EotM = "Skyhammer hotjoin on steroids"

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Posted by: Qaelyn.7612

Qaelyn.7612

Cool map, but all those walkways and platforms are going to get old quickly and for the same reasons.

The lack of waypoints also makes for a LOT of boring run time every time you die.

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Posted by: hihey.1075

hihey.1075

The number of people I pulled off bridges in 30 minutes is insane.
Gotta love Temporal Curtain.

Pillow Cake
Worst Thief EU
One Handed One vs One Videos

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Posted by: Kraljevo.2801

Kraljevo.2801

Some people call it stupid and lame, I call it strategic. You can pull/push people from bridges and narrow paths, if they stay on them, its their own fault.

Also, its kittening funny to see 5 bodies falling to death.

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Posted by: Helcor.9527

Helcor.9527

This is a huge joke. Almost like anet is trolling on purpose with this. WvW is the only reason i play this game and at this point looks like the reason im going to leave. This is garbage. Strategy? Its numbers all over again. Move away from this zerg kitten. You think putting a bunch of cliffs in this will make it “strategic” get real.

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Posted by: Writetyper.1985

Writetyper.1985

Good. It’s not tpvp, this is where skyhammer gameplay belongs. Should be fun as kitten.

Mortryde/Cold/Thugmentalist Bara
really bad engineer

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Posted by: Brow.9425

Brow.9425

Some people call it stupid and lame, I call it strategic. You can pull/push people from bridges and narrow paths, if they stay on them, its their own fault.

Also, its kittening funny to see 5 bodies falling to death.

“if they leave their base, it’s their own fault” is what you meant to type, I think. It’s the same thing, anyways.

Rathan Kelet — Maguuma

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Posted by: Fantastic.5298

Fantastic.5298

I said the same thing playing. I spent most my time exploring and had a few really good duels and the environment came greatly into play…both of us were trying to pull and knockoff the other ( both engis)

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Posted by: Harbinger.8637

Harbinger.8637

I’m finding it quite comical. My record so far is seven people. They all chased me onto a small bridge. Simply used SYG, then Shield of Absorption, and the bodies went flying.

Pro tip: Bring stab or a stunbreaker.

Guardian WvW Guide!
Heavens Rage

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Posted by: Aitadis.8269

Aitadis.8269

After a year and a half this is what anet gives us. A giant barren map with a few veterans and champs scattered around and bs terrain like skyhammer that killed structured. What a waste of development time.

Illusionary Mesmer
[oof] Crystal Desert

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Posted by: Helcor.9527

Helcor.9527

Pro tip: Bring stab or a stunbreaker.

So you mean bring certain professions. A true testament to balance.

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Posted by: Kenmei.7138

Kenmei.7138

Way to big map for only 2 WP’s. After several wipes you’re just tired to waste time on runnin.

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Posted by: Cactus.2710

Cactus.2710

ANet seems fixated on lame falling mechanisms, and they have been from the start. Although I know lots of people like them, I totally hate jumping puzzles (nothing much of a “puzzle”, actually) and EOTM seems like more of the same since choke points like bridges are where most of the action is always going to be.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: Rym.1469

Rym.1469

I think we’re all supposed to play Warriors and Guardians by now.
With Necromancer, you don’t have either defensive abilities or stability. Tl;dr – You’re in deep kitten

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: The Gates Assassin.9827

The Gates Assassin.9827

Pro tip: Bring stab or a stunbreaker.

So you mean bring certain professions. A true testament to balance.

Every single profession has easy access to stun breakers. Every class has at least a moderate amount of stability. Every class as the ability to dodge. But most importantly:

Every class makes the choice to stand near a cliff.

Need to get that gate down that is on a bridge? Use a catapult instead. Want to kill that guy near the edge? You are taking a risk and probably falling into a trap. Worried about stealth throws? Bring stability, stealth or stun breakers and stay away from ledges. Travel in packs. You can’t be surprised if you constantly lose 5v1s, so bring your friends along with you! It’s more fun that way.

Main: Raine Avina (Engineer)
Message me any time in game.

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Posted by: Hoaxintelligence.4628

Hoaxintelligence.4628

Its ok when I die. Its WvW. Its part of the game.
But the distance of the waypoints is not what I expected.
If you are respawning @ your keep right. And you want to go to the enemy battlegrounds.
you must first run for 1/2 minutes long to get out of your keep.
It would be cool if Arenanet is going to reduce this run time by putting the wp closer to the exit.
Also please disable the falling crap.
I like the idea that if you are roaming small scale, you want to bypass the enemy true these underground bridge ways. However, from what If seen in the hours I played on EofM, is, you have like, 10+ groups. With insane massive fear attacks.
And they are just camping there. Like, forever.
I understand, for them, its fun, trowing off people to the ground.
But, dont we have Obsidian Sanctum Jp for this kind of people?
Do we realy need this troll stuff in EofM? Im a bit dissapointed tbh.

Sît[MII]Ultimate Dominator
U N D E R W O R L D
W v W-r o a m e r

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

It’s Skyhammer for zerg artists. My first look? I’m not impressed.

The map itself looks to be about the same size as EB but someone took a jigsaw to it, forcing players into certain paths. The actual physical locations of the towers and such are strangely similar to EB too. I would love to see the two maps overlaid.

In Europe the dominant style of play is zergfests, particularly among the French and German servers. Those guys don’t leave home without at least 60 of their best friends. I already ran into a couple of those wonder blobs this morning. Popped some stability and suddenly lagged to death. I guess that’s supposed to be fun? Reloading the game and the Mists and run back to the fight… That’s going to get really old fast.

Lag settled down a bit and nobody has launched me yet but I brought my warrior for the stability. I jumped into a blob on a bridge and used the hammer 4 skill and my screen lit up with “IMMUNE”. Of course I got run over. There is no defense against a zerg with stability, except to run with a bigger zerg.

Languages were an issue, just as I predicted. The French refuse to speak anything other than French, but strangely it was the Germans complaining about it, in German.

And lastly, I went looking for one of those “unstable portals”. I found one, got close, and the game closed. It reminded me of last night.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Umut.5471

Umut.5471

Those aren’t as annoying as skyhammer for me, but I really wanted a map without pvd and with full of fights, sadly there’s still some boring pvd action in eotm.
I hope we get a map without pvd in the future.

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Posted by: Cush.4063

Cush.4063

The map’s great. It really is. I’m enjoying the hell out of it. I’m sorry you guys run on the bridges when there are enemies there (doh!), and jump into 60 man zergs and think you’re going to live because you brought some stability. Ya 1v60 (doh!). You guys make me laugh. Try enjoying content for once, it can be fun that way. Lol
EDIT: although I do agree on the wp’s. I’m sure I’ll get the hang of the pathways but atm it takes forever to get from one place to another and then some random group mobs you and you have to do it all over again. But that’s the only complaint I have atm because it is a long kitten walk back.

(edited by Cush.4063)

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Posted by: Grevender.9235

Grevender.9235

once you understand the mechanics of the different zones you will notice how small roaming teams may have some way to counter bigger groups.
The map is not (yet?) “solo friendly” but it’s imho in a better position than regular maps for what concerns “small group opportunities Vs bigger groups”.
Take your time to learn all the tricks, I think it’s a remarkable improvement.

I can also assure that the “excess of running” has been reported by 99% of the alpha testers xD and if it is still there, there might be reasons beyond my understanding.

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Posted by: Meglobob.8620

Meglobob.8620

Way to big map for only 2 WP’s. After several wipes you’re just tired to waste time on runnin.

^This.

The 2 WP’s are far to close together as well.

Its boring spending 95% of the time running from A to B to C, only to miss the fight completely most of the time.

If they only wanted 2 WP’s, should have put 1 at spawn other near centre.

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Posted by: Qaelyn.7612

Qaelyn.7612

Every single profession has easy access to stun breakers. Every class has at least a moderate amount of stability.

I find your argument misleading.

I have the ability to run, and an Olympic athlete has the ability to run, therefore we’re equivalent. Right?

My two main characters are engineer and mesmer. Neither has access to more than a token amount of stability, not nearly enough to be of much use on this map compared to other classes.

But most importantly:

Every class makes the choice to stand near a cliff.

Well, I’m going to make the choice to stand on a different map.

Because when I go into WvW it’s for three main reasons: to have fun with guildies, to test my mettle in PvP combat, and to fight for my server. And EotM doesn’t tick either of the latter two boxes. It helps my world a little bit, but not as much as I could in any unqueued map. And combat too often becomes not like two martial artists sparring, but like two martial artists each trying to throw the other down a flight of stairs.

It’s likely my guildies will come to the same conclusion and that will be that.

If people enjoy it, fine, but I think it’s disappointing that given the endless complaints from people about Skyhammer in the PvP area that they basically made a WvW Skyhammer. You’re going to have people here on reset night, and I’m sure from the tier 1 servers, and otherwise it’s going to be barren except for a small number of people who like the map for its own sake.

Once again, the shame is such a beautiful map with so much potential ruined by poor attention to “real world” gameplay dynamics.

(edited by Qaelyn.7612)

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Posted by: Zanshin.5379

Zanshin.5379

Way to big map for only 2 WP’s. After several wipes you’re just tired to waste time on runnin.

^This.

The 2 WP’s are far to close together as well.

Its boring spending 95% of the time running from A to B to C, only to miss the fight completely most of the time.

If they only wanted 2 WP’s, should have put 1 at spawn other near centre.

Agreed.
And to think this map has been tested by several guilds for months.
What the hell where they doing? How did this get past them?

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Posted by: Malphas.1873

Malphas.1873

Another huge disappointment from Anet, if this is the best permanent content they can create please give up on your job. Id like a refund. Theres nothing but small little islands and gates to smash our heads on, come on Anet. Hope your PvP update will make up for something because this game is going down really really fast.

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Posted by: Pipra.7580

Pipra.7580

I only spent a couple of hours in there, but I liked it.

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Posted by: Delvoire.8930

Delvoire.8930

This is a huge joke. Almost like anet is trolling on purpose with this. WvW is the only reason i play this game and at this point looks like the reason im going to leave. This is garbage. Strategy? Its numbers all over again. Move away from this zerg kitten. You think putting a bunch of cliffs in this will make it “strategic” get real.

a good 10 man group can take a lot of points on that map. It’s spaced out well and that group can kill a lot of Champions that are everywhere it seems.

80 ~Thief~ Isabella Angel | 80 ~Eng~ Ratchet McClank
80 ~Warrior~ Delvoire | 80 ~Ele~ Azalea Avenir
80 ~ Guardian~ Rag Nor | Server ~ FA

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Posted by: Conncept.7638

Conncept.7638

Some people call it stupid and lame, I call it strategic. You can pull/push people from bridges and narrow paths, if they stay on them, its their own fault.

Also, its kittening funny to see 5 bodies falling to death.

Getting in a fight and taking advantage of your opponents poor positioning is strategic. Howerver sitting on a cliff edge or at the entrance to a bridge for hours is being a prick. And in this map you see far more of the latter.

(edited by Conncept.7638)

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Posted by: Terrahero.9358

Terrahero.9358

I like this map because its far more then just fighting other players. Youre going to get killed in a very lame way, you will try to siege a gate across a narrow bridge and find 2 cannons zeroed in on your chokepoint.
open field combat entirely in favor of 1 side because automatic Turrets are laying down the pain.

Boons that clear conditions for free, or transformations for free, mobile, siege.

This map is entirely unbalanced, and honestly thats the most fun about it. I get to play as a mecha siege devourer, other guys get to be a ball of light thats unkillable and make great scouts.

There is far more to consider then “i got this, he gets the same. how will he use his thing”. Nope, his thing is totally different. And this somewhat asymetrical gameplay makes it far more interesting to be honest then if it was just a mini-borderlands map.

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Posted by: Malchior.5042

Malchior.5042

Pro tip: Bring stab or a stunbreaker.

So you mean bring certain professions. A true testament to balance.

Lol, seriously?!

All professions have stability access and a stunbreaker. This is just pure ignorance.

Malchior Devenholm | Proud member of Zealots of Shiverpeak [ZoS] | Northern Shiverpeaks

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Posted by: Qaelyn.7612

Qaelyn.7612

All professions have stability access and a stunbreaker. This is just pure ignorance.

The actual “pure ignorance” is pretending there aren’t MASSIVE differences in the number, duration and ease of use of stability and stunbreakers across professions.

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Posted by: Jocksy.3415

Jocksy.3415

I think the only reason for Anet not to add WP was because many posts in WvW forums asked to take off WP on regular maps in order to break the blobs… Never thought it was a good idea, but here you go, Anet listens! They putted in this map pretty much everything that have been mentioned in WvW threads to make WvW more enjoyable, and less zerggy…

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

All professions have stability access and a stunbreaker. This is just pure ignorance.

The actual “pure ignorance” is pretending there aren’t MASSIVE differences in the number, duration and ease of use of stability and stunbreakers across professions.

I have no reason at all to bring my mesmer to this map. The stability is from a mantra and you need to be traited for them to be terribly effective. On the other is my warrior. I can place 3 utilities and an elite that all give stability.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Arnon.1563

Arnon.1563

I got knocked off a cliff because, I was not watching what I was doing well enough.
As I was falling I thought, nice one. Running a necro with no stability. I was knocked off 1 time in hours. I didn’t fight on bridges. I let people come to me across. It was sad I didn’t get to fear anyone off.

I loved the EOM.

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Posted by: Cactus.2710

Cactus.2710

The map’s great. It really is. I’m enjoying the hell out of it. I’m sorry you guys run on the bridges when there are enemies there (doh!), and jump into 60 man zergs and think you’re going to live because you brought some stability. Ya 1v60 (doh!). You guys make me laugh. Try enjoying content for once, it can be fun that way. Lol
.

Actually, you make me laugh. Choke points are always where two large groups are going to battle it out, and bridges are choke points. Choke points are also the best locations to defend with ballistas and such. It’s ignorant to believe otherwise.

And in case you haven’t figured it out yet, zergs are the quickest and most efficient way to capture territory. I’m not saying that I’m thrilled about that kind of play style, but it is what it is … at least for now.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

(edited by Cactus.2710)

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Posted by: BlackBeard.2873

BlackBeard.2873

EotM is about 50% Engies right now, all playing their skyhammer build…kitten .

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Posted by: Swagger.1459

Swagger.1459

Eotm= skyham on roids for zergs.

Spent an hour there yesterday and not impressed with the same old blob content. Pretty sure the novelty of this zone will wear off soon.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Bugabuga.9721

Bugabuga.9721

I liked zerging in this map yesterday. All you have to do is re-enter it a few times until you see a reasonable blob and then continue with that map

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Posted by: Moteris.5913

Moteris.5913

This is a huge joke. Almost like anet is trolling on purpose with this. WvW is the only reason i play this game and at this point looks like the reason im going to leave. This is garbage. Strategy? Its numbers all over again. Move away from this zerg kitten. You think putting a bunch of cliffs in this will make it “strategic” get real.

Bye!

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Posted by: Zarenda Mal.1364

Zarenda Mal.1364

The running issue was reported, but there is a counter-argument that was just as important.

The issue is that if you are being attacked by a large zerg, and you manage to take somebody out of the area (by destroying a bridge with them on it, knocking them off the map, etc.) you want it to take some time for them to come back. This lets you break up the zergs. Normally, if you die in the zerg, you get rezzed and that is that, you don’t have to run back. There is no benefit to defending against one unless you are just as big. By making people run back who get eliminated, you give the defenders a chance to repair, bring up reinforcements, build some defensive siege, etc.

At the same time, people want to get back to their group, so there are various advantages for that depending on which area you have. If you are red, you have the Altar buff normally available, which is a speed buff and invulnerability. If you are blue you have the Wurm tunnels which can get you places faster once you learn them. Green is usually strongest so they don’t seem to have an extra speed buff, though many classes have speed buffs they can use anyway.

Once you have played a lot more in the map, you will start to realize different strategies, and people wll start to realize that just zerging around is not the most effective solution. This map benefits from breaking into smaller roaming groups (15-30) and tackling multiple objectives concurrently.

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Posted by: Helcor.9527

Helcor.9527

Eotm= skyham on roids for zergs.

Spent an hour there yesterday and not impressed with the same old blob content. Pretty sure the novelty of this zone will wear off soon.

100% agree.

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Posted by: Helcor.9527

Helcor.9527

Pro tip: Bring stab or a stunbreaker.

So you mean bring certain professions. A true testament to balance.

Every single profession has easy access to stun breakers. Every class has at least a moderate amount of stability. Every class as the ability to dodge. But most importantly:

Every class makes the choice to stand near a cliff.

Need to get that gate down that is on a bridge? Use a catapult instead. Want to kill that guy near the edge? You are taking a risk and probably falling into a trap. Worried about stealth throws? Bring stability, stealth or stun breakers and stay away from ledges. Travel in packs. You can’t be surprised if you constantly lose 5v1s, so bring your friends along with you! It’s more fun that way.

This is not logical.

http://wiki.guildwars2.com/wiki/Stability

Given that information its obvious that some professions have it a lot easier than others in the stab department. And even than the amount of stability you can apply doesnt match the ridiculous amount of cliff avoidance you have to keep in mind while playing this map. I’m willing to bet that future wvw maps will have this same game play in mind.

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Posted by: Curunen.8729

Curunen.8729

So I finally got a chance to play in EotM today and yeah, I have to agree with this thread title.

However that’s not a bad thing – in fact it’s a good way to mess around and have fun with little consequence.

I’m not fond of the lack of open space – makes roaming a bit dull as you’re forced along strict paths on the bridges and walkways. But it is visually impressive.

Needed more flat open land though.

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Posted by: Shpongle.6025

Shpongle.6025

The number of people I pulled off bridges in 30 minutes is insane.
Gotta love Temporal Curtain.

LOL I DO THAT TOO OMG LOL it’s so much fun roflmao xD

Are you Shpongled?

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Posted by: Helcor.9527

Helcor.9527

The number of people I pulled off bridges in 30 minutes is insane.
Gotta love Temporal Curtain.

LOL I DO THAT TOO OMG LOL it’s so much fun roflmao xD

lol sounds fun….at first I thought only warriors were enjoying this map. HOLY CRAP! Balance…seriously.

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Posted by: Helcor.9527

Helcor.9527

Pro tip: Bring stab or a stunbreaker.

So you mean bring certain professions. A true testament to balance.

Lol, seriously?!

All professions have stability access and a stunbreaker. This is just pure ignorance.

I will go ahead and post this again….

This is not logical.

http://wiki.guildwars2.com/wiki/Stability

Given that information its obvious that some professions have it a lot easier than others in the stab department. And even than the amount of stability you can apply doesnt match the ridiculous amount of cliff avoidance you have to keep in mind while playing this map. I’m willing to bet that future wvw maps will have this same game play in mind.

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Posted by: Draknar.5748

Draknar.5748

the ridiculous amount of cliff avoidance you have to keep in mind while playing this map.

I highly suggest using the normal amount of cliff avoidance you would typically use in real life. Being near cliffs is dangerous. In both RL and in GW2.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: DeWolfe.2174

DeWolfe.2174

And to think, there are people who think eliminating all but Spawn WP’s would be good for WvW. To them I say, here’s a taste of how bad an idea that is! EotM is very slow and tedious. Even running supply takes WAY too long.

Boring… Boring… Boring…

[AwM] of Jade Quarry.

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Posted by: Iason Evan.3806

Iason Evan.3806

I don’t know how many complaints I have seen on these very forums about how the only thing to run is zerker and it needs to change and then they give control builds a place to shine on skyhammer and eotm and everyone freaks out. I think it’s utterly brilliant. Placement and positioning are king for this map and I think it’s a wonderful change from just pressing buttons.

Make up your mind fickle player base. Do you just mindlessly want to spam buttons?

I am beginning to think the player base at large just wants to whine about anything.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: GreyMouser.1235

GreyMouser.1235

the ridiculous amount of cliff avoidance you have to keep in mind while playing this map.

I highly suggest using the normal amount of cliff avoidance you would typically use in real life. Being near cliffs is dangerous. In both RL and in GW2.

In real life you don’t have magical shields popping up from people when they crouch that blow you off of said cliff, or invisible magnetic towlines, or shimmering curtains that pull you towards them, etc., etc., etc., Apples =/= Oranges.

[SOF]
Servants of Fortuna
Yak’s Bend

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Posted by: The Gates Assassin.9827

The Gates Assassin.9827

And combat too often becomes not like two martial artists sparring, but like two martial artists each trying to throw the other down a flight of stairs.

Welcome to the most important lesson to learn in martial arts: Use your environment. Someone using a lot of projectiles? Use the walls for cover. Someone trying to teleport to you? Get on a rock so they can’t anymore. Someone trying to throw you off a cliff? Get away from the cliff or get at an angle so they can’t do it effectively.

Pro tip: Bring stab or a stunbreaker.

So you mean bring certain professions. A true testament to balance.

Every single profession has easy access to stun breakers. Every class has at least a moderate amount of stability. Every class as the ability to dodge. But most importantly:

Every class makes the choice to stand near a cliff.

Need to get that gate down that is on a bridge? Use a catapult instead. Want to kill that guy near the edge? You are taking a risk and probably falling into a trap. Worried about stealth throws? Bring stability, stealth or stun breakers and stay away from ledges. Travel in packs. You can’t be surprised if you constantly lose 5v1s, so bring your friends along with you! It’s more fun that way.

This is not logical.

http://wiki.guildwars2.com/wiki/Stability

Given that information its obvious that some professions have it a lot easier than others in the stab department. And even than the amount of stability you can apply doesnt match the ridiculous amount of cliff avoidance you have to keep in mind while playing this map. I’m willing to bet that future wvw maps will have this same game play in mind.

Bout to blow your mind with this one. Stability isn’t the only way to avoid falling off cliffs. There are only so many CCs that you actually have to worry about. Almost all CC in the game has either a cast time, a travel time or a really short range (600 or less). Most also require that you actually aim your shot to get them off. The only exceptions to this rule are:

1) Point Blank Shot (900 range)
2) Fear Me
3) Doom

Literally every other CC in the game is telegraphed in some way. So if you see a ranger with a long bow, a necromancer or a warrior, be a little bit careful near cliffs. Make sure you aren’t in a place where one shot of those skills could possibly kill you. The farthest that someone can CC you is magnet, banish and Temporal Curtain. Just know these skills’ tells and dodge! Magnet has a clear animation. Banish is melee range and requires a hammer. Temporal Curtain has a 1 second wait time before the pull. Double dodge.

Main: Raine Avina (Engineer)
Message me any time in game.

(edited by The Gates Assassin.9827)

EotM = "Skyhammer hotjoin on steroids"

in The Edge of the Mists

Posted by: dreadicon.5840

dreadicon.5840

I don’t know how many complaints I have seen on these very forums about how the only thing to run is zerker and it needs to change and then they give control builds a place to shine on skyhammer and eotm and everyone freaks out. I think it’s utterly brilliant. Placement and positioning are king for this map and I think it’s a wonderful change from just pressing buttons.

Make up your mind fickle player base. Do you just mindlessly want to spam buttons?

I am beginning to think the player base at large just wants to whine about anything.

Actually, the GW2 forums are rather positive compared to your average MMO forum. complainers always hit the forums hard, while happy players play the game more.

Anywho, I agree. I like how it encourages other builds. i noticed they put a convenient respec NPC near the entrance. Moreover, guardians offer substantial mitigation to CC. Not a guardian? OK, ask to team up with one. WHAT? GW2 MAKING A MAP WHICH ENCOURAGES GROUP COMPOSITION OF ANY KIND!? MADNESS!!!

But in all seriousness, I like Skyhammer somewhat personally, because it gives CC-oriented play styles and builds a place they can go and one-shot the elementalist who one-shots them. This map IS tactical, it IS in depth and strategic, and if you want to not be reliant on others, perhaps you are looking for something that is not an MMO….?

A quick example, I run Healing Power/Toughness/Boon Duration equipment wherever possible on my guardian. I am exceptionally hard to kill, I dish out tons of buffs, constant healing, and I can often draw aggro really well (players and PvE). Moreover, I have CC (which means something in PvP! as opposed to PvE where everything you want to CC has Defiance….). I have escorted my friends across many bridges leading a charge against small zergs. they did try to use CC, but I countered with Virtues and Hold the Line. whenever our zergs clash in the middle, I use Hallowed Ground, which lasts forever.

And all classes have a strong point here. Engineers have CC, but low mitigation. Similar for Necros. Guardians have mediocre DPS, but decent CC(only reason it’s not amazing is most is melee or close range), and have good mitigation. Rangers have some of the best evasion kit and endurance regen in the game, and some CC if you set up for it. Eles have decent CC and mitigation, and heal, and hit like a truck. like in most places, Ele is your ‘I can do everything!’ class. Warriors are the solo class of this map, and admittedly are probably one of the strongest classes. some CC with even more mitigation than guardian. Thieves have stealth. Here, they should work with zergs and try to sneak in after the shock troops have cleared the way. once on flat ground, use hit and run tactics, keeping away from cliffs. I’ve seen it done, it’s perfectly viable. Mesmers have amazing CC, and should either buddy up, or take a page out of the thief’s book.

That’s my thoughts. All in all, it makes WvW sound like something I might do more often now. But, the long run times which plague normal WvW are just as bad here if not worse. It makes me sad; I want to fight, not spend half my time or more running to the battle I died at and/or to the next one….