Edge of The Mists need huge nerfs

Edge of The Mists need huge nerfs

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Posted by: Blood Lord.5687

Blood Lord.5687

I like to roam solo and I will roam sometimes in groups. but i cherish my 1v1s, but just running through the EoTM to get to one side to the other seems like such a hard task to do ATM. For any class I play, where it be my SD zerker ele or my Mesmer of many builds. Sentry’s are overpowered, NPC’s are way too strong, certain EoTM buffs are unfair and The map itself tries its best to kill you. I’ll elaborate.
Sentry’s are fairly hard to kill on your own, simply because they take so much time to actually kill. (They knockdown, retaliate, reflect projectiles, bleed and torment.) It’s so hard to grab simple stacks whether it be the WvW buffs or bloodlust or corruption stacks simply because npcs seriously take far too much time to kill. They are all veterans. Is Veteran NPC’s really necessary for a WvW setting? If so, why doesn’t the original WVW NPC’s have veteran creeps? For EB, and the rest of the BL’s. But what takes the NPC’s over the edge is the fact that they heal when you attack them. So you need to waste more time standing there waiting for that heal to end, and sometimes if you don’t attack the NPC while they have that buff going they will pop the buff literally right after. I can’t tell if that’s intentional? or a glitch. But so much time is wasted on just killing 1 sentry it makes me not even want to touch them period. So how am I suppose to grab WvW buffs like applied strength and fortitude?
Furthermore, I’ve noticed certain buffs like 10% damage reduction from certain players in EoTM which makes individuals deceptively tankier than they seem to be, giving me a far harder time to 1v1 than normal. Also I’ve noticed Overgrowth players getting this lightening buff that cures conditions and strikes lighting on attacks. Which by the way hits like a truck per lightening strike. How is that buff even balanced?
Lastly, Just trying to traverse one side of the map to other side seems like such a huge task to do. Not because of the enemy players running around like I am. But the map itself tries to kill you. If I try to walk around the juncture, there are these traps that give 10 stacks of bleeding for 20+ seconds And if you don’t have a condi clear available the bleeding will kill you alone. Sometimes I will be chased by more than 3 people and a good escape route is running through the top layer of the juncture, if I don’t have a dodge roll available to dodge those spikes or a condi clear available I am surely going to die to those bleed stacks. Also there are now Veteran assassins waiting in the juncture waiting to damage you and torment you. So if the bleeding doesn’t kill you, again the NPC’s will. Traveling anywhere near airport through that desert, there are these turrets that not only damage you at target location, they will knock you down? For any zerker class who doesn’t trait for armor, these turret blasts hit you like a truck and alone will kill you. Now if I’m in a duel Those turrets easily change the tide of the battle to my enemies favor. I can see if someone was operating the turret, like the cannons in WvW. but they are AI controlled.
EoTM for me right now was exciting because it was fresh and new, but after roaming about I’m noticing how hard it is to actually get around the map on your own. The map seems like it was designed to give players unfair advantages over the other and literally try to kill players. It seems like a bit of challenge, but when Im just wanting to chill and roam, I won’t be coming to EoTM. The setting is far too unforgiving.
I’m asking ANET to relook over what I discussed in this QQ post and hopefully work on changing or balancing some of the points I discussed. To make this map a bit more enjoyable for groups of players and solo payers all alike.

Majestic Royales ~ Champion Illusionist (R80)
Apex Prime [ApeX] , BlackGate

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Posted by: Charak.9761

Charak.9761

Map was made for Zerging not solo roam

the vets were orginally designed to only be beatable by 5+ people, they tuned it down though

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Posted by: Shadowbane.7109

Shadowbane.7109

Content easy = QQ
Content challenging = QQ

Evil is evil. Lesser, greater, middling…makes no difference.
The degree is arbitrary. The definition’s blurred.
If I’m to choose between one evil and another, I’d rather not choose at all.

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Posted by: Bazzoong.7145

Bazzoong.7145

You got it all wrong. The other maps need to be “buffed” to the level of EoTM, this map is awesome, finally a dangerous enviroment, finally NPC who are not just fodder for easy “buff stacks”, finally ASYMETRIC combat, finally buffs and special abilities that have an impact on the gameplay and are not just boring stat boni.
Finally death means something since it is way harder to run back from your spawn point.
As to the “zerg” once people realise that the towers on this map can be held by few against many due to their layout the whole thing will change, siege up a tower and hold it with about 10 vs 30 try it due to their architecture this is possible, try it.

The only bad thing about this map is that you can not enter the same overflow as a group.

Also an option to join the previos map if you dc would be nice.

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Posted by: Insire.7031

Insire.7031

WvW was never balanced and was never advertised that way. So is EOTM. Turrets are strong, but so is the movement speed reduction in frost region or the condi cleansing for overgrown faction. If you want balanced gameplay, you can try sPvP. Also going zerker on any other class than thief and mesmer in open world pvp might be a bad idea. Playing zerker ele is a joke isnt it?

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Posted by: Tongku.5326

Tongku.5326

Hi

been there done that and still do it

Having eyes in the back of your head and knowing when to gtfo is part of the art-form, sorry bud, but if you can’t do it, you’re not cut out for it.

The map is new and shiny and has PVE stuff in it. Give it a couple weeks. It will level off population wise, the map design, well, I roam on my mes precisely cause I have a boon (stability) strip and a pull and knockback.

Admittedly though, I don’t like this map style. It seems to me as if it was designed by hammertrains for hammertrains. I would like to see the rest of us focused more on future map designs.

Heavy Deedz – COSA – SF

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Posted by: rhodoc.2381

rhodoc.2381

The map is hardly in beta stage. I remember this map will evolve with the player feedback.

[VcY] Velocity – Gargamell

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Posted by: Mosharn.8357

Mosharn.8357

EOTM should be a roamers paradise not a zerg land. We have normal wvw for zerg land where zerging actuly matters. The mobs in eotm need to be toned down and the redonk bonuses lessened.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

EOTM should be a roamers paradise not a zerg land. We have normal wvw for zerg land where zerging actuly matters. The mobs in eotm need to be toned down and the redonk bonuses lessened.

Why? Why should EotM be for roamers? Regular WvW is already great for roamers (most can’t take keeps, but they take control points, flip supply, and keep waypoints contested).

Edge is a really interesting map with a lot of interesting challenges, some of which I hope get migrated to the borderlands.

Also: the map hasn’t even been out a week — give it time. Who knows what the fights will look like in a month? In the meantime, my advice is that you assume that what worked in regular WvW probably won’t work as well in EotM, i.e. try new builds.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: thehipone.6812

thehipone.6812

Exactly the opposite of OP – these types of AI enemies need to make their way out into dungeons and other areas. They are more difficult without being hp sponge punching bags. Might actually make gear choice relevant and diminish “go zerk or go home”.

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Posted by: eleshazar.6902

eleshazar.6902

Exactly the opposite of OP – these types of AI enemies need to make their way out into dungeons and other areas. They are more difficult without being hp sponge punching bags. Might actually make gear choice relevant and diminish “go zerk or go home”.

Couldn’t agree more. I love this new AI system. These NPCs are no joke 1v1, and it actually makes it fun to kill them. I love to roam as much as the next guy, but this map is more about guild groups of ~10-15 which is what I love about it. My guild has been spending so much time in there since it is so much more elaborate and difficult than regular WvW. I hope they take what they did here and integrate it back into the standard maps. These NPCs also solve the problem of defense. A few players can actually make a difference now.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

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Posted by: Simonoly.4352

Simonoly.4352

Enemy NPCs are great in EotM and should stay how they are. However, I will agree that some of the passive region effects could do with some……rejigging.

But really, I would just like to see all the bugs ironed out before anything is changed for balancing purposes.

Gandara

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Posted by: Terrahero.9358

Terrahero.9358

I’m so glad they made EotM a more interesting gameplay experience and werent afraid to just give all 3 sides their own “thing”.

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Posted by: Cush.4063

Cush.4063

The desert side definately has a much bigger advantage over its passive effects as well as bosses and powers. AI turrets, Lord’s room has an elemental bonded by other elementals that stack close together and respawn, have the workshop which gives you the little siege bugs for “free”, green gets kodan but you have to pay 25 badges for it. The siege bugs can take down a wall in literally seconds if you are in a decent group. Desert>all others. It’s like they have a handicap or something. Those AI turrets are powerful, I saw my zerg get hit by one and get knocked down and right when they were getting up they got hit by a second and then they were about to get up again and they got hit by a third, lolol. Half of them died. Lucky I wasn’t in there with my uplevel or I would’ve died after the first or second shot and been finished with the third.

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Posted by: Reborn.2934

Reborn.2934

nerf ?

ofc no !!!

all other maps need to have turrets and these wonderful gates and structures and champions like eotm has now !

i can understand that it is easier the one click win but at least for me is not that makes me stay in a game !

i want challenge , and more challenge i have , i like it more a game

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Posted by: maddoctor.2738

maddoctor.2738

So the OP loves his 1vs1s on unsuspecting foes, after of course he gets full stacks of everything that’s bad in WvW (the stat stacking buffs) and now complains that he can’t do it in EotM. No nerf is needed in the map, as others said, they should put similarly powerful mobs on all other WvW maps as well.

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Posted by: Blood Lord.5687

Blood Lord.5687

WvW was never balanced and was never advertised that way. So is EOTM. Turrets are strong, but so is the movement speed reduction in frost region or the condi cleansing for overgrown faction. If you want balanced gameplay, you can try sPvP. Also going zerker on any other class than thief and mesmer in open world pvp might be a bad idea. Playing zerker ele is a joke isnt it?

Nah Zerker ele is awesome solo roam and groups, just gotta be more aware of your surroundings more than you do say a thief or Mesmer who can simply stealth out of a toxic situation. Only people who cant play zerker ele says zerker ele roaming is a joke. lul

The desert side definately has a much bigger advantage over its passive effects as well as bosses and powers. AI turrets, Lord’s room has an elemental bonded by other elementals that stack close together and respawn, have the workshop which gives you the little siege bugs for “free”, green gets kodan but you have to pay 25 badges for it. The siege bugs can take down a wall in literally seconds if you are in a decent group. Desert>all others. It’s like they have a handicap or something. Those AI turrets are powerful, I saw my zerg get hit by one and get knocked down and right when they were getting up they got hit by a second and then they were about to get up again and they got hit by a third, lolol. Half of them died. Lucky I wasn’t in there with my uplevel or I would’ve died after the first or second shot and been finished with the third.

I couldn’t agree more, I’ve seen whole zergs just die to those desert turrets(not only roamers) simply because the people dying didn’t have stab for those turret shots, and if they popped a stun breaker to only be knocked back down. I’ts funny but kinda sad at the same time.

So the OP loves his 1vs1s on unsuspecting foes, after of course he gets full stacks of everything that’s bad in WvW (the stat stacking buffs) and now complains that he can’t do it in EotM. No nerf is needed in the map, as others said, they should put similarly powerful mobs on all other WvW maps as well.

lol I’m far from OP, just really skilled. The harder npcs could stay, just the fact that there aren’t persay easier npcs to kill for buffs any WvW’ers cherishes is a drawback. If Anet buffed NPC’s for WVW map all alike, zergs and smaller scale groups would be spending more time pve’ing, then they would actually WvW’ing. In a tier 1 setting, taking a camp could quite possible mean death not only solo roaming but for small scale groups because of the possible map zerg. Small scale groups would be spending an obscene amount time trying to kill PVE just for simple objectives such as grabbing supply to repair tower walls etc.
Which brings me to my next point, For those individuals who enjoy to PVE, spending their time fighting AI, more power to you! It’s not how most players want to play the game. There are those who would rather fight real life people opposed to PVE. So when you buff PVE it only makes players who are looking for fights in WvW setting become discouraged. If you wanna pve, goto a pve map! The shatterer, leave fighting zones to the fighting. No one walks around and says bro I was EOTM getting my PVE on bro! Was soo cool, opposed to BRO I was in ETOM with a few buddies and we just wrekt face on everyone! Huge difference.

Majestic Royales ~ Champion Illusionist (R80)
Apex Prime [ApeX] , BlackGate

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Posted by: Zepher.7803

Zepher.7803

Those Scorp Siege Mechs are great, 1 AC makes them scatter, so theres the balance you can do good damage to walls and gates, but you are also pretty kitten squishy.

It’s a fast paced map which is awesome. it is a great start for future polygoning? I really hope they put those single NPC’s into regular WvW, being able to solo a fully upgraded camp in WvW just doesn’t make sense.

and the AI omg loving the direction they are going with that. Smart NPC’s so refreshing.

don’t like the turrets? take em out or get out of range, don’t like the Sentries? again kill em or run past, don’t wanna zerg? goto WvW find someone tell em to goto OS and on and on and on.

EotM is pretty fun for offense or defense; and the extremes of keeping balance for stuff is great.

the one thing I would love to see though is a lower map capacity. I dunno where I got the feeling that it was gonna be around 20 per color. that would be nice.

Sincerly, Me.