Southsun survival karka are a pain
Probably to speed things up. I haven’t tried it yet though, only the similar game from the beta weekend, so idk how good/bad of an influence these are on the game.
Perhaps but they already do that with how fast you lose health due to hunger and how that speeds up as the match progresses.
Killian Darkwood(Rng), Kaalia Darkheart(Guard), Avacyn Darkmind(Mes):Maguuma
Game became unfun for me because everyone killed themselves then camped survivors with karkas within the first 5 minutes.
Garbage at every profession 2015
I won the hunger games! and guess what? i got a crappy green item and enough karma to be worth 1 basic event.
wasnt worth it at all, if it was a rare or a title i could understand but this is pretty boring for the reward
What’s the point of making such a deep and tactical gametype (which is a breath of fresh air) and add these stupid giant karka taking over the entire map rolling all over you. It’s enough of a pain hunting other players and now we’re being instantly killed and rolled over by these things?
I totally agree with that. It’s a great new last-man-standing like gameplay and the spirit system takes the fun out of it. The ghost-players are just spawning random karkas and kill players out of nowhere, which leads to getting randomly killed independent of how you play or who you’ve been killing in the past. Winning is this game works the same every time – hiding, eating, kittenting, eating, winning.
If they wanted to shorten the time given then they could’ve spawned something like a wall or even karkas surrounding the area, making the field smaller over time. That could lead to players actually fighting and not to this stupid randomness.
A spectator mode would’ve been so much nicer than that.
I think the karka are too easy to spawn for what they do. I think if they lasted 10 seconds,
were harder to spawn, are did not kill you in one hit they whould be more balanced.
The karka are a pain. Surely this was to deal with players’ impatience. Hunger Royale was more enjoyable I feel.
The wild Karka are no problem. They are easy to see and there is enough space between them to easily avoid their attention.
The only problem are the Karka that are spawned by dead players since they could appear in the most inconvenient moments…or they could save your life if they are spawned at your enemies’ position.
+1 to Karka hate. I like the minigame overall, and I even like the idea of the traps set by the ghosts, if nothing else then so the dead folks have something to do. But the karka are cheap. It’s annoying to plan, and have a strategy, and stash up a good supply of rations and play with caution and… yeah, you just got ganked by a karka. That said, as far as I can tell there isn’t much of a reward for winning. And it’s fun as minis go.