation for them casting it, thus timing your dodge is hell.
I just can’t agree with this, theres enough ways to counter it, I personally haven’t really been using it much lately, I prefer crippling my opponents.
The karkas are easily dodged even when they spawn right ontop of you, the karkas are also vital for shorting the game down as they can cut off access to the various camps and thus limit the amount of supplies accessible to the survivalists, thus they are infact reducing both food and utilities availible. The one issue I have here is that the ghosts spawn right ontop of the person who killed them, thus a better player will be running around with a trail of ghosts spamming traps and karkas on them, a more appropriate approach may be to randomly teleport the ghost.
The grace period points are easily stackable if you stick around the start and fire at people, it is horribly boring tho however I’ve yet to see anyone doing this be the last charr standing.
One thing I believe could be appropriate tho would be to give people 10 points per stack of hunger they survive up to, so if you survive up to hunger*2 = 20p, hunger*3 = 30p etc, most games end at hunger*4 and that gives the later survivors a slight boon in points over the ones early deadified.