Apex Prime [ApeX] , BlackGate
Edge of The Mists need huge nerfs
Apex Prime [ApeX] , BlackGate
Map was made for Zerging not solo roam
the vets were orginally designed to only be beatable by 5+ people, they tuned it down though
Content easy = QQ
Content challenging = QQ
The degree is arbitrary. The definition’s blurred.
If I’m to choose between one evil and another, I’d rather not choose at all.
You got it all wrong. The other maps need to be “buffed” to the level of EoTM, this map is awesome, finally a dangerous enviroment, finally NPC who are not just fodder for easy “buff stacks”, finally ASYMETRIC combat, finally buffs and special abilities that have an impact on the gameplay and are not just boring stat boni.
Finally death means something since it is way harder to run back from your spawn point.
As to the “zerg” once people realise that the towers on this map can be held by few against many due to their layout the whole thing will change, siege up a tower and hold it with about 10 vs 30 try it due to their architecture this is possible, try it.
The only bad thing about this map is that you can not enter the same overflow as a group.
Also an option to join the previos map if you dc would be nice.
WvW was never balanced and was never advertised that way. So is EOTM. Turrets are strong, but so is the movement speed reduction in frost region or the condi cleansing for overgrown faction. If you want balanced gameplay, you can try sPvP. Also going zerker on any other class than thief and mesmer in open world pvp might be a bad idea. Playing zerker ele is a joke isnt it?
Hi
been there done that and still do it
Having eyes in the back of your head and knowing when to gtfo is part of the art-form, sorry bud, but if you can’t do it, you’re not cut out for it.
The map is new and shiny and has PVE stuff in it. Give it a couple weeks. It will level off population wise, the map design, well, I roam on my mes precisely cause I have a boon (stability) strip and a pull and knockback.
Admittedly though, I don’t like this map style. It seems to me as if it was designed by hammertrains for hammertrains. I would like to see the rest of us focused more on future map designs.
The map is hardly in beta stage. I remember this map will evolve with the player feedback.
EOTM should be a roamers paradise not a zerg land. We have normal wvw for zerg land where zerging actuly matters. The mobs in eotm need to be toned down and the redonk bonuses lessened.
EOTM should be a roamers paradise not a zerg land. We have normal wvw for zerg land where zerging actuly matters. The mobs in eotm need to be toned down and the redonk bonuses lessened.
Why? Why should EotM be for roamers? Regular WvW is already great for roamers (most can’t take keeps, but they take control points, flip supply, and keep waypoints contested).
Edge is a really interesting map with a lot of interesting challenges, some of which I hope get migrated to the borderlands.
Also: the map hasn’t even been out a week — give it time. Who knows what the fights will look like in a month? In the meantime, my advice is that you assume that what worked in regular WvW probably won’t work as well in EotM, i.e. try new builds.
Exactly the opposite of OP – these types of AI enemies need to make their way out into dungeons and other areas. They are more difficult without being hp sponge punching bags. Might actually make gear choice relevant and diminish “go zerk or go home”.
Exactly the opposite of OP – these types of AI enemies need to make their way out into dungeons and other areas. They are more difficult without being hp sponge punching bags. Might actually make gear choice relevant and diminish “go zerk or go home”.
Couldn’t agree more. I love this new AI system. These NPCs are no joke 1v1, and it actually makes it fun to kill them. I love to roam as much as the next guy, but this map is more about guild groups of ~10-15 which is what I love about it. My guild has been spending so much time in there since it is so much more elaborate and difficult than regular WvW. I hope they take what they did here and integrate it back into the standard maps. These NPCs also solve the problem of defense. A few players can actually make a difference now.
Phoenix Ascendant [ASH] | Rank 80
Enemy NPCs are great in EotM and should stay how they are. However, I will agree that some of the passive region effects could do with some……rejigging.
But really, I would just like to see all the bugs ironed out before anything is changed for balancing purposes.
I’m so glad they made EotM a more interesting gameplay experience and werent afraid to just give all 3 sides their own “thing”.
The desert side definately has a much bigger advantage over its passive effects as well as bosses and powers. AI turrets, Lord’s room has an elemental bonded by other elementals that stack close together and respawn, have the workshop which gives you the little siege bugs for “free”, green gets kodan but you have to pay 25 badges for it. The siege bugs can take down a wall in literally seconds if you are in a decent group. Desert>all others. It’s like they have a handicap or something. Those AI turrets are powerful, I saw my zerg get hit by one and get knocked down and right when they were getting up they got hit by a second and then they were about to get up again and they got hit by a third, lolol. Half of them died. Lucky I wasn’t in there with my uplevel or I would’ve died after the first or second shot and been finished with the third.
nerf ?
ofc no !!!
all other maps need to have turrets and these wonderful gates and structures and champions like eotm has now !
i can understand that it is easier the one click win but at least for me is not that makes me stay in a game !
i want challenge , and more challenge i have , i like it more a game
So the OP loves his 1vs1s on unsuspecting foes, after of course he gets full stacks of everything that’s bad in WvW (the stat stacking buffs) and now complains that he can’t do it in EotM. No nerf is needed in the map, as others said, they should put similarly powerful mobs on all other WvW maps as well.
WvW was never balanced and was never advertised that way. So is EOTM. Turrets are strong, but so is the movement speed reduction in frost region or the condi cleansing for overgrown faction. If you want balanced gameplay, you can try sPvP. Also going zerker on any other class than thief and mesmer in open world pvp might be a bad idea. Playing zerker ele is a joke isnt it?
Nah Zerker ele is awesome solo roam and groups, just gotta be more aware of your surroundings more than you do say a thief or Mesmer who can simply stealth out of a toxic situation. Only people who cant play zerker ele says zerker ele roaming is a joke. lul
The desert side definately has a much bigger advantage over its passive effects as well as bosses and powers. AI turrets, Lord’s room has an elemental bonded by other elementals that stack close together and respawn, have the workshop which gives you the little siege bugs for “free”, green gets kodan but you have to pay 25 badges for it. The siege bugs can take down a wall in literally seconds if you are in a decent group. Desert>all others. It’s like they have a handicap or something. Those AI turrets are powerful, I saw my zerg get hit by one and get knocked down and right when they were getting up they got hit by a second and then they were about to get up again and they got hit by a third, lolol. Half of them died. Lucky I wasn’t in there with my uplevel or I would’ve died after the first or second shot and been finished with the third.
I couldn’t agree more, I’ve seen whole zergs just die to those desert turrets(not only roamers) simply because the people dying didn’t have stab for those turret shots, and if they popped a stun breaker to only be knocked back down. I’ts funny but kinda sad at the same time.
So the OP loves his 1vs1s on unsuspecting foes, after of course he gets full stacks of everything that’s bad in WvW (the stat stacking buffs) and now complains that he can’t do it in EotM. No nerf is needed in the map, as others said, they should put similarly powerful mobs on all other WvW maps as well.
lol I’m far from OP, just really skilled. The harder npcs could stay, just the fact that there aren’t persay easier npcs to kill for buffs any WvW’ers cherishes is a drawback. If Anet buffed NPC’s for WVW map all alike, zergs and smaller scale groups would be spending more time pve’ing, then they would actually WvW’ing. In a tier 1 setting, taking a camp could quite possible mean death not only solo roaming but for small scale groups because of the possible map zerg. Small scale groups would be spending an obscene amount time trying to kill PVE just for simple objectives such as grabbing supply to repair tower walls etc.
Which brings me to my next point, For those individuals who enjoy to PVE, spending their time fighting AI, more power to you! It’s not how most players want to play the game. There are those who would rather fight real life people opposed to PVE. So when you buff PVE it only makes players who are looking for fights in WvW setting become discouraged. If you wanna pve, goto a pve map! The shatterer, leave fighting zones to the fighting. No one walks around and says bro I was EOTM getting my PVE on bro! Was soo cool, opposed to BRO I was in ETOM with a few buddies and we just wrekt face on everyone! Huge difference.
Apex Prime [ApeX] , BlackGate
Those Scorp Siege Mechs are great, 1 AC makes them scatter, so theres the balance you can do good damage to walls and gates, but you are also pretty kitten squishy.
It’s a fast paced map which is awesome. it is a great start for future polygoning? I really hope they put those single NPC’s into regular WvW, being able to solo a fully upgraded camp in WvW just doesn’t make sense.
and the AI omg loving the direction they are going with that. Smart NPC’s so refreshing.
don’t like the turrets? take em out or get out of range, don’t like the Sentries? again kill em or run past, don’t wanna zerg? goto WvW find someone tell em to goto OS and on and on and on.
EotM is pretty fun for offense or defense; and the extremes of keeping balance for stuff is great.
the one thing I would love to see though is a lower map capacity. I dunno where I got the feeling that it was gonna be around 20 per color. that would be nice.