http://www.youtube.com/watch?v=IULx5OZl728
I think there’s some room for improvement.
Like, a LOT of improvement.
Here are a few suggestions:
Jorbreaker Rewards
100 Jorbreakers later and only one reward? I don’t know about you, but that’s pretty lousy. If you’re going to have a reward system like this, at least give us a few other items along with the must have one. For example, some town clothes or novelty items. Also, drop the amount of Zhaitaffy needed to get Jorbreakers, but increase the cost of the rewards needed (i.e. 1 Jorbreaker = 200 Zhaitaffy, but the Dragon Wings now cost 300 Jorbreakers).
Moa Racing
Instead of making us just sit there and watch, why not make us the Moas and let us do the racing? You’d only have one ability, Dakitten can be used as much as you want, but the more times you use it, the longer the cooldown for it becomes (you could gain a condition called ‘Exhausted’, which increases the cooldown by 1 second each stack), so this leads to some skill involved, rather than just pot luck.
Of course, you still have to pay to enter, but make it 10s instead of 50. All the people taking part get put into a pen, transformed into a Moa, and all the money gets put into a pot. 1st place wins 50% of the pot and 10 tickets, 2nd wins 25% and 5 tickets, and 3rd wins 10% and 3 tickets. The other 15% goes into the money sink. Those placing 4th or lower get 1 ticket. Again, this does mean a bigger selection of rewards and some cost changes. This may sound like a big risk, but this game needs some more ‘Risk vs. Reward’ stuff in it, and this would do nicely… for a start anyway.
Story
Don’t bother with one next time. I don’t see why every event needs to have something happen that could threaten the balance of the world. I know this one was setting up for the next Living Story, but it wasn’t that good. Just a normal event where we can have fun with no strings attached.
Now I know how Yugi feels when all he wants to do is play a children’s card game.
Dragon Ball
Nothing wrong with the game in general (to me anyway), but there needs to be an auto balance or team scramble at the end of each round, as the matches I played tended to get one sided. Also, some unique PvP rewards would be nice. Only getting a single Dragon Coffer from a win is not gonna keep people playing this for long. This would also make the Holograms out in the world worth something.
Mini Games
This needs to be something for all Holiday events, not just this one. There needs to be more smaller games that people can quickly play and earn some of the current holiday’s currency. Easier games get you a few bits of whatever you need, while the harder ones give you more (again, some sort of ‘Risk vs. Reward’ system). These wouldn’t replace any of the larger games that come with the event, but it just gives you something else to do.
Atmosphere
There may be a celebration going on, but it sure doesn’t feel like it. You don’t hear any of the NPCs talking about the event or even seen to be partying. They just act as if everything is the same.
That’s about as much as I can think of for the time being.
Any thoughts on what I suggested?