How the RNG should work

How the RNG should work

in Dragon Bash

Posted by: zerospin.8604

zerospin.8604

This is how:

2 kinds of chests as it is now

- one with tiny, say 0.05% chance of dropping a ticket. The chest drops a lot from everything like now.
- one with larger, say, 5% chance of dropping a ticket. It can only be bought for gems.

Now the biggest difference that makes this RNG work:

Each dropped chest MODIFIES the drop chance of the ticket. For example it adds 0.05% for each opened chest. So after opening 100 basic chests, your chance will be 5%, and after 200, it’s 10%. And so on until 50% cap. If you used the store chests, you will add 5% for each such chest, so after 10 chests your chance will rise to 50%. This is not all however.

As soon as the first ticket drops, the drop chance goes back to what it originally was. And stays that way, just like now. This guarantees that your hard work / money will be rewarded with at least 1 ticket, and prevents excessive farming.

The main difference between this implementation and the current one is, in mine you are always going to get at least 1 ticket, guaranteed, with some work, but without spending days farming, and if you want more, you will have to farm or spend lots of gold, just like now. In my implementation, if you buy the better chests for real money, you WILL be rewarded with a ticket after a couple of chests.

Just FYI, I know the money managers will never allow tens of thousands of $ to slip through the cracks of fairness