(edited by Blaeys.3102)
Holographic opponents die too fast
good to know i cant do either dragon ball nor kill holograms
whos up for a wurm and karka omelet >:L
yep one ww in my mf gear and they die, or you be nice lets others come and then you dont tag anything. FAIL
[AVTR] FA
Yeah, this is really terrible. It needs to be more like the Halloween event with the doors where everyone got a chance to tag a lot of mobs because it was a full scale event.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Yup, they need to increase the HP by around 10×. We were going to do this as a guild (with around 10+ people), but it’s already hard to have everybody get a hit in with only 3. And that is not taking into account having to rush things because other people nearby open it before everybody got there.
Yeah, this is really terrible. It needs to be more like the Halloween event with the doors where everyone got a chance to tag a lot of mobs because it was a full scale event.
I agree with this….hologram mobs are WAAAY to easy and quick to kill.
Listening to Prince.
IOJ>KAIN>FA….few stops in between and after.
The respawn timer is 10 minutes. 10 minutes to activate, and only 1.5 seconds to kill. You tag usually 1-3 monsters in the whole ordeal. That’s insane. The best fix for this is faster respawn, and more health for the mobs.
They even stated in the Livestream yesterday that the mobs would be a medium of easy and hard, so everyone could do it. Looks like that plan flopped.
They should just make them scale with the number of people around them just like a world event.
More HP would be nice. Plenty of people are waiting for others to reach before triggering, but it doesn’t help if someone insta-gibs the spawns.
Players could help a little by using their lower-level alts. The waypoint costs go way down and the holograms don’t die quite so quickly.