I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
I get it that the holo critters were too fragile. I griped about this quite a bit in game myself, but is your event technology absolutely OBLIVIOUS to the number of people around when someone clicks these things? I KNOW the dynamic events can detect hero-population in the region, and were talking one check made at the click…
As an on-level for the region player in Queensdale, having the mobs die before I could tap a single one because there’s a swarm of 80s standing around sucked.
Having them be too tough to take solo isn’t much better.
Scaling. Its something you should be able to figure out.
I think they fired the guy responsible for scaling :P A couple of times I waited for people to come, threw grenade barrage (that usually only takes 50-60% of the health) and instakilled the whole lot, leaving others like this: -.- All that while I waited with activation for them to come, making me feel bad, so that’s how etiquette is rewarded by this system.
I’m up to three in a row being killed for daring to touch one of these things on any map other than 1-15th level zerg-fest.
LAME.
I’m sure Queensdale is better for it, but out in Snowden Drifts these things are nothing but a deathtrap now.
Yeah, the scaling is really weird for this event, if present at all.
The good thing is that the hologram mobs in the higher level zones are not only a bit harder to kill, but these zones are completely empty.
Yeah, the scaling is really weird for this event, if present at all.
The good thing is that the hologram mobs in the higher level zones are not only a bit harder to kill, but these zones are completely empty.
I do not believe that regular mobs are scaled based on characters around, if it is, it is very small. They don’t scale in the same way Vets + do.
They DO scale with the zone so the higher level zones offer Holo with more HP
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