RNG rewards - what's the solution?

RNG rewards - what's the solution?

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Posted by: Thobek.1730

Thobek.1730

people are complaining about the RNG of getting tickets. I hear a lot of complaining but what’s the solution? Anet needs to make money to keep their staff employed so content can keep coming in.

Do they keep the RNG on the free dragon coffers low, but allow the skins to be bought from the store at a expensive price? So if you really want them then you can buy them, but at a price.

OR do they introduce a scaling percentage chance. Buy e.g. 50 keys and each key increases the chance (+2%) so you can eventually gain a 100% chance for a ticket.

That way you still have the chance to get one after opening 20 chests but if you are unlucky you will eventually know you will get a ticket.

comments or ideas of your own?

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Posted by: Babai.7531

Babai.7531

Add an alternate way to acquire tickets. Ones that not require RNG hell.
For example allow to purchase ticket for a lot of laurels. Like 150+ per one.

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Posted by: locoman.1974

locoman.1974

Getting tickets from laurels would lead to a whole lot of more complains because of the temporary nature of the events (if the tickets sellers were to become permanent, I’d agree to it).

For an alternate system to be added it still needs to be somewhat profitable for anet (and ncsoft) so the rich coffers (AKA the gem store ones) still need to be attractive to purchase. The way I’d do it is to make the rich coffers to drop vouchers if they don’t contain a ticket, and if the ticket chance is 1:50, for example, place a vendor that sells the tickets for 50 vouchers.

To keep the coffers attractive to purchase, either keep them as they are, or lower their voucher drop rate to like 10% or so.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

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Posted by: Mastruq.2463

Mastruq.2463

Solution for Anet – not required, everything is fine, they are getting money as intended.

Solution for player – recognize trap, navigate around it by not spending real money on RNG items.

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Posted by: Animok.2789

Animok.2789

Options
1) Make tickets tradable
2) Make a event path to get a single ticket – i.e. complete x achievements
3) Sell a pile of rich coffers that includes a ticket (i.e. 10 Rich coffers gets a ticket an the very rare chance for more)
4) Follow the path from the Super Adventure Box – bound skins have a path to get them. Like 1000 candies or whatever
5) Sell tickets outright for 800-1000gems (like Bromm and Rox skins)
6) Mystic recipe – 3 knights and a stack of candy or something
7) If you want lucky ‘prestige’ skins, make a different ticket type for those that has a different color scheme on the same objects) – maybe the gold is silver or vice versa

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Posted by: Hydrii.5136

Hydrii.5136

I’m a fan of the easyish to get base skin, super rare chance for one with particle effects. Like for this one they could have included ones with effects for the different elder dragons.

Also let people sell the skins.

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Posted by: Gabe.3976

Gabe.3976

Make them trade-able. My boyfriend got four tickets in twenty rich chests. He doesn’t want four Jade weapons (or the Sclerite one he got from a Southsun crate drop). I, on the other hand, want the longbow for my warrior.

If we could trade, the problem would be solved. I mean, you could keep the rate exactly as it is. People would still buy the chests in order for a chance at the ticket, either to use for themselves or to sell for a crapton of gold. That would allow people to honestly evaluate the cost of the skin.

They wouldn’t need to touch the odds one whit. ArenaNet would get their RNG revenue from people who think they’re lucky enough to beat the odds, and from people who want to try to make a quick buck. People who really, really wanted a skin could get one from the people who’re lucky enough to get ones that they don’t want. As it stands, my boyfriend’s probably going to sit on at least one or two of the tickets. It’s just a waste.

In other words, they really ought to be using the same system they did with the dyes. People would complain about the odds of getting a rare dye, but deep down, they always knew that if they really wanted it, they could pony up the gold. I don’t think it diminished the prestige of the dyes any.

Also, they really didn’t need to make “rich” coffers. It sets up a false expectation. Yes, there’s a difference, but unless you’re buying a ton of chests of both sorts and playing the odds, it’s not really noticeable. I mean, buying two tickets might nearly double my chances of winning, but I’m not gonna win the Powerball anytime soon. ANet in their description is technically correct, but seemingly intentionally misleading. Just make them all the regular coffers.

(edited by Gabe.3976)

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Posted by: Vexia.6538

Vexia.6538

people are complaining about the RNG of getting tickets. I hear a lot of complaining but what’s the solution? Anet needs to make money to keep their staff employed so content can keep coming in.

Do they keep the RNG on the free dragon coffers low, but allow the skins to be bought from the store at a expensive price? So if you really want them then you can buy them, but at a price.

OR do they introduce a scaling percentage chance. Buy e.g. 50 keys and each key increases the chance (+2%) so you can eventually gain a 100% chance for a ticket.

That way you still have the chance to get one after opening 20 chests but if you are unlucky you will eventually know you will get a ticket.

comments or ideas of your own?

I bought 41 Rich Dragon Coffers and got nothing from it. So from someone who “liked” to support Arenanet and the devs for the content, to someone who is now very dissapointed in them that the chance form the rich to normal is practially the same, your just saving your self alot more money by buying the normal ones.

They should make the tokens a fixed price for a limited time only because RNG is hurting them.
This was my first time buying “boxes” for an attempt at a weapon skin and it will be my last.
At this point I may never purchase gems from them with money anymore. Coming from someone who bought the collectors edition and dropped over $500 in the gem store upon the day of release to December.
(I honestly don’t want to think of how much i’ve spent in the gem store from Dec till now)
Unless they get it together and fix their drop rate system to guarantee that if someone buys 25 boxes, that you will definitely get at least 2 weapon tickets.

For months i’ve heard complaints in guild chat over how bad RNG is but it never concerned me until now.

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Posted by: gvaughn.4163

gvaughn.4163

I liked the SAB approach. You could get the items from a drop, or you could collect your baubles and buy them.

I’m sitting on thousands of the taffy which to me is completely useless.

HoD

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Posted by: Akechi Hotaru.7129

Akechi Hotaru.7129

I liked the SAB approach. You could get the items from a drop, or you could collect your baubles and buy them.

I’m sitting on thousands of the taffy which to me is completely useless.

I’m the exact same, it’s not like it would be hard to throw the skins in the jorbreaker merchants inventory. 10 jorbreakers each sounds perfectly fair to me.

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Posted by: ilr.9675

ilr.9675

Anet needs to make money to keep their staff employed so content can keep coming in.

What “content”?

It’s all been this “limited edition” impulse stuff since the game started basically. Or just more cash shop stuff. Or a combination of both just to get a few gullible ppl to buy gold with Gems but it’s questionable that’s working at all with the direction Gems keep going. What’s worse: We can’t even go back and PLAY a bunch of the content that the game launched with (b/c it takes multiple people and those zones are empty now).

We’re actually losing content (and players)… B/c they refuse to make the old content playable again and this new stuff doesn’t even qualify as content.

(edited by ilr.9675)

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

The solution is to just be able to BUY the skins DIRECTLY.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Fiontar.4695

Fiontar.4695

I’d prefer to see the skins sold directly as well. I’d be fine if they wanted to also offer the skins at, say, a 1 in 25 chance from a premium box in addition to the direct sales, with other goodies to sweeten the pot. (The “consolation” prizes in the current boxes are obscenely poor).

I’d even be fine if the offered the skins for direct sale and then offered the same skins with a particle or glow effect via an RNG chest. That way people willing, ready and able to buy the skins, maybe even multiple skins, can do so, but there would be something with higher rarity/prestige for those who are into that sort of thing.

No matter what, the odds should be much better than they currently are for future RNG chests.

Another alternative would be to have the RNG chance at the skins, but also have every box reward a token, with the ability to trade 20 tokens in for a skin. That way, you’d be guaranteed a skin for every 20 boxes, but you’d still have the lotto chance of getting skins via RNG. I’d be willing to bet if they did this, they would sell at least 10X as many boxes as they do with the current system. I can even imagine them selling 100X as many boxes.

Who ever is making the decisions on the gem store offerings and the RNG odds has probably cost NCSoft tens of millions of dollars, if not much more. They have also cost the company a lot of good will. It used to be that some of us would buy gems even if we didn’t have something we wanted to buy, because we wanted to support the game. For me, those days are long gone.

How many customers do they need to alienate and how many tens of millions of dollars monthly do they need to miss out on before they wake up on this issue?