Holographic opponents die too fast

Holographic opponents die too fast

in Dragon Bash

Posted by: Blaeys.3102

Blaeys.3102

I understand making them easier, but I think they overdid it. They pose no challenge to anyone and they die so fast that people can’t do them due to people killing them in less than 2 seconds (literally).

And having them not tied to individuals reminds me of racing for mining nodes against other players in other MMOs. Horrible design.

Trying to do them is very frustrating as they are.

(edited by Blaeys.3102)

Holographic opponents die too fast

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Posted by: Rezzet.3614

Rezzet.3614

good to know i cant do either dragon ball nor kill holograms

whos up for a wurm and karka omelet >:L

Holographic opponents die too fast

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Posted by: Kinglette.4906

Kinglette.4906

yep one ww in my mf gear and they die, or you be nice lets others come and then you dont tag anything. FAIL

80 Guardian, 80 Warrior, 80 Thief
[AVTR] FA

Holographic opponents die too fast

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Posted by: foofad.5162

foofad.5162

Yeah, this is really terrible. It needs to be more like the Halloween event with the doors where everyone got a chance to tag a lot of mobs because it was a full scale event.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

Holographic opponents die too fast

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Posted by: multivira.7925

multivira.7925

Yup, they need to increase the HP by around 10×. We were going to do this as a guild (with around 10+ people), but it’s already hard to have everybody get a hit in with only 3. And that is not taking into account having to rush things because other people nearby open it before everybody got there.

Twirling – Pie Eating Guardian – MM – Gunnar’s Hold

Holographic opponents die too fast

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Posted by: Sista.1925

Sista.1925

Yeah, this is really terrible. It needs to be more like the Halloween event with the doors where everyone got a chance to tag a lot of mobs because it was a full scale event.

I agree with this….hologram mobs are WAAAY to easy and quick to kill.

Baby Sista
Listening to Prince.
IOJ>KAIN>FA….few stops in between and after.

Holographic opponents die too fast

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Posted by: Delarius.1583

Delarius.1583

The respawn timer is 10 minutes. 10 minutes to activate, and only 1.5 seconds to kill. You tag usually 1-3 monsters in the whole ordeal. That’s insane. The best fix for this is faster respawn, and more health for the mobs.

They even stated in the Livestream yesterday that the mobs would be a medium of easy and hard, so everyone could do it. Looks like that plan flopped.

Holographic opponents die too fast

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Posted by: Sentinel VX.1392

Sentinel VX.1392

They should just make them scale with the number of people around them just like a world event.

Sea of Sorrow since BWE.

Holographic opponents die too fast

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Posted by: Raire.7983

Raire.7983

More HP would be nice. Plenty of people are waiting for others to reach before triggering, but it doesn’t help if someone insta-gibs the spawns.

Players could help a little by using their lower-level alts. The waypoint costs go way down and the holograms don’t die quite so quickly.