Hidden dialogues are an issue and annoying.

Hidden dialogues are an issue and annoying.

in The Edge of the Mists

Posted by: Eluveitie.1290

Eluveitie.1290

So, apparently Rytlock Brimstone goes around the probes with an engineers team, talking about them. Also, Taimi has a dialogue with Logan (not the one at the chest) after a succesful marionette.

But there’s not mention at all of this. Anywhere. This happens in every update. I understand they want players to explore and find stuff themeselves. But are we really expected to stay, regarding the marionette, after the event looking for dialogues around? What about Rytlock? No one has an idea of what triggers him, one person was just lucky enough to go into a failed overflow and stumble upon it.

It’s really bad design not to even mention a hint at it on the patch notes. It would be really appreciated for future content to at least point at something, not just ninja implement it and hope someone finds it, please.

Reference: https://forum-en.gw2archive.eu/forum/lore/lore/Rytlock-Brimstone-investigating-the-probes/first

(edited by Eluveitie.1290)

Hidden dialogues are an issue and annoying.

in The Edge of the Mists

Posted by: Razor.9872

Razor.9872

Sometimes, having something hidden makes it all the more special when you find it. I can understand your thirst to find everything without having to look for it. But sometimes miscellaneous is a good thing.

NSPride <3

Hidden dialogues are an issue and annoying.

in The Edge of the Mists

Posted by: Draygo.9473

Draygo.9473

Why should the devs spoil everything, if you want to find all this stuff and spoil yourself search it and look it up on youtube. There is a set of the player base that enjoys this kind of discovery.

Delarme
Apathy Inc [Ai]

Hidden dialogues are an issue and annoying.

in The Edge of the Mists

Posted by: Eluveitie.1290

Eluveitie.1290

One thing is discovery, another thing is luck.

I’ve been at the probes several times and have yet to see Rytlock. I’m not saying they should say exactly where, what and how to look for it. But a simple “Rytlock has been seen investigating the probes around Bloodtide Coast after the wurms attacks” seems enough.

Hidden dialogues are an issue and annoying.

in The Edge of the Mists

Posted by: KOPPER.1458

KOPPER.1458

Hmm I’ve missed this Rytlock thing. Does this still happen?

Hidden dialogues are an issue and annoying.

in The Edge of the Mists

Posted by: Shiren.9532

Shiren.9532

I’d like for things like this to be more visible. I had no reason to look for Rytlock in this location. Some things are fine to leave to be found (like talking to the Pale Tree about Scarlet) but I feel like Rytlock’s mission should be more visible. Perhaps throw in a line at the end of the beach instance where Rytlock mentions he’s about to do field work in Bloodtide Coast. Have him first arrive at the meeting point for the three Vigil members taking on the wurm. If he starts his inspection there a lot of players would have noticed it. Make it a dynamic event that we initiate, add some gameplay to it.

It’s fair to expect interested players to talk to the Pale Tree about Scarlet – it seems like an obvious way to find out more about her. What reason do we have to expect Rytlock to be in Bloodtide Coast? You don’t find this content, you either luck into it or someone tells you about it (or you miss it all together). I think things like this should be more visible.

Hidden dialogues are an issue and annoying.

in The Edge of the Mists

Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I love reading other people’s discoveries. It makes me want to go out there and seek these details out myself. I’m glad not everything is spelled out so much.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

Hidden dialogues are an issue and annoying.

in The Edge of the Mists

Posted by: Eluveitie.1290

Eluveitie.1290

I’d like for things like this to be more visible. I had no reason to look for Rytlock in this location. Some things are fine to leave to be found (like talking to the Pale Tree about Scarlet) but I feel like Rytlock’s mission should be more visible. Perhaps throw in a line at the end of the beach instance where Rytlock mentions he’s about to do field work in Bloodtide Coast. Have him first arrive at the meeting point for the three Vigil members taking on the wurm. If he starts his inspection there a lot of players would have noticed it. Make it a dynamic event that we initiate, add some gameplay to it.

It’s fair to expect interested players to talk to the Pale Tree about Scarlet – it seems like an obvious way to find out more about her. What reason do we have to expect Rytlock to be in Bloodtide Coast? You don’t find this content, you either luck into it or someone tells you about it (or you miss it all together). I think things like this should be more visible.

Exactly. There was really no reason to go check him out, but I guess now I’ve to visit each character to find out if they’re up to something or not, like Eir. Always busy with an eternal sculpture.

Hidden dialogues are an issue and annoying.

in The Edge of the Mists

Posted by: Traveller.7496

Traveller.7496

As much as I give the devs a hard time about cringe-worthy dialogue (cough Mar and Kas cough) that “Are you paying the waypoint fees?” – quote almost made up for the entire “girls’ special time” – storyline.

Hidden dialogues are an issue and annoying.

in The Edge of the Mists

Posted by: Volstag.6371

Volstag.6371

Exactly. There was really no reason to go check him out, but I guess now I’ve to visit each character to find out if they’re up to something or not, like Eir. Always busy with an eternal sculpture.

Shhh! She is trying to remember what Braham’s father looked like.

some men aren’t looking for anything logical…
some men just want to watch the world burn.