Hoping for New Guild Missions

Hoping for New Guild Missions

in The Edge of the Mists

Posted by: Blaeys.3102

Blaeys.3102

With the announcement that WvW, Tequatl and Guild Missions will all have a higher ascended gear drop rate, I’m hoping that is a sign that new guild missions may be coming in the near future (possibly even tomorrow).

Its been a while since they added new bounties, rushes and puzzles (I dont think weve ever gotten a new challenge), so it should be about time to see those – possibly even tied into past living story steps (past bosses, NPCs as bounty targets, defending Cragstead/the Hatchery as a challenge, a scaled downed version of the marionette as a challenge, etc).

I know Im pulling at a really small string with this hope, but I can still pull, can’t I ( )?

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Posted by: Fafnir.5124

Fafnir.5124

Id expect it after scarlet saga ends. Guilds have been the main thing Anet has been neglecting. I bet many guilds have fallen apart without thinks to work towards which out being forced into fallowing the LS and conflict between wvw and pve players. It has been stated there is going to be a massive content update after scarlet saga ends hopefully guild are a part of that.

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Posted by: Zaxares.5419

Zaxares.5419

Speaking of guild missions, who else would like to see completion achievements for the various guild missions?

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Posted by: Lilius.9850

Lilius.9850

Only in GUILD WARS 2, there is no Guild wars

Hoping for New Guild Missions

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Posted by: Healix.5819

Healix.5819

Only in GUILD WARS 2, there is no Guild wars

The guilds Red, Green and Blue are in an endless struggle for domination.

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Posted by: Astralporing.1957

Astralporing.1957

What i would like are some alternate entry points to the guild mission system, so that smaller guilds would be able to get to the missions they actually could do (trek, rush), instead of those being locked out beyond bounties (which require higher numbers for succesful completion, and are the only initial source of merits).

Actions, not words.
Remember, remember, 15th of November

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Posted by: Claudius.5381

Claudius.5381

I would like an instanced Marionette fight as a guild mission.

Tier 3: as it is now.

Tier 2: 2 lanes which are alternately called into the arenas, only 4 arenas.

Tier 1: 1 lane, defend for 4 minutes, then be called in, only 2 arenas.

Tone down lanes so that 10 people per lane are the ideal setup and scale from there.

Or something like that. May be you could even get a guild mission out of the Triple Wurm but it would be much more difficult to tier him down.

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Posted by: Blaeys.3102

Blaeys.3102

I would like an instanced Marionette fight as a guild mission.

Tier 3: as it is now.

Tier 2: 2 lanes which are alternately called into the arenas, only 4 arenas.

Tier 1: 1 lane, defend for 4 minutes, then be called in, only 2 arenas.

Tone down lanes so that 10 people per lane are the ideal setup and scale from there.

Or something like that. May be you could even get a guild mission out of the Triple Wurm but it would be much more difficult to tier him down.

My guild had this same thought last night during our weekly missions. The Marionette (scaled down) would make an awesome guild challenge.

And I also agree with the above poster about helping smaller guilds. Ideally, I would like to see us able to choose the missions we want our guild to tackle instead of getting them randomly. Even larger guilds like mine would appreciate this – allowing us to trigger the more difficult missions (and it would allow us to actively avoid zones where LS is going on and overflows may exist – eg Lornar’s Pass this week).

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Posted by: Silvercyclone.1462

Silvercyclone.1462

I personally dont care bout the guild missions. Not only does the rewards suck cuase there is nothing of value u cant get anywhere else in the game but it also screws over guilds who like being small. I really hope they dont make it so u need to do guild missions to get a base when they are released.

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Posted by: Blaeys.3102

Blaeys.3102

I would like an instanced Marionette fight as a guild mission.

Tier 3: as it is now.

Tier 2: 2 lanes which are alternately called into the arenas, only 4 arenas.

Tier 1: 1 lane, defend for 4 minutes, then be called in, only 2 arenas.

Tone down lanes so that 10 people per lane are the ideal setup and scale from there.

Or something like that. May be you could even get a guild mission out of the Triple Wurm but it would be much more difficult to tier him down.

My guild had this same thought last night during our weekly missions. The Marionette (scaled down) would make an awesome guild challenge.

And I also agree with the above poster about helping smaller guilds. Ideally, I would like to see us able to choose the missions we want our guild to tackle instead of getting them randomly. Even larger guilds like mine would appreciate this – allowing us to trigger the more difficult missions (and it would allow us to actively avoid zones where LS is going on and overflows may exist – eg Lornar’s Pass this week).

In fact, I think there are alot of events/bosses/etc from past living story steps that would make decent guild missions – past bosses becoming bounties, events becoming challenges (helping clean up Kessex, defend Cragstead from bandits or corralling escaped devourers in The Hatchery). Would really inject life back into missions and tie them into the LS.

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Posted by: Lohre.9031

Lohre.9031

This is a great idea. A new type (bosses or whatever) would be a blast.

Also I think the rewards aren’t bad. Silver and guaranteed rares are great. Changes at ascended and exotics plus currency where you can buy ascended and all kinds of other stuff is very nice.