Holograms: Flawed Design

Holograms: Flawed Design

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Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Those of you who have been playing this game a while know that ANet loves this concept of open world “chests.”

So far, there have been ones for almost all the major events, and almost every time they result in the same problem for players. What is normally a friendly, helpful, and chatty community, suddenly turns into a competitive, greedy, foul-mouthed, bunch of jerky-jerks.

Ironically, this happens during festivals which should be full of cheer and joy. :/

The problem is that these spawning nodes of “fun” have mechanics that promote greed, instead of cooperation. For example:

1. They usually drop something that players want badly (ie. Weapons, minis, tickets)

This means that players are encouraged to farm them fast, and farm them as often as possible. Waiting for players, or helping them kill the mobs does nothing but slow you down.

2. They typically have an achievement attached to them.

If loot wasn’t enough of an incentive to rush from node to node, the fact that if players want to get the achievement before the event is over (usually some stupidly high number of nodes found is the goal), then you need to maximize your runs.

3. Players are required to “tag” mobs for credit.

If you want that loot, you better be the first one there, and you better be able to hit as many things as fast, and as much as you can. Risking losing a drop, or credit because you decided to wait for other players to show up is not the best strategy.

4. These things are predicable.

They spawn in the same spots, at the same times. Nothing encourages camping/speed farming more than knowing where something is going to be, and when. Geez, we now have API’s in the game that will tell where to be and when. Everyone just blasts around the map, trying to out run, and out gun everyone.

5. They show up on the main map.

Somehow every player in Tyria becomes clairvoyant because they can see every node pop up on the map. These are not, “oh cool, I came across a node,” it’s, stare at the map, finger ready to pounce so you can get the jump on everyone else.

The reality is that these things are ridiculous. They are a bad way to make up for the fact that ANet loves RNG, but has to cater to the players who generally find it to be terrible. They know players will fit over them, which encourages them to spend gems and buy BL chests to avoid all the frustration.

But, is there another way? I believe so.

Here is what I would do to bring back the spirit of GW2, while still allowing players an alternative to being forced to buy RNG boxes.

1. Make them truly random.

First, these should spawn randomly everywhere in Tyria. Yes, I mean randomly. That way, they aren’t able to be camped, or speed farmed by players. When one pops up, and players are by it, it becomes a dynamic event.

2. Treat them like dynamic events.

Have them scale, and allow players who participate to get event credit. This would help eliminate this mad rush, where low level players are screwed over because they don’t have the strength or speed to beat high level players to the nodes. Of they scale, then it would give more time for everyone to get there.

3. You participate, you get a drop.

If a player helps, they get loot. Just like the Maw, or dragons, or whatever. You don’t have to compete for how many you can tag, because once the last enemy is gone, everyone gets the loot.

4. Less drops, more chance.

This whole RNG idea of opening thousands of chests and getting nothing is going to drive most casuals away, and leave this game with a few very broke players who, when aren’t gaming, are in gamblers anonymous. Make chests that drop less frequent, but with a higher chance. This means that working for them requires less grind, and less frustration.

5. Sell the sought after items.

There are three kinds of players (for sake of this argument). Those who are broke, and must resort to farming RNG boxes. Those who will spend a little, to absurd amounts of real money for a chance at a rare item. And finally, those who will outright spend money to just buy the thing they want.

ANet seems to think they can “persuade” people to buy RNG boxes by making it so time consuming and frustrating to get them for free. This is unfortunately the same backwards thinking the music/movie industry has.

Instead of just offering players what they what, at a reasonable price and selling a huge amount, they feel its better to get a lot of money from those who have the money, or can’t help themselves spending it, and making everyone else cranky, tired, and broke.

Anyway, RNG sucks.

Either way, I wish ANet would keep the concept, but refine it so players enjoy working together and feel good about the time they’re spending in game. Humans can only endure so much frustration for little reward before they go find positive things to spend their time and money on.

Holograms: Flawed Design

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Posted by: Lisa.6102

Lisa.6102

Those of you who have been playing this game a while know that ANet loves this concept of open world “chests.”

So far, there have been ones for almost all the major events, and almost every time they result in the same problem for players. What is normally a friendly, helpful, and chatty community, suddenly turns into a competitive, greedy, foul-mouthed, bunch of jerky-jerks.

LMAO I love the greedy foul-mouthed behaviour that it brings, I find it hilarious watching all the raging and name calling going on.

Holograms: Flawed Design

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Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Those of you who have been playing this game a while know that ANet loves this concept of open world “chests.”

So far, there have been ones for almost all the major events, and almost every time they result in the same problem for players. What is normally a friendly, helpful, and chatty community, suddenly turns into a competitive, greedy, foul-mouthed, bunch of jerky-jerks.

LMAO I love the greedy foul-mouthed behaviour that it brings, I find it hilarious watching all the raging and name calling going on.

Perhaps, but frustrated players who make the unfortunate mistake of venting could find themselves suspended by others who report them.

Holograms: Flawed Design

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Posted by: akamon.2769

akamon.2769

i wrote this elsewhere.. i enjoyed my time “farming” these nodes. i even made a few acquaintances and dare i say, friends in the process. if you wait, people thank you. and they return the favor. ideally, they pass it on!

i’ve witnessed folks i’ve waited for doing the same for others. vice versa. not saying i was the reason why, they were most likely already inclined to do so themselves… but i’d imagine, if mroe peolpe did this, just auto attack or cleave to get your goodies and hits in, more people profit.

again, it boils down to those that feel efficiencyerhmagerdzzz >>> everything else. there were times when i announced nodes, was waiting, then some random comes up, activates, and i wouldn’t even get a hit in cause i was typing and asking them to wait as i knew more people were coming. but that’s okay too.

i almost kind of like this system. it’s a test to the playerbase if you will. the system is designed in such a way where it oculd promote competition. or furthermore, promote TRUE cooperation. not cooperation by design, but cooperation because you want to enjoy and share the experience with other fellow players. i believe, in the end, it’s up to the players to create this atmosphere.

of course, ANet can give us the tools.. but if they give us hammers, and we keep trying to use ’em like wrenches, what gives? : ))

that being said, the systems can definitely be more refined. gw2 is a great game, and a growing world.. hopefulyl ANet keeps picking up from constructive feedback and suggestions such as OP’s and keep working to better the game. and consequently, the playerbase so we get into a virtuous cycle of things.

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

Holograms: Flawed Design

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Posted by: Lisa.6102

Lisa.6102

Those of you who have been playing this game a while know that ANet loves this concept of open world “chests.”

So far, there have been ones for almost all the major events, and almost every time they result in the same problem for players. What is normally a friendly, helpful, and chatty community, suddenly turns into a competitive, greedy, foul-mouthed, bunch of jerky-jerks.

LMAO I love the greedy foul-mouthed behaviour that it brings, I find it hilarious watching all the raging and name calling going on.

Perhaps, but frustrated players who make the unfortunate mistake of venting could find themselves suspended by others who report them.

Then they should watch their potty mouths

Holograms: Flawed Design

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Posted by: draxynnic.3719

draxynnic.3719

The current open world boxes are against the Manifesto.

We had a lot of high-minded ideals before the game released about how the game was designed so that seeing another player show up was always supposed to be a [i]good thing/i]. Now we have these things that are encouraging people to race to the icons on the map and clear them out before someone else does just to make sure you get something for your efforts. Arrive moments too late, and you get nothing, just because someone beat you to it and chose not to wait.

It wasn’t so bad previously, because the boxes were spread out over most of the game world – you could generally find somewhere where you had a reasonable guarantee of getting there first. This time around, though, the problem has been compounded in several ways. First, because the stakes have been made that much higher this time around. Second, because they’re limited to a smaller range of zones, concentrating the player base. Third, none of the zones range higher than level 33, and all but one are within the 2-25 range. Why they didn’t add them to Lornar’s Pass and Bloodtide Coast at least beats me. The result of this is that even without meaning to, a high-level player can end up denying other players – at no benefit to themselves, even – simply by spiking so hard that they stop others from tagging.

What ArenaNet probably needs to consider is making them act like regular nodes that don’t disappear when someone else activates them. One answer could be that each player can activate each one once per time they enter the map. If that encourages people to group up to pinata each other’s activations too much, make it so that the tagging behaviour is different – the holograms are tagged to the activator, and no-one else can tag them. Or you could treat them as events – have the projector generate holograms over the course of 30 seconds or so, with players cooperating to spawn and destroy as many waves as possible in that time.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

Holograms: Flawed Design

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Posted by: lordkrall.7241

lordkrall.7241

Actually I have seen these holograms in Lornar’s Pass, Frostgorge Sound and Fireheart Rise, so clearly they exists in zones with higher than lvl 33.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

(edited by lordkrall.7241)

Holograms: Flawed Design

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Posted by: Rajani Isa.6294

Rajani Isa.6294

Actually I have seen these holograms in both Lornar’s Pass and Frostgorge Sound and Fireheart Rise, so clearly they exists in zones with higher than lvl 33.

All mine so far were in either Lornar’s Pass or Bloodtide Coast.