Would love to see more interesting mechanics
Most “Kill Ten Rat” quests are trivial and get repetitive quickly. “Go to X” type quests are only good the first few times round. Once you memorize the possible spawn locations they become trivial.
I like the idea of minigames that either take some skill, or cannot be trivialised just by rote learning or looking at a guide.
I once played a Chinese RPG that had a minigame that could not be spoiled even if you saw the answer in a guide.
They played a melody for you to memorize, then played four more and you had to choose the right one. It started easy at first, then at the later stages the tunes got more and more similar. It was intuitive in that you got better at it the more you played even if you started completely clueless, and you could not just look at a guide to get the right answer.
Also, the current Living Story has a very noir-ish feel with the introduction of Marjory. Maybe it’s possible to have a Cluedo-type minigame where the murderer is never the same person but dependent on what clues you pick up and what conclusions you draw.
Or maybe one of those games where you have two pictures side by side (scene of the crime?) and you pick out the parts that are different/missing from the original one.